2.1.0 is probably playable now, but not unfinished

This commit is contained in:
nossr50
2019-01-15 02:43:44 -08:00
parent 0acde4a8af
commit 4a30fcc2de
22 changed files with 489 additions and 396 deletions

View File

@ -122,43 +122,11 @@ Skills:
MaxBonusLevel: 100
MinSpeed: 1.0
MaxSpeed: 4.0
# Rank_Levels: Alchemy level where rank gets unlocked
Rank_Levels:
Rank_1: 0
Rank_2: 12
Rank_3: 25
Rank_4: 37
Rank_5: 50
Rank_6: 62
Rank_7: 75
Rank_8: 87
#
# Settings for Archery
###
Archery:
SkillShot:
Rank_Levels:
Rank_1: 5
Rank_2: 10
Rank_3: 15
Rank_4: 20
Rank_5: 25
Rank_6: 30
Rank_7: 35
Rank_8: 40
Rank_9: 45
Rank_10: 50
Rank_11: 55
Rank_12: 60
Rank_13: 65
Rank_14: 70
Rank_15: 75
Rank_16: 80
Rank_17: 85
Rank_18: 90
Rank_19: 95
Rank_20: 100
# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
# RankDamageMultiplier is a percentage
RankDamageMultiplier: 10.0
@ -189,11 +157,6 @@ Skills:
# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
RankDamageMultiplier: 1.0
Rank_Levels:
Rank_1: 5
Rank_2: 10
Rank_3: 15
Rank_4: 20
CriticalStrikes:
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
@ -226,16 +189,6 @@ Skills:
# Settings for Fishing
###
Fishing:
# Rank_Levels: Fishing level where rank gets unlocked
Rank_Levels:
Rank_1: 0
Rank_2: 12
Rank_3: 25
Rank_4: 37
Rank_5: 50
Rank_6: 62
Rank_7: 70
Rank_8: 87
ShakeChance:
Rank_1: 15.0
@ -277,15 +230,11 @@ Skills:
# Settings for Herbalism
###
Herbalism:
FarmersDiet:
# This determines when Farmers Diet adds extra hunger recovery to food
RankChange: 20
GreenThumb:
# StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
StageChange: 20
ChanceMax: 100.0
MaxBonusLevel: 100
@ -318,15 +267,6 @@ Skills:
# BlastMining_Rank: BlastMining rank unlocks
BlastMining:
Rank_Levels:
Rank_1: 12
Rank_2: 25
Rank_3: 37
Rank_4: 50
Rank_5: 62
Rank_6: 75
Rank_7: 87
Rank_8: 100
# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
BlastDamageDecrease:
@ -400,15 +340,6 @@ Skills:
ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:
Rank_1: 12
Rank_2: 25
Rank_3: 37
Rank_4: 50
Rank_5: 62
Rank_6: 75
Rank_7: 87
Rank_8: 100
Keep_Enchants_Chance:
Rank_1: 10.0
Rank_2: 20.0
@ -490,17 +421,6 @@ Skills:
UnlockLevel: 25
Chance: 33.0
# Rank_Levels: Smelting level where rank gets unlocked
Rank_Levels:
Rank_1: 12
Rank_2: 25
Rank_3: 37
Rank_4: 50
Rank_5: 62
Rank_6: 75
Rank_7: 87
Rank_8: 100
# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
VanillaXPMultiplier:
Rank_1: 1
@ -630,14 +550,6 @@ Skills:
# Settings for Woodcutting
###
Woodcutting:
Splinter:
Rank_Levels:
Rank_1:
LevelReq: 5
Rank_2:
LevelReq: 30
Rank_3:
LevelReq: 55
TreeFeller:
# If set to true then tree feller will not use the new system and will use its old behaviour
Classic: false
@ -645,64 +557,27 @@ Skills:
ChargeRate: 600
Rank_Levels:
Rank_1:
LevelReq: 10
TreeSizeMax: 100
Charges: 1
Rank_2:
LevelReq: 25
TreeSizeMax: 200
Charges: 1
Rank_3:
LevelReq: 50
TreeSizeMax: 200
Charges: 2
Rank_4:
LevelReq: 75
TreeSizeMax: 200
Charges: 3
Rank_5:
LevelReq: 100
TreeSizeMax: 500
Charges: 3
BarkSurgeon:
Rank_Levels:
Rank_1:
LevelReq: 70
Rank_2:
LevelReq: 80
Rank_3:
LevelReq: 95
NaturesBounty:
Rank_Levels:
Rank_1:
LevelReq: 40
Rank_2:
LevelReq: 60
Rank_3:
LevelReq: 90
# Double Drops
HarvestLumber:
Classic: false
# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 100
Rank_Levels:
Rank_1:
LevelReq: 20
Rank_2:
LevelReq: 45
Rank_3:
LevelReq: 85
LeafBlower:
Rank_Levels:
Rank_1:
LevelReq: 15
Rank_2:
LevelReq: 35
Rank_3:
LevelReq: 65
Style:
JSON:
Notification:

