Clean up advanced.yml comments and keys

This commit is contained in:
TfT_02 2013-10-11 16:22:30 +02:00
parent 1d96ed72dc
commit 49cbaad47f
2 changed files with 49 additions and 49 deletions

View File

@ -90,7 +90,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getDazeBonusMax() < 1) { if (getDazeBonusMax() < 1) {
reason.add("Skills.Acrobatics.Daze.MaxChance should be at least 1!"); reason.add("Skills.Acrobatics.Daze.ChanceMax should be at least 1!");
} }
if (getDazeMaxBonusLevel() < 1) { if (getDazeMaxBonusLevel() < 1) {
@ -102,7 +102,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getRetrieveChanceMax() < 1) { if (getRetrieveChanceMax() < 1) {
reason.add("Skills.Acrobatics.Retrieve.MaxBonus should be at least 1!"); reason.add("Skills.Acrobatics.Retrieve.ChanceMax should be at least 1!");
} }
if (getRetrieveMaxBonusLevel() < 1) { if (getRetrieveMaxBonusLevel() < 1) {
@ -123,7 +123,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getAxesCriticalChance() < 1) { if (getAxesCriticalChance() < 1) {
reason.add("Skills.Axes.AxesCritical.MaxChance should be at least 1!"); reason.add("Skills.Axes.AxesCritical.ChanceMax should be at least 1!");
} }
if (getAxesCriticalMaxBonusLevel() < 1) { if (getAxesCriticalMaxBonusLevel() < 1) {
@ -384,7 +384,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
} }
if (getSecondSmeltMaxChance() < 1) { if (getSecondSmeltMaxChance() < 1) {
reason.add("Skills.Smelting.SecondSmelt.MaxBonusChance should be at least 1!"); reason.add("Skills.Smelting.SecondSmelt.ChanceMax should be at least 1!");
} }
if (getFluxMiningUnlockLevel() < 1) { if (getFluxMiningUnlockLevel() < 1) {
@ -619,11 +619,11 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot.MaxBonus", 2.0D); } public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot.MaxBonus", 2.0D); }
public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot.MaxDamage", 9.0D); } public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot.MaxDamage", 9.0D); }
public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze.MaxChance", 50.0D); } public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze.ChanceMax", 50.0D); }
public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze.MaxBonusLevel", 1000); } public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze.MaxBonusLevel", 1000); }
public double getDazeModifier() { return config.getDouble("Skills.Archery.Daze.BonusDamage", 4.0D); } public double getDazeModifier() { return config.getDouble("Skills.Archery.Daze.BonusDamage", 4.0D); }
public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve.MaxBonus", 100.0D); } public double getRetrieveChanceMax() { return config.getDouble("Skills.Archery.Retrieve.ChanceMax", 100.0D); }
public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve.MaxBonusLevel", 1000); } public int getRetrieveMaxBonusLevel() { return config.getInt("Skills.Archery.Retrieve.MaxBonusLevel", 1000); }
public double getForceMultiplier() { return config.getDouble("Skills.Archery.ForceMultiplier", 2.0D); } public double getForceMultiplier() { return config.getDouble("Skills.Archery.ForceMultiplier", 2.0D); }
@ -632,7 +632,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public double getBonusDamageAxesBonusMax() { return config.getDouble("Skills.Axes.DamageIncrease.MaxBonus", 4.0D); } public double getBonusDamageAxesBonusMax() { return config.getDouble("Skills.Axes.DamageIncrease.MaxBonus", 4.0D); }
public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease.MaxBonusLevel", 200); } public int getBonusDamageAxesMaxBonusLevel() { return config.getInt("Skills.Axes.DamageIncrease.MaxBonusLevel", 200); }
public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical.MaxChance", 37.50D); } public double getAxesCriticalChance() { return config.getDouble("Skills.Axes.AxesCritical.ChanceMax", 37.50D); }
public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical.MaxBonusLevel", 750); } public int getAxesCriticalMaxBonusLevel() { return config.getInt("Skills.Axes.AxesCritical.MaxBonusLevel", 750); }
public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVP_Modifier", 1.5D); } public double getAxesCriticalPVPModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVP_Modifier", 1.5D); }
public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVE_Modifier", 2.0D); } public double getAxesCriticalPVEModifier() { return config.getDouble("Skills.Axes.AxesCritical.PVE_Modifier", 2.0D); }
@ -709,7 +709,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency.Multiplier", 3.0D); } public double getBurnTimeMultiplier() { return config.getDouble("Skills.Smelting.FuelEfficiency.Multiplier", 3.0D); }
public int getSecondSmeltMaxLevel() { return config.getInt("Skills.Smelting.SecondSmelt.MaxBonusLevel", 1000); } public int getSecondSmeltMaxLevel() { return config.getInt("Skills.Smelting.SecondSmelt.MaxBonusLevel", 1000); }
public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt.MaxBonusChance", 100.0D); } public double getSecondSmeltMaxChance() { return config.getDouble("Skills.Smelting.SecondSmelt.ChanceMax", 100.0D); }
public int getFluxMiningUnlockLevel() { return config.getInt("Skills.Smelting.FluxMining.UnlockLevel", 250); } public int getFluxMiningUnlockLevel() { return config.getInt("Skills.Smelting.FluxMining.UnlockLevel", 250); }
public double getFluxMiningChance() { return config.getDouble("Skills.Smelting.FluxMining.Chance", 33.0D); } public double getFluxMiningChance() { return config.getDouble("Skills.Smelting.FluxMining.Chance", 33.0D); }

