mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-08-03 13:05:30 +02:00
optimizations
This commit is contained in:
@@ -97,50 +97,60 @@ public class WoodcuttingManager extends SkillManager {
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*
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* @param blockState Block being broken
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*/
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@Deprecated(forRemoval = true, since = "2.2.024")
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public void processBonusDropCheck(@NotNull BlockState blockState) {
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processBonusDropCheck(blockState.getBlock());
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}
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public void processBonusDropCheck(@NotNull Block block) {
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//TODO: Why isn't this using the item drop event? Potentially because of Tree Feller? This should be adjusted either way.
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if (mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, blockState.getType())) {
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if (mcMMO.p.getGeneralConfig().getDoubleDropsEnabled(PrimarySkillType.WOODCUTTING, block.getType())) {
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//Mastery enabled for player
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if (Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_CLEAN_CUTS)) {
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if (checkCleanCutsActivation(blockState.getType())) {
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if (checkCleanCutsActivation(block.getType())) {
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//Triple drops
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spawnHarvestLumberBonusDrops(blockState);
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spawnHarvestLumberBonusDrops(blockState);
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spawnHarvestLumberBonusDrops(block);
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spawnHarvestLumberBonusDrops(block);
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} else {
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//Harvest Lumber Check
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if (checkHarvestLumberActivation(blockState.getType())) {
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spawnHarvestLumberBonusDrops(blockState);
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if (checkHarvestLumberActivation(block.getType())) {
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spawnHarvestLumberBonusDrops(block);
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}
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}
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//No Mastery (no Clean Cuts)
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//No Mastery (no Clean Cuts)
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} else if (Permissions.canUseSubSkill(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)) {
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if (checkHarvestLumberActivation(blockState.getType())) {
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spawnHarvestLumberBonusDrops(blockState);
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if (checkHarvestLumberActivation(block.getType())) {
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spawnHarvestLumberBonusDrops(block);
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}
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}
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}
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}
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@Deprecated(forRemoval = true, since = "2.2.024")
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public void processWoodcuttingBlockXP(@NotNull BlockState blockState) {
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if (mcMMO.getUserBlockTracker().isIneligible(blockState))
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processWoodcuttingBlockXP(blockState.getBlock());
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}
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public void processWoodcuttingBlockXP(@NotNull Block block) {
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if (mcMMO.getUserBlockTracker().isIneligible(block))
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return;
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int xp = getExperienceFromLog(blockState);
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applyXpGain(xp, XPGainReason.PVE);
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int xp = getExperienceFromLog(block);
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applyXpGain(xp, XPGainReason.PVE, XPGainSource.SELF);
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}
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/**
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* Begins Tree Feller
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*
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* @param blockState Block being broken
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* @param startingBlock The first startingBlock broken
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*/
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public void processTreeFeller(BlockState blockState) {
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Player player = getPlayer();
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Set<BlockState> treeFellerBlocks = new HashSet<>();
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public void processTreeFeller(Block startingBlock) {
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final Player player = getPlayer();
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Set<Block> treeFellerBlocks = new HashSet<>();
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treeFellerReachedThreshold = false;
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processTree(blockState, treeFellerBlocks);
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processTree(startingBlock, treeFellerBlocks);
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// If the tool can't sustain the durability loss
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if (!handleDurabilityLoss(treeFellerBlocks, player.getInventory().getItemInMainHand(), player)) {
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@@ -160,21 +170,17 @@ public class WoodcuttingManager extends SkillManager {
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}
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/**
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* Processes Tree Feller in a recursive manner
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*
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* @param blockState Block being checked
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* @param treeFellerBlocks List of blocks to be removed
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*/
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/*
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* Process the tree feller ability.
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* <p>
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* Algorithm: An int[][] of X/Z directions is created on static class
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* initialization, representing a cylinder with radius of about 2 - the
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* (0,0) center and all (+-2, +-2) corners are omitted.
