mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2025-06-26 18:54:44 +02:00
2.1.0 is probably playable now, but not unfinished
This commit is contained in:
@ -122,43 +122,11 @@ Skills:
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MaxBonusLevel: 100
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MinSpeed: 1.0
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MaxSpeed: 4.0
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# Rank_Levels: Alchemy level where rank gets unlocked
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Rank_Levels:
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Rank_1: 0
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Rank_2: 12
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Rank_3: 25
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Rank_4: 37
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Rank_5: 50
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Rank_6: 62
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Rank_7: 75
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Rank_8: 87
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#
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# Settings for Archery
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###
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Archery:
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SkillShot:
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Rank_Levels:
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Rank_1: 5
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Rank_2: 10
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Rank_3: 15
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Rank_4: 20
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Rank_5: 25
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Rank_6: 30
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Rank_7: 35
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Rank_8: 40
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Rank_9: 45
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Rank_10: 50
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Rank_11: 55
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Rank_12: 60
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Rank_13: 65
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Rank_14: 70
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Rank_15: 75
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Rank_16: 80
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Rank_17: 85
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Rank_18: 90
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Rank_19: 95
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Rank_20: 100
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# RankDamageMultiplier: The current rank of this subskill is multiplied by this value to determine the bonus damage, rank 20 would result in 200% damage increase with a value of 10.0 for RankDamageMultiplier
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# RankDamageMultiplier is a percentage
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RankDamageMultiplier: 10.0
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@ -189,11 +157,6 @@ Skills:
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# This number is multiplied by the current rank the player has in this subskill to find the amount of additional damage to apply
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# With the default config value of 1.0, at rank 4 a player will deal 4.0 extra damage with Axes (1.0 * 4)
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RankDamageMultiplier: 1.0
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Rank_Levels:
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Rank_1: 5
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Rank_2: 10
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Rank_3: 15
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Rank_4: 20
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CriticalStrikes:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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@ -226,16 +189,6 @@ Skills:
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# Settings for Fishing
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###
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Fishing:
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# Rank_Levels: Fishing level where rank gets unlocked
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Rank_Levels:
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Rank_1: 0
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Rank_2: 12
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Rank_3: 25
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Rank_4: 37
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Rank_5: 50
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Rank_6: 62
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Rank_7: 70
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Rank_8: 87
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ShakeChance:
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Rank_1: 15.0
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@ -277,15 +230,11 @@ Skills:
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# Settings for Herbalism
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###
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Herbalism:
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FarmersDiet:
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# This determines when Farmers Diet adds extra hunger recovery to food
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RankChange: 20
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GreenThumb:
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# StageChange: Level value when the GreenThumb stage rank goes up
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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StageChange: 20
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ChanceMax: 100.0
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MaxBonusLevel: 100
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@ -318,15 +267,6 @@ Skills:
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining:
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Rank_Levels:
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Rank_1: 12
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Rank_2: 25
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Rank_3: 37
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Rank_4: 50
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Rank_5: 62
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Rank_6: 75
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Rank_7: 87
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Rank_8: 100
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
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BlastDamageDecrease:
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@ -400,15 +340,6 @@ Skills:
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ArcaneForging:
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May_Lose_Enchants: true
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Rank_Levels:
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Rank_1: 12
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Rank_2: 25
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Rank_3: 37
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Rank_4: 50
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Rank_5: 62
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Rank_6: 75
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Rank_7: 87
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Rank_8: 100
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Keep_Enchants_Chance:
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Rank_1: 10.0
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Rank_2: 20.0
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@ -490,17 +421,6 @@ Skills:
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UnlockLevel: 25
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Chance: 33.0
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# Rank_Levels: Smelting level where rank gets unlocked
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Rank_Levels:
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Rank_1: 12
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Rank_2: 25
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Rank_3: 37
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Rank_4: 50
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Rank_5: 62
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Rank_6: 75
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Rank_7: 87
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Rank_8: 100
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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@ -630,14 +550,6 @@ Skills:
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# Settings for Woodcutting
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###
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Woodcutting:
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Splinter:
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Rank_Levels:
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Rank_1:
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LevelReq: 5
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Rank_2:
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LevelReq: 30
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Rank_3:
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LevelReq: 55
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TreeFeller:
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# If set to true then tree feller will not use the new system and will use its old behaviour
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Classic: false
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@ -645,64 +557,27 @@ Skills:
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ChargeRate: 600
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Rank_Levels:
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Rank_1:
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LevelReq: 10
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TreeSizeMax: 100
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Charges: 1
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Rank_2:
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LevelReq: 25
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TreeSizeMax: 200
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Charges: 1
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Rank_3:
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LevelReq: 50
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TreeSizeMax: 200
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Charges: 2
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Rank_4:
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LevelReq: 75
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TreeSizeMax: 200
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Charges: 3
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Rank_5:
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LevelReq: 100
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TreeSizeMax: 500
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Charges: 3
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BarkSurgeon:
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Rank_Levels:
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Rank_1:
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LevelReq: 70
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Rank_2:
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LevelReq: 80
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Rank_3:
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LevelReq: 95
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NaturesBounty:
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Rank_Levels:
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Rank_1:
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LevelReq: 40
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Rank_2:
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LevelReq: 60
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Rank_3:
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LevelReq: 90
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# Double Drops
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HarvestLumber:
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Classic: false
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# ChanceMax & MaxBonusLevel are only used for Classic, I'll make that more clear in the future.
