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synced 2024-11-22 21:26:46 +01:00
Clean up advanced.yml comments and keys
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@ -90,7 +90,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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if (getDazeBonusMax() < 1) {
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reason.add("Skills.Acrobatics.Daze.MaxChance should be at least 1!");
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reason.add("Skills.Acrobatics.Daze.ChanceMax should be at least 1!");
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}
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if (getDazeMaxBonusLevel() < 1) {
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@ -102,7 +102,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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if (getRetrieveChanceMax() < 1) {
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reason.add("Skills.Acrobatics.Retrieve.MaxBonus should be at least 1!");
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reason.add("Skills.Acrobatics.Retrieve.ChanceMax should be at least 1!");
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}
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if (getRetrieveMaxBonusLevel() < 1) {
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@ -123,7 +123,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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if (getAxesCriticalChance() < 1) {
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reason.add("Skills.Axes.AxesCritical.MaxChance should be at least 1!");
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reason.add("Skills.Axes.AxesCritical.ChanceMax should be at least 1!");
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}
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if (getAxesCriticalMaxBonusLevel() < 1) {
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@ -384,7 +384,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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}
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if (getSecondSmeltMaxChance() < 1) {
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reason.add("Skills.Smelting.SecondSmelt.MaxBonusChance should be at least 1!");
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reason.add("Skills.Smelting.SecondSmelt.ChanceMax should be at least 1!");
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}
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if (getFluxMiningUnlockLevel() < 1) {
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@ -619,11 +619,11 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot.MaxBonus", 2.0D); }
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public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot.MaxDamage", 9.0D); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze.MaxChance", 50.0D); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze.ChanceMax", 50.0D); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze.MaxBonusLevel", 1000); }
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public double getDazeModifier() { return config.getDouble("Skills.Archery.Daze.BonusDamage", 4.0D); }
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public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve.MaxBonus", 100.0D); }
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public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve.ChanceMax", 100.0D); }
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public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve.MaxBonusLevel", 1000); }
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public double getForceMultiplier() { return config.getDouble("Skills.Archery.ForceMultiplier", 2.0D); }
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@ -632,7 +632,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getBonusDamageAxesBonusMax() { return config.getDouble("Skills.Axes.DamageIncrease.MaxBonus", 4.0D); }
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public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease.MaxBonusLevel", 200); }
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public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical.MaxChance", 37.50D); }
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public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical.ChanceMax", 37.50D); }
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public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical.MaxBonusLevel", 750); }
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public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVP_Modifier", 1.5D); }
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public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVE_Modifier", 2.0D); }
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@ -709,7 +709,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency.Multiplier", 3.0D); }
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public int getSecondSmeltMaxLevel() { return config.getInt("Skills.Smelting.SecondSmelt.MaxBonusLevel", 1000); }
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public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt.MaxBonusChance", 100.0D); }
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public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt.ChanceMax", 100.0D); }
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public int getFluxMiningUnlockLevel() { return config.getInt("Skills.Smelting.FluxMining.UnlockLevel", 250); }
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public double getFluxMiningChance() { return config.getDouble("Skills.Smelting.FluxMining.Chance", 33.0D); }
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@ -25,24 +25,24 @@ Skills:
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###
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Acrobatics:
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Dodge:
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# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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# DamageModifer: Dodge damage will be divided by this modifier
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# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
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# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax: 20.0
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MaxBonusLevel: 800
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DamageModifier: 2.0
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Roll:
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# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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DamageThreshold: 7.0
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GracefulRoll:
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# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a graceful roll
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ChanceMax: 100.0
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MaxBonusLevel: 500
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@ -61,17 +61,17 @@ Skills:
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MaxDamage: 9.0
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Daze:
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# MaxChance: Maximum chance of causing daze to opponents
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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MaxChance: 50.0
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ChanceMax: 50.0
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MaxBonusLevel: 1000
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Modifier: 4.0
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Retrieve:
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# MaxChance: Maximum chance or retrieving arrows
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
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MaxChance: 100.0
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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@ -81,15 +81,15 @@ Skills:
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###
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Axes:
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DamageIncrease:
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# MaxBonus: Maximum bonus damage
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# MaxBonusLevel: Level where the maximum bonus is reached
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <MaxBonus> is reached
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MaxBonus: 4.0
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MaxBonusLevel: 200
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AxesCritical:
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# MaxChance: Maximum chance of causing a critical hit
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# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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MaxChance: 37.50
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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ChanceMax: 37.50
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MaxBonusLevel: 750
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AxesCritical:
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@ -98,7 +98,7 @@ Skills:
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PVE_Modifier: 2.0
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# BonusDamage: Extra damage for GreaterImpact hits
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Chance: 25.0
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@ -106,7 +106,7 @@ Skills:
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BonusDamage: 2.0
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ArmorImpact:
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# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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IncreaseLevel: 50
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@ -131,7 +131,7 @@ Skills:
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Rank_7: 700
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Rank_8: 875
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Shake_Chance:
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ShakeChance:
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Rank_1: 15.0
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Rank_2: 15.0
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Rank_3: 25.0
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@ -172,28 +172,28 @@ Skills:
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RankChange: 200
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GreenThumb:
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# StageChange: Level value when the GreenThumb stage level goes up
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# ChanceMax: Maximum chance of GreenThumb
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# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
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# StageChange: Level value when the GreenThumb stage rank goes up
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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StageChange: 200
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ChanceMax: 100.0
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MaxBonusLevel: 1500
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck
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# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax: 10.0
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MaxBonusLevel: 1000
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# ChanceMax: Maximum chance of ShroomThumb
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# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
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ShroomThumb:
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax: 50.0
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MaxBonusLevel: 1500
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#
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@ -201,8 +201,8 @@ Skills:
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###
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Mining:
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops
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# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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@ -277,14 +277,14 @@ Skills:
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###
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Repair:
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RepairMastery:
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# ChanceMax: Maximum bonus percentage for Repair Mastery
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
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MaxBonusPercentage: 200.0
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MaxBonusLevel: 1000
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SuperRepair:
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# ChanceMax: Maximum chance of Super Repair
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# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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@ -333,9 +333,9 @@ Skills:
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MaxBonusLevel: 1000
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SecondSmelt:
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# MaxBonusChance: Maximum chance of triggering Second Smelt
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
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MaxBonusChance: 100.0
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# ChanceMax: Maximum chance of triggering Second Smelt
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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FluxMining:
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@ -372,7 +372,7 @@ Skills:
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Swords:
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Bleed:
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 75.0
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MaxBonusLevel: 750
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@ -385,7 +385,7 @@ Skills:
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RequiresBlock: true
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax: 30.0
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MaxBonusLevel: 600
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@ -403,7 +403,7 @@ Skills:
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Taming:
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Gore:
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# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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