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*
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* <p>
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* processTreeFellerTargetBlock() returns a boolean, which is used for the sole purpose of
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* switching between these two behaviors:
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*
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* <p>
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* (Call blockState "this log" for the below explanation.)
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*
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* <p>
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* [A] There is another log above this log (TRUNK)
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* Only the flat cylinder in the directions array is searched.
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* [B] There is not another log above this log (BRANCH AND TOP)
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@@ -182,19 +188,19 @@ public class WoodcuttingManager extends SkillManager {
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* block in the Y-axis, and the block below this log is checked as
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* well. Due to the fact that the directions array will catch all
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* blocks on a red mushroom, the special method for it is eliminated.
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*
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* <p>
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* This algorithm has been shown to achieve a performance of 2-5
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* milliseconds on regular trees and 10-15 milliseconds on jungle trees
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* once the JIT has optimized the function (use the ability about 4 times
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* before taking measurements).
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*/
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private void processTree(BlockState blockState, Set<BlockState> treeFellerBlocks) {
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List<BlockState> futureCenterBlocks = new ArrayList<>();
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private void processTree(Block block, Set<Block> treeFellerBlocks) {
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List<Block> futureCenterBlocks = new ArrayList<>();
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// Check the block up and take different behavior (smaller search) if it's a log
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if (processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) {
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if (processTreeFellerTargetBlock(block.getRelative(BlockFace.UP), futureCenterBlocks, treeFellerBlocks)) {
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for (int[] dir : directions) {
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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processTreeFellerTargetBlock(block.getRelative(dir[0], 0, dir[1]), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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@@ -202,11 +208,11 @@ public class WoodcuttingManager extends SkillManager {
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}
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} else {
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// Cover DOWN
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks);
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processTreeFellerTargetBlock(block.getRelative(BlockFace.DOWN), futureCenterBlocks, treeFellerBlocks);
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// Search in a cube
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for (int y = -1; y <= 1; y++) {
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for (int[] dir : directions) {
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processTreeFellerTargetBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks);
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processTreeFellerTargetBlock(block.getRelative(dir[0], y, dir[1]), futureCenterBlocks, treeFellerBlocks);
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if (treeFellerReachedThreshold) {
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return;
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@@ -216,7 +222,7 @@ public class WoodcuttingManager extends SkillManager {
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}
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// Recursive call for each log found
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for (BlockState futureCenterBlock : futureCenterBlocks) {
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for (Block futureCenterBlock : futureCenterBlocks) {
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if (treeFellerReachedThreshold) {
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return;
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}
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@@ -233,7 +239,8 @@ public class WoodcuttingManager extends SkillManager {
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* @param player the player holding the item
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* @return True if the tool can sustain the durability loss
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*/
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private static boolean handleDurabilityLoss(@NotNull Set<BlockState> treeFellerBlocks, @NotNull ItemStack inHand, @NotNull Player player) {
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private static boolean handleDurabilityLoss(@NotNull Set<Block> treeFellerBlocks,
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@NotNull ItemStack inHand, @NotNull Player player) {
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//Treat the NBT tag for unbreakable and the durability enchant differently
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ItemMeta meta = inHand.getItemMeta();
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@@ -244,8 +251,8 @@ public class WoodcuttingManager extends SkillManager {
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int durabilityLoss = 0;
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Material type = inHand.getType();
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for (BlockState blockState : treeFellerBlocks) {
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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for (Block block : treeFellerBlocks) {
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if (BlockUtils.hasWoodcuttingXP(block)) {
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durabilityLoss += mcMMO.p.getGeneralConfig().getAbilityToolDamage();
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}
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}
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@@ -261,7 +268,9 @@ public class WoodcuttingManager extends SkillManager {
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SkillUtils.handleDurabilityChange(inHand, durabilityLoss);
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int durability = meta instanceof Damageable ? ((Damageable) meta).getDamage(): 0;
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return (durability < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability()));
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return (durability < (mcMMO.getRepairableManager().isRepairable(type)
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? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability()
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: type.getMaxDurability()));
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}
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/**
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@@ -269,15 +278,17 @@ public class WoodcuttingManager extends SkillManager {
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* list of blocks used for future recursive calls of
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* 'processTree()'
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*
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* @param blockState Block to be added
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* @param block Block to be added
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* @param futureCenterBlocks List of blocks that will be used to call
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* 'processTree()'
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* @param treeFellerBlocks List of blocks to be removed
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* @return true if and only if the given blockState was a Log not already
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* @return true if and only if the given block was a Log not already
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* in treeFellerBlocks.