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# ChanceMax: Maximum chance of receiving double drops (100 = 100%)
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 100
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Rank_Levels:
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Rank_1:
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LevelReq: 20
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Rank_2:
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LevelReq: 45
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Rank_3:
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LevelReq: 85
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LeafBlower:
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Rank_Levels:
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Rank_1:
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LevelReq: 15
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Rank_2:
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LevelReq: 35
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Rank_3:
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LevelReq: 65
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Style:
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JSON:
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Notification:
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@ -277,8 +277,6 @@ Abilities:
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Enabled: true
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Messages: true
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Activation:
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# If set to true, abilities will not be available until they meet specific level requirements to use
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Level_Gate_Abilities: true
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Only_Activate_When_Sneaking: false
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Cooldowns:
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Berserk: 240
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@ -40,6 +40,12 @@ JSON.Taming=Taming
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JSON.Unarmed=Unarmed
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JSON.Woodcutting=Woodcutting
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JSON.LevelUp=increased to
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JSON.URL.Website=The official mcMMO Website!
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JSON.URL.Discord=The official mcMMO Discord server!
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JSON.URL.Patreon=Support nossr50 and his work for mcMMO on Patreon!
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JSON.URL.Spigot=The official mcMMO Spigot Resource Page!
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JSON.URL.Translation=Translate mcMMO into other languages!
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JSON.URL.Wiki=The official mcMMO wiki!
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#This is the message sent to players when an ability is activated
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JSON.Notification.SuperAbility={0}
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@ -634,6 +640,7 @@ Commands.Usage.Skill=skill
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Commands.Usage.SubSkill=subskill
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Commands.Usage.XP=xp
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Commands.Description.mmoinfo=Read details about a skill or mechanic.
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Commands.MmoInfo.Mystery=[[GRAY]]You haven't unlocked this skill yet, but when you do you will be able to read details about it here!
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Commands.MmoInfo.NoMatch=That subskill doesn't exist!
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Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] MMO Info [[DARK_AQUA]][]=====[]=-
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Commands.MmoInfo.SubSkillHeader=[[GOLD]]Name:[[YELLOW]] {0}
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@ -3,13 +3,12 @@
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# You can however, change when they unlock, if you make all ranks of a skill level 0 for example every player will have the most powerful version of that skill right away.
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# Retro Mode and Standard have separate config settings to make it easier for server owners to understand the difference between the two
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# Retro Mode is setup to be an entirely cosmetic change, keeping the old 0-1000 feeling of mcMMO
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# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standard other than cosmetics!
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# Retro Mode has 10x faster leveling and 10x higher skill requirements, if you do the math you can see its the same as Standrd and only cosmetic!
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###
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Alchemy:
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Alchemy:
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Catalysis:
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Standard:
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Rank_1: 10
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Catalysis:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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Concoctions:
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@ -55,7 +54,7 @@ Archery:
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Rank_19: 95
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Rank_20: 100
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Retro:
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Rank_1: 5
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Rank_1: 50
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Rank_2: 100
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Rank_3: 150
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Rank_4: 200
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@ -76,6 +75,11 @@ Archery:
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Rank_19: 950
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Rank_20: 1000
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Axes:
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SkullSplitter:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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ArmorImpact:
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Standard:
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Rank_1: 5
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@ -99,7 +103,7 @@ Axes:
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Rank_19: 95
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Rank_20: 100
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Retro:
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Rank_1: 5
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Rank_1: 50
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Rank_2: 100
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Rank_3: 150
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Rank_4: 200
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@ -202,6 +206,11 @@ Salvage:
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Rank_7: 850
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Rank_8: 1000
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Mining:
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SuperBreaker:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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BlastMining:
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Standard:
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Rank_1: 10
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@ -222,6 +231,11 @@ Mining:
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Rank_7: 850
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Rank_8: 1000
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Herbalism:
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GreenTerra:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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GreenThumb:
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Standard:
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Rank_1: 20
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@ -291,3 +305,70 @@ Fishing:
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Rank_6: 750
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Rank_7: 850
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Rank_8: 1000
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Swords:
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SerratedStrikes:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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Unarmed:
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Berserk:
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Standard:
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Rank_1: 10
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RetroMode:
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Rank_1: 100
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Woodcutting:
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Splinter:
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Standard:
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Rank_1: 5
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Rank_2: 30
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Rank_3: 55
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RetroMode:
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Rank_1: 50
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Rank_2: 300
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Rank_3: 550
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TreeFeller:
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Standard:
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Rank_1: 10
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Rank_2: 25
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Rank_3: 50
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Rank_4: 75
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Rank_5: 100
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RetroMode:
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Rank_1: 100
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Rank_2: 250
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Rank_3: 500
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Rank_4: 750
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Rank_5: 1000
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BarkSurgeon:
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Standard:
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Rank_1: 70
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Rank_2: 80
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Rank_3: 95
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RetroMode:
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Rank_1: 700
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Rank_2: 800
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Rank_3: 950
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NaturesBounty:
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Standard:
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Rank_1: 40
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Rank_2: 60
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Rank_3: 90
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RetroMode:
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Rank_1: 400
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Rank_2: 600
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Rank_3: 900
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HarvestLumber:
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Standard:
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Rank_1: 1
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RetroMode:
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Rank_1: 10
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LeafBlower:
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Standard:
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Rank_1: 15
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Rank_2: 35
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Rank_3: 65
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RetroMode:
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Rank_1: 150
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Rank_2: 350
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Rank_3: 650
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