View File

@ -277,8 +277,6 @@ Abilities:
Enabled: true
Messages: true
Activation:
# If set to true, abilities will not be available until they meet specific level requirements to use
Level_Gate_Abilities: true
Only_Activate_When_Sneaking: false
Cooldowns:
Berserk: 240

View File

@ -40,6 +40,12 @@ JSON.Taming=Taming
JSON.Unarmed=Unarmed
JSON.Woodcutting=Woodcutting
JSON.LevelUp=increased to
JSON.URL.Website=The official mcMMO Website!
JSON.URL.Discord=The official mcMMO Discord server!
JSON.URL.Patreon=Support nossr50 and his work for mcMMO on Patreon!
JSON.URL.Spigot=The official mcMMO Spigot Resource Page!
JSON.URL.Translation=Translate mcMMO into other languages!
JSON.URL.Wiki=The official mcMMO wiki!
#This is the message sent to players when an ability is activated
JSON.Notification.SuperAbility={0}
@ -634,6 +640,7 @@ Commands.Usage.Skill=skill
Commands.Usage.SubSkill=subskill
Commands.Usage.XP=xp
Commands.Description.mmoinfo=Read details about a skill or mechanic.
Commands.MmoInfo.Mystery=[[GRAY]]You haven't unlocked this skill yet, but when you do you will be able to read details about it here!
Commands.MmoInfo.NoMatch=That subskill doesn't exist!
Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] MMO Info [[DARK_AQUA]][]=====[]=-
Commands.MmoInfo.SubSkillHeader=[[GOLD]]Name:[[YELLOW]] {0}

View File

@ -3,13 +3,12 @@
# You can however, change when they unlock, if you make all ranks of a skill level 0 for example every player will have the most powerful version of that skill right away.
# Retro Mode and Standard have separate config settings to make it easier for server owners to understand the difference between the two
# Retro Mode is setup to be an entirely cosmetic change, keeping the old 0-1000 feeling of mcMMO
# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard other than cosmetics!
# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standrd and only cosmetic!
###
Alchemy:
Alchemy:
Catalysis:
Standard:
Rank_1: 10
Catalysis:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
Concoctions:
@ -55,7 +54,7 @@ Archery:
Rank_19: 95
Rank_20: 100
Retro:
Rank_1: 5
Rank_1: 50
Rank_2: 100
Rank_3: 150
Rank_4: 200
@ -76,6 +75,11 @@ Archery:
Rank_19: 950
Rank_20: 1000
Axes:
SkullSplitter:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
ArmorImpact:
Standard:
Rank_1: 5
@ -99,7 +103,7 @@ Axes:
Rank_19: 95
Rank_20: 100
Retro:
Rank_1: 5
Rank_1: 50
Rank_2: 100
Rank_3: 150
Rank_4: 200
@ -202,6 +206,11 @@ Salvage:
Rank_7: 850
Rank_8: 1000
Mining:
SuperBreaker:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
BlastMining:
Standard:
Rank_1: 10
@ -222,6 +231,11 @@ Mining:
Rank_7: 850
Rank_8: 1000
Herbalism:
GreenTerra:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
GreenThumb:
Standard:
Rank_1: 20
@ -291,3 +305,70 @@ Fishing:
Rank_6: 750
Rank_7: 850
Rank_8: 1000
Swords:
SerratedStrikes:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
Unarmed:
Berserk:
Standard:
Rank_1: 10
RetroMode:
Rank_1: 100
Woodcutting:
Splinter:
Standard:
Rank_1: 5
Rank_2: 30
Rank_3: 55
RetroMode:
Rank_1: 50
Rank_2: 300
Rank_3: 550
TreeFeller:
Standard:
Rank_1: 10
Rank_2: 25
Rank_3: 50
Rank_4: 75
Rank_5: 100
RetroMode:
Rank_1: 100
Rank_2: 250
Rank_3: 500
Rank_4: 750
Rank_5: 1000
BarkSurgeon:
Standard:
Rank_1: 70
Rank_2: 80
Rank_3: 95
RetroMode:
Rank_1: 700
Rank_2: 800
Rank_3: 950
NaturesBounty:
Standard:
Rank_1: 40
Rank_2: 60
Rank_3: 90
RetroMode:
Rank_1: 400
Rank_2: 600
Rank_3: 900
HarvestLumber:
Standard:
Rank_1: 1
RetroMode:
Rank_1: 10
LeafBlower:
Standard:
Rank_1: 15
Rank_2: 35
Rank_3: 65
RetroMode:
Rank_1: 150
Rank_2: 350
Rank_3: 650