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A simple fire antigrief plugin
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commit
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1
TODO
1
TODO
@ -7,3 +7,4 @@ Bukkit TODO
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-vGroups for the groups system (Cere)
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-vGroups for the groups system (Cere)
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-Finish up the hMod planned features
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-Finish up the hMod planned features
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-Include updatr support with the new plugins
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-Include updatr support with the new plugins
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-Port as many of vMinecrafts features as possible
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30
vStopFire/com/bukkit/nossr50/vStopFire/vBlockListener.java
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30
vStopFire/com/bukkit/nossr50/vStopFire/vBlockListener.java
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package com.bukkit.nossr50.vStopFire;
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import org.bukkit.Block;
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import org.bukkit.BlockFace;
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import org.bukkit.Material;
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import org.bukkit.event.block.BlockCanBuildEvent;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockListener;
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import org.bukkit.event.block.BlockPhysicsEvent;
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/**
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* vPlayerSpawn block listener
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* @author nossr50
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*/
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public class vBlockListener extends BlockListener {
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private final vStopFire plugin;
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public vBlockListener(final vStopFire plugin) {
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this.plugin = plugin;
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}
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//This should stop fire from spreading but still allow players to light stuff up with flint and steel
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public void onBlockIgnite(BlockIgniteEvent event) {
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String cause = event.getCause().toString();
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if(cause.equals("SPREAD"))
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event.setCancelled(true);
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if(!cause.equals("FLINT_AND_STEEL"))
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event.setCancelled(true);
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}
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//put all Block related code here
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}
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24
vStopFire/com/bukkit/nossr50/vStopFire/vPlayerListener.java
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24
vStopFire/com/bukkit/nossr50/vStopFire/vPlayerListener.java
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package com.bukkit.nossr50.vStopFire;
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import org.bukkit.Location;
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import org.bukkit.Player;
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import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.event.player.PlayerListener;
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import org.bukkit.event.player.PlayerMoveEvent;
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/**
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* Handle events for all Player related events
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* @author nossr50
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*/
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public class vPlayerListener extends PlayerListener {
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private final vStopFire plugin;
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public vPlayerListener(vStopFire instance) {
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plugin = instance;
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}
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//Insert Player related code here
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}
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58
vStopFire/com/bukkit/nossr50/vStopFire/vStopFire.java
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58
vStopFire/com/bukkit/nossr50/vStopFire/vStopFire.java
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package com.bukkit.nossr50.vStopFire;
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import java.io.File;
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import java.util.HashMap;
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import org.bukkit.Player;
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import org.bukkit.Server;
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import org.bukkit.event.Event.Priority;
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import org.bukkit.event.Event;
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import org.bukkit.plugin.PluginDescriptionFile;
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import org.bukkit.plugin.PluginLoader;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.PluginManager;
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/**
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* vStopFire for Bukkit
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*
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* @author nossr50
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*/
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public class vStopFire extends JavaPlugin {
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private final vPlayerListener playerListener = new vPlayerListener(this);
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private final vBlockListener blockListener = new vBlockListener(this);
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private final HashMap<Player, Boolean> debugees = new HashMap<Player, Boolean>();
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private final String name = "vStopFire";
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public vStopFire(PluginLoader pluginLoader, Server instance, PluginDescriptionFile desc, File folder, File plugin, ClassLoader cLoader) {
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super(pluginLoader, instance, desc, folder, plugin, cLoader);
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// NOTE: Event registration should be done in onEnable not here as all events are unregistered when a plugin is disabled
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}
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public void onEnable() {
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getServer().getPluginManager().registerEvent(Event.Type.BLOCK_IGNITE, blockListener, Priority.Normal, this);
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PluginDescriptionFile pdfFile = this.getDescription();
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System.out.println( pdfFile.getName() + " version " + pdfFile.getVersion() + " is enabled!" );
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}
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public void onDisable() {
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// TODO: Place any custom disable code here
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// NOTE: All registered events are automatically unregistered when a plugin is disabled
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// EXAMPLE: Custom code, here we just output some info so we can check all is well
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System.out.println("Goodbye world!");
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}
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public boolean isDebugging(final Player player) {
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if (debugees.containsKey(player)) {
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return debugees.get(player);
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} else {
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return false;
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}
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}
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public void setDebugging(final Player player, final boolean value) {
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debugees.put(player, value);
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}
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}
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3
vStopFire/plugin.yml
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3
vStopFire/plugin.yml
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name: vStopFire
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main: com.bukkit.nossr50.vStopFire.vStopFire
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version: 1.0
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