2.1.0 is probably playable now, but not unfinished

This commit is contained in:
nossr50
2019-01-15 02:43:44 -08:00
parent 0acde4a8af
commit 4a30fcc2de
22 changed files with 489 additions and 396 deletions

View File

@ -18,7 +18,6 @@ import java.util.List;
import java.util.Set;
public final class Woodcutting {
public static int leafBlowerUnlockLevel = AdvancedConfig.getInstance().getLeafBlowUnlockLevel();
public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold();

View File

@ -13,6 +13,7 @@ import com.gmail.nossr50.skills.woodcutting.Woodcutting.ExperienceGainMethod;
import com.gmail.nossr50.util.*;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.CombatUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillActivationType;
import com.gmail.nossr50.util.skills.SkillUtils;
import org.bukkit.Material;
@ -31,7 +32,9 @@ public class WoodcuttingManager extends SkillManager {
}
public boolean canUseLeafBlower(ItemStack heldItem) {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER) && getSkillLevel() >= Woodcutting.leafBlowerUnlockLevel && ItemUtils.isAxe(heldItem);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& RankUtils.hasUnlockedSubskill(getPlayer(), SubSkillType.WOODCUTTING_LEAF_BLOWER)
&& ItemUtils.isAxe(heldItem);
}
public boolean canUseTreeFeller(ItemStack heldItem) {
@ -39,7 +42,9 @@ public class WoodcuttingManager extends SkillManager {
}
protected boolean canGetDoubleDrops() {
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER) && SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), this.skill, getSkillLevel(), activationChance);
return Permissions.isSubSkillEnabled(getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& RankUtils.hasReachedRank(1, getPlayer(), SubSkillType.WOODCUTTING_HARVEST_LUMBER)
&& SkillUtils.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.WOODCUTTING_HARVEST_LUMBER, getPlayer(), this.skill, getSkillLevel(), activationChance);
}
/**