Change rounding strategy to ceiling for mob healthbars

This commit is contained in:
riking 2013-05-16 20:28:32 -07:00
parent b08649d0a4
commit 4e33163be0

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@ -35,9 +35,9 @@ public final class MobHealthbarUtils {
/** /**
* Handle the creation of mob healthbars. * Handle the creation of mob healthbars.
* *
* @param profile The * @param player the attacking player
* @param target * @param target the targetted entity
* @param damage * @param damage damage done by the attack triggering this
*/ */
public static void handleMobHealthbars(Player player, LivingEntity target, int damage) { public static void handleMobHealthbars(Player player, LivingEntity target, int damage) {
if (!Permissions.mobHealthDisplay(player)) { if (!Permissions.mobHealthDisplay(player)) {
@ -132,7 +132,7 @@ public final class MobHealthbarUtils {
return null; return null;
} }
int coloredDisplay = (int) (fullDisplay * (healthPercentage / 100.0D)); int coloredDisplay = (int) Math.ceil(fullDisplay * (healthPercentage / 100.0D));
int grayDisplay = fullDisplay - coloredDisplay; int grayDisplay = fullDisplay - coloredDisplay;
String healthbar = color + ""; String healthbar = color + "";