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synced 2024-11-22 21:26:46 +01:00
Fixing skill save timing and autosave features.
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493353e774
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@ -44,6 +44,7 @@ public class PlayerProfile {
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/* Timestamps */
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private long recentlyHurt;
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private int respawnATS;
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private long lastSave = 0L;
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/* mySQL STUFF */
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private int userId;
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@ -292,7 +293,13 @@ public class PlayerProfile {
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}
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public void save() {
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Long timestamp = System.currentTimeMillis() / 1000;
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save(true);
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}
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public void save(boolean override) {
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Long timestamp = System.currentTimeMillis();
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if(timestamp < (lastSave + ((long) Config.getInstance().getSaveInterval() * 60000)) & !override)
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return;
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// if we are using mysql save to database
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if (Config.getInstance().getUseMySQL()) {
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@ -909,10 +916,12 @@ public class PlayerProfile {
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public void setSkillXPLevel(SkillType skillType, int newValue) {
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skillsXp.put(skillType, newValue);
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save(false);
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}
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public void skillUp(SkillType skillType, int newValue) {
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skills.put(skillType, skills.get(skillType) + newValue);
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save(false);
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}
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public void resetSkill(SkillType skillType)
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@ -928,6 +937,7 @@ public class PlayerProfile {
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skills.put(skill, 0);
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}
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}
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save(false);
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}
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// /**
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@ -1043,6 +1053,7 @@ public class PlayerProfile {
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else {
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skillsXp.put(skillType, skillsXp.get(skillType) - xp);
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}
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save(false);
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}
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/**
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@ -1066,6 +1077,7 @@ public class PlayerProfile {
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skills.put(skillType, newValue);
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skillsXp.put(skillType, 0);
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}
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save(false);
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}
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/**
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@ -1089,6 +1101,7 @@ public class PlayerProfile {
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skills.put(skillType, skills.get(skillType) + levels);
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skillsXp.put(skillType, 0);
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}
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save(false);
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}
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/**
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@ -1168,6 +1181,7 @@ public class PlayerProfile {
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public void setParty(Party party) {
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this.party = party;
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save(false);
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}
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public Party getParty() {
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@ -1185,6 +1199,7 @@ public class PlayerProfile {
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public void removeParty() {
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party = null;
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save(false);
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}
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public void removeInvite() {
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