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Fix hanging plants searching up instead of down. (#4766)
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c41d2d1f39
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@ -578,7 +578,7 @@ public class HerbalismManager extends SkillManager {
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if (isChorusBranch(brokenBlock.getType())) {
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if (isChorusBranch(brokenBlock.getType())) {
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brokenBlocks = getBrokenChorusBlocks(brokenBlock);
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brokenBlocks = getBrokenChorusBlocks(brokenBlock);
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} else {
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} else {
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brokenBlocks = getBlocksBrokenAbove(brokenBlock, false);
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brokenBlocks = getBlocksBrokenAboveOrBelow(brokenBlock, false, mcMMO.getMaterialMapStore().isMultiBlockHangingPlant(brokenBlock.getType()));
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}
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}
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return brokenBlocks;
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return brokenBlocks;
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@ -599,9 +599,11 @@ public class HerbalismManager extends SkillManager {
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* Multi-block plants are hard-coded and kept in {@link MaterialMapStore}
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* Multi-block plants are hard-coded and kept in {@link MaterialMapStore}
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*
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*
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* @param originBlock The point of the "break"
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* @param originBlock The point of the "break"
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* @param inclusive Whether to include the origin block
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* @param below Whether to search down instead of up.
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* @return A set of blocks above the target block which can be assumed to be broken
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* @return A set of blocks above the target block which can be assumed to be broken
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*/
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*/
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private HashSet<Block> getBlocksBrokenAbove(BlockState originBlock, boolean inclusive) {
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private HashSet<Block> getBlocksBrokenAboveOrBelow(BlockState originBlock, boolean inclusive, boolean below) {
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HashSet<Block> brokenBlocks = new HashSet<>();
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HashSet<Block> brokenBlocks = new HashSet<>();
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Block block = originBlock.getBlock();
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Block block = originBlock.getBlock();
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@ -612,16 +614,18 @@ public class HerbalismManager extends SkillManager {
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//Limit our search
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//Limit our search
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int maxHeight = 512;
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int maxHeight = 512;
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final BlockFace relativeFace = below ? BlockFace.DOWN : BlockFace.UP;
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// Search vertically for multi-block plants, exit early if any non-multi block plants
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// Search vertically for multi-block plants, exit early if any non-multi block plants
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for (int y = 0; y < maxHeight; y++) {
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for (int y = 0; y < maxHeight; y++) {
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//TODO: Should this grab state? It would be more expensive..
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//TODO: Should this grab state? It would be more expensive..
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Block relativeUpBlock = block.getRelative(BlockFace.UP, y);
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Block relativeBlock = block.getRelative(relativeFace, y);
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//Abandon our search if the block isn't multi
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//Abandon our search if the block isn't multi
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if(!mcMMO.getMaterialMapStore().isMultiBlockPlant(relativeUpBlock.getType()))
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if (isOneBlockPlant(relativeBlock.getType()))
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break;
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break;
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brokenBlocks.add(relativeUpBlock);
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brokenBlocks.add(relativeBlock);
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}
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}
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return brokenBlocks;
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return brokenBlocks;
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@ -634,7 +638,7 @@ public class HerbalismManager extends SkillManager {
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* @return true if the block is not contained in the collection of multi-block plants
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* @return true if the block is not contained in the collection of multi-block plants
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*/
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*/
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private boolean isOneBlockPlant(Material material) {
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private boolean isOneBlockPlant(Material material) {
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return !mcMMO.getMaterialMapStore().isMultiBlockPlant(material);
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return !mcMMO.getMaterialMapStore().isMultiBlockPlant(material) && !mcMMO.getMaterialMapStore().isMultiBlockHangingPlant(material);
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}
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}
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/**
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/**
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@ -24,6 +24,7 @@ public class MaterialMapStore {
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private final @NotNull HashSet<String> blockCrackerWhiteList;
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private final @NotNull HashSet<String> blockCrackerWhiteList;
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private final @NotNull HashSet<String> canMakeShroomyWhiteList;
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private final @NotNull HashSet<String> canMakeShroomyWhiteList;
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private final @NotNull HashSet<String> multiBlockPlant;
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private final @NotNull HashSet<String> multiBlockPlant;
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private final @NotNull HashSet<String> multiBlockHangingPlant;
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private final @NotNull HashSet<String> foodItemWhiteList;
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private final @NotNull HashSet<String> foodItemWhiteList;
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private final @NotNull HashSet<String> glassBlocks;
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private final @NotNull HashSet<String> glassBlocks;
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@ -71,6 +72,7 @@ public class MaterialMapStore {
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blockCrackerWhiteList = new HashSet<>();
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blockCrackerWhiteList = new HashSet<>();
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canMakeShroomyWhiteList = new HashSet<>();
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canMakeShroomyWhiteList = new HashSet<>();
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multiBlockPlant = new HashSet<>();
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multiBlockPlant = new HashSet<>();
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multiBlockHangingPlant = new HashSet<>();
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foodItemWhiteList = new HashSet<>();
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foodItemWhiteList = new HashSet<>();
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glassBlocks = new HashSet<>();
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glassBlocks = new HashSet<>();
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@ -121,6 +123,7 @@ public class MaterialMapStore {
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fillBlockCrackerWhiteList();
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fillBlockCrackerWhiteList();
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fillShroomyWhiteList();
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fillShroomyWhiteList();
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fillMultiBlockPlantSet();
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fillMultiBlockPlantSet();
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fillMultiBlockHangingPlantSet();
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fillFoodWhiteList();
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fillFoodWhiteList();
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fillGlassBlockWhiteList();
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fillGlassBlockWhiteList();
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fillArmors();
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fillArmors();
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@ -137,6 +140,10 @@ public class MaterialMapStore {
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return multiBlockPlant.contains(material.getKey().getKey());
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return multiBlockPlant.contains(material.getKey().getKey());
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}
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}
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public boolean isMultiBlockHangingPlant(@NotNull Material material) {
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return multiBlockHangingPlant.contains(material.getKey().getKey());
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}
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public boolean isAbilityActivationBlackListed(@NotNull Material material)
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public boolean isAbilityActivationBlackListed(@NotNull Material material)
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{
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{
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return abilityBlackList.contains(material.getKey().getKey());
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return abilityBlackList.contains(material.getKey().getKey());
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@ -974,8 +981,12 @@ public class MaterialMapStore {
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multiBlockPlant.add("large_fern");
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multiBlockPlant.add("large_fern");
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multiBlockPlant.add("tall_grass");
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multiBlockPlant.add("tall_grass");
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multiBlockPlant.add("bamboo");
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multiBlockPlant.add("bamboo");
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multiBlockPlant.add("weeping_vines_plant");
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}
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multiBlockPlant.add("twisted_vines_plant");
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private void fillMultiBlockHangingPlantSet() {
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multiBlockHangingPlant.add("weeping_vines_plant");
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multiBlockHangingPlant.add("twisted_vines_plant");
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multiBlockHangingPlant.add("cave_vines_plant");
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}
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}
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private void fillShroomyWhiteList()
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private void fillShroomyWhiteList()
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