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Change rounding strategy to ceiling for mob healthbars
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@ -35,9 +35,9 @@ public final class MobHealthbarUtils {
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/**
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/**
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* Handle the creation of mob healthbars.
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* Handle the creation of mob healthbars.
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*
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*
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* @param profile The
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* @param player the attacking player
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* @param target
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* @param target the targetted entity
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* @param damage
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* @param damage damage done by the attack triggering this
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*/
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*/
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public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
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public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
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if (!Permissions.mobHealthDisplay(player)) {
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if (!Permissions.mobHealthDisplay(player)) {
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@ -132,7 +132,7 @@ public final class MobHealthbarUtils {
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return null;
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return null;
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}
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}
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int coloredDisplay = (int) (fullDisplay * (healthPercentage / 100.0D));
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int coloredDisplay = (int) Math.ceil(fullDisplay * (healthPercentage / 100.0D));
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int grayDisplay = fullDisplay - coloredDisplay;
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int grayDisplay = fullDisplay - coloredDisplay;
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String healthbar = color + "";
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String healthbar = color + "";
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