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Make sure the target is online.
This ensures that the McMMOPlayer object *should* be valid.
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@ -452,7 +452,7 @@ public final class CombatUtils {
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Player defender = (Player) target;
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if (System.currentTimeMillis() >= UserManager.getPlayer(defender).getRespawnATS() + 5) {
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if (defender.isOnline() && System.currentTimeMillis() >= UserManager.getPlayer(defender).getRespawnATS() + 5) {
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baseXP = 20 * Config.getInstance().getPlayerVersusPlayerXP();
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}
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}
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