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*/
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private boolean processTreeFellerTargetBlock(@NotNull BlockState blockState, @NotNull List<BlockState> futureCenterBlocks, @NotNull Set<BlockState> treeFellerBlocks) {
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if (treeFellerBlocks.contains(blockState) || mcMMO.getUserBlockTracker().isIneligible(blockState)) {
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private boolean processTreeFellerTargetBlock(@NotNull Block block,
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@NotNull List<Block> futureCenterBlocks,
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@NotNull Set<Block> treeFellerBlocks) {
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if (treeFellerBlocks.contains(block) || mcMMO.getUserBlockTracker().isIneligible(block)) {
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return false;
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}
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@@ -286,12 +297,12 @@ public class WoodcuttingManager extends SkillManager {
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treeFellerReachedThreshold = true;
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}
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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treeFellerBlocks.add(blockState);
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futureCenterBlocks.add(blockState);
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if (BlockUtils.hasWoodcuttingXP(block)) {
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treeFellerBlocks.add(block);
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futureCenterBlocks.add(block);
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return true;
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} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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treeFellerBlocks.add(blockState);
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} else if (BlockUtils.isNonWoodPartOfTree(block)) {
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treeFellerBlocks.add(block);
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return false;
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}
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return false;
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@@ -302,15 +313,14 @@ public class WoodcuttingManager extends SkillManager {
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*
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* @param treeFellerBlocks List of blocks to be dropped
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*/
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private void dropTreeFellerLootFromBlocks(@NotNull Set<BlockState> treeFellerBlocks) {
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private void dropTreeFellerLootFromBlocks(@NotNull Set<Block> treeFellerBlocks) {
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Player player = getPlayer();
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int xp = 0;
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int processedLogCount = 0;
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ItemStack itemStack = player.getInventory().getItemInMainHand();
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for (BlockState blockState : treeFellerBlocks) {
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for (Block block : treeFellerBlocks) {
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int beforeXP = xp;
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Block block = blockState.getBlock();
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if (!EventUtils.simulateBlockBreak(block, player, FakeBlockBreakEventType.TREE_FELLER)) {
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continue;
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@@ -320,20 +330,21 @@ public class WoodcuttingManager extends SkillManager {
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* Handle Drops & XP
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*/
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if (BlockUtils.hasWoodcuttingXP(blockState)) {
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if (BlockUtils.hasWoodcuttingXP(block)) {
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//Add XP
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xp += processTreeFellerXPGains(blockState, processedLogCount);
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xp += processTreeFellerXPGains(block, processedLogCount);
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//Drop displaced block
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spawnItemsFromCollection(player, getBlockCenter(blockState), block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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spawnItemsFromCollection(player, getBlockCenter(block),
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block.getDrops(itemStack), ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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//Bonus Drops / Harvest lumber checks
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processBonusDropCheck(blockState);
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} else if (BlockUtils.isNonWoodPartOfTree(blockState)) {
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processBonusDropCheck(block);
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} else if (BlockUtils.isNonWoodPartOfTree(block)) {
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// 75% of the time do not drop leaf blocks
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if (ThreadLocalRandom.current().nextInt(100) > 75) {
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spawnItemsFromCollection(player,
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getBlockCenter(blockState),
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getBlockCenter(block),
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block.getDrops(itemStack),
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ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK);
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} else if (hasUnlockedSubskill(player, SubSkillType.WOODCUTTING_KNOCK_ON_WOOD)) {
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@@ -341,7 +352,7 @@ public class WoodcuttingManager extends SkillManager {
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ItemUtils.spawnItemsConditionally(block.getDrops(itemStack),
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IS_SAPLING_OR_PROPAGULE,
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ItemSpawnReason.TREE_FELLER_DISPLACED_BLOCK,
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getBlockCenter(blockState),
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getBlockCenter(block),
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// only spawn saplings
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player
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);
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@@ -353,15 +364,14 @@ public class WoodcuttingManager extends SkillManager {