View File

@ -25,24 +25,24 @@ Skills:
### ###
Acrobatics: Acrobatics:
Dodge: Dodge:
# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher # ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifer: Dodge damage will be divided by this modifier # DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0 ChanceMax: 20.0
MaxBonusLevel: 800 MaxBonusLevel: 800
DamageModifier: 2.0 DamageModifier: 2.0
Roll: Roll:
# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher # ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax # MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll # DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
DamageThreshold: 7.0 DamageThreshold: 7.0
GracefulRoll: GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher # ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll # DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 500 MaxBonusLevel: 500
@ -61,17 +61,17 @@ Skills:
MaxDamage: 9.0 MaxDamage: 9.0
Daze: Daze:
# MaxChance: Maximum chance of causing daze to opponents # ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance> # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
MaxChance: 50.0 ChanceMax: 50.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
Modifier: 4.0 Modifier: 4.0
Retrieve: Retrieve:
# MaxChance: Maximum chance or retrieving arrows # ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus> # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
MaxChance: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost. # ForceMultiplier: Multiply the force of the bow by this for an XP boost.
@ -81,15 +81,15 @@ Skills:
### ###
Axes: Axes:
DamageIncrease: DamageIncrease:
# MaxBonus: Maximum bonus damage # MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where the maximum bonus is reached # MaxBonusLevel: Level where <MaxBonus> is reached
MaxBonus: 4.0 MaxBonus: 4.0
MaxBonusLevel: 200 MaxBonusLevel: 200
AxesCritical: AxesCritical:
# MaxChance: Maximum chance of causing a critical hit # ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached # MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
MaxChance: 37.50 ChanceMax: 37.50
MaxBonusLevel: 750 MaxBonusLevel: 750
AxesCritical: AxesCritical:
@ -98,7 +98,7 @@ Skills:
PVE_Modifier: 2.0 PVE_Modifier: 2.0
GreaterImpact: GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits # BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0 Chance: 25.0
@ -106,7 +106,7 @@ Skills:
BonusDamage: 2.0 BonusDamage: 2.0
ArmorImpact: ArmorImpact:
# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1 # IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact # Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 50 IncreaseLevel: 50
@ -131,7 +131,7 @@ Skills:
Rank_7: 700 Rank_7: 700
Rank_8: 875 Rank_8: 875
Shake_Chance: ShakeChance:
Rank_1: 15.0 Rank_1: 15.0
Rank_2: 15.0 Rank_2: 15.0
Rank_3: 25.0 Rank_3: 25.0
@ -172,28 +172,28 @@ Skills:
RankChange: 200 RankChange: 200
GreenThumb: GreenThumb:
# StageChange: Level value when the GreenThumb stage level goes up # StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb # ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax # MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
StageChange: 200 StageChange: 200
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1500 MaxBonusLevel: 1500
DoubleDrops: DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
HylianLuck: HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck # ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax # MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0 ChanceMax: 10.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
# ChanceMax: Maximum chance of ShroomThumb
# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
ShroomThumb: ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0 ChanceMax: 50.0
MaxBonusLevel: 1500 MaxBonusLevel: 1500
# #
@ -201,8 +201,8 @@ Skills:
### ###
Mining: Mining:
DoubleDrops: DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops # ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached # MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
@ -277,14 +277,14 @@ Skills:
### ###
Repair: Repair:
RepairMastery: RepairMastery:
# ChanceMax: Maximum bonus percentage for Repair Mastery # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached # MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0 MaxBonusPercentage: 200.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
SuperRepair: SuperRepair:
# ChanceMax: Maximum chance of Super Repair # ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax # MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
@ -333,9 +333,9 @@ Skills:
MaxBonusLevel: 1000 MaxBonusLevel: 1000
SecondSmelt: SecondSmelt:
# MaxBonusChance: Maximum chance of triggering Second Smelt # ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance # MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
MaxBonusChance: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000
FluxMining: FluxMining:
@ -372,7 +372,7 @@ Skills:
Swords: Swords:
Bleed: Bleed:
# ChanceMax: Maximum chance of triggering bleeding # ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax # MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 75.0 ChanceMax: 75.0
MaxBonusLevel: 750 MaxBonusLevel: 750
@ -385,7 +385,7 @@ Skills:
RequiresBlock: true RequiresBlock: true
# ChanceMax: Maximum chance of triggering a counter attack # ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax # MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0 ChanceMax: 30.0
MaxBonusLevel: 600 MaxBonusLevel: 600
@ -403,7 +403,7 @@ Skills:
Taming: Taming:
Gore: Gore:
# ChanceMax: Maximum chance of triggering gore # ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax # MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0 ChanceMax: 100.0
MaxBonusLevel: 1000 MaxBonusLevel: 1000