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if (mcMMO.p.getAdvancedConfig().isKnockOnWoodXPOrbEnabled()) {
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if (ProbabilityUtil.isStaticSkillRNGSuccessful(PrimarySkillType.WOODCUTTING, mmoPlayer, 10)) {
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int randOrbCount = Math.max(1, Misc.getRandom().nextInt(100));
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Misc.spawnExperienceOrb(blockState.getLocation(), randOrbCount);
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Misc.spawnExperienceOrb(block.getLocation(), randOrbCount);
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}
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}
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}
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}
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}
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blockState.setType(Material.AIR);
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blockState.update(true);
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block.setType(Material.AIR);
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//Update only when XP changes
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processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
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@@ -383,15 +393,15 @@ public class WoodcuttingManager extends SkillManager {
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* Experience is only reduced if the config option to reduce Tree Feller XP is set
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* Experience per log will not fall below 1 unless the experience for that log is set to 0 in the config
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*
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* @param blockState Log being broken
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* @param block Log being broken
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* @param woodCount how many logs have given out XP for this tree feller so far
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* @return Amount of experience
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*/
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private static int processTreeFellerXPGains(BlockState blockState, int woodCount) {
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if (mcMMO.getUserBlockTracker().isIneligible(blockState))
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private static int processTreeFellerXPGains(Block block, int woodCount) {
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if (mcMMO.getUserBlockTracker().isIneligible(block))
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return 0;
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int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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int rawXP = ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, block.getType());
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if (rawXP <= 0)
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return 0;
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@@ -401,7 +411,7 @@ public class WoodcuttingManager extends SkillManager {
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rawXP = Math.max(1, reducedXP);
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return rawXP;
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} else {
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, block.getType());
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}
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}
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@@ -411,12 +421,19 @@ public class WoodcuttingManager extends SkillManager {
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* @param blockState Log being broken
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* @return Amount of experience
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*/
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@Deprecated(forRemoval = true, since = "2.2.024")
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protected static int getExperienceFromLog(BlockState blockState) {
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if (mcMMO.getModManager().isCustomLog(blockState)) {
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return mcMMO.getModManager().getBlock(blockState).getXpGain();
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}
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return getExperienceFromLog(blockState.getBlock());
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}
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType());
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/**
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* Retrieves the experience reward from a log
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*
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* @param block Log being broken
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* @return Amount of experience
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*/
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protected static int getExperienceFromLog(Block block) {
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return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, block.getType());
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}
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/**
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@@ -424,11 +441,16 @@ public class WoodcuttingManager extends SkillManager {
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*
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* @param blockState Block being broken
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*/
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@Deprecated(forRemoval = true, since = "2.2.024")
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void spawnHarvestLumberBonusDrops(@NotNull BlockState blockState) {
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spawnHarvestLumberBonusDrops(blockState.getBlock());
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}
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void spawnHarvestLumberBonusDrops(@NotNull Block block) {
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spawnItemsFromCollection(
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getPlayer(),
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getBlockCenter(blockState),
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blockState.getBlock().getDrops(getPlayer().getInventory().getItemInMainHand()),
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getBlockCenter(block),
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block.getDrops(getPlayer().getInventory().getItemInMainHand()),
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ItemSpawnReason.BONUS_DROPS);
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}
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}
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