Clean up advanced.yml comments and keys

This commit is contained in:
TfT_02
2013-10-11 16:22:30 +02:00
parent 1d96ed72dc
commit 49cbaad47f
2 changed files with 49 additions and 49 deletions

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@ -25,24 +25,24 @@ Skills:
###
Acrobatics:
Dodge:
# ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
# DamageModifer: Dodge damage will be divided by this modifier
# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
# DamageModifier: Dodge damage will be divided by this modifier
ChanceMax: 20.0
MaxBonusLevel: 800
DamageModifier: 2.0
Roll:
# ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a roll
ChanceMax: 100.0
MaxBonusLevel: 1000
DamageThreshold: 7.0
GracefulRoll:
# ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
# DamageThreshold: The max damage a player can negate with a graceful roll
ChanceMax: 100.0
MaxBonusLevel: 500
@ -61,17 +61,17 @@ Skills:
MaxDamage: 9.0
Daze:
# MaxChance: Maximum chance of causing daze to opponents
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <Daze_MaxChance>
# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
MaxChance: 50.0
ChanceMax: 50.0
MaxBonusLevel: 1000
Modifier: 4.0
Retrieve:
# MaxChance: Maximum chance or retrieving arrows
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <MaxBonus>
MaxChance: 100.0
# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
@ -81,15 +81,15 @@ Skills:
###
Axes:
DamageIncrease:
# MaxBonus: Maximum bonus damage
# MaxBonusLevel: Level where the maximum bonus is reached
# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <MaxBonus> is reached
MaxBonus: 4.0
MaxBonusLevel: 200
AxesCritical:
# MaxChance: Maximum chance of causing a critical hit
# MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
MaxChance: 37.50
# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
ChanceMax: 37.50
MaxBonusLevel: 750
AxesCritical:
@ -98,7 +98,7 @@ Skills:
PVE_Modifier: 2.0
GreaterImpact:
# Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
# BonusDamage: Extra damage for GreaterImpact hits
Chance: 25.0
@ -106,7 +106,7 @@ Skills:
BonusDamage: 2.0
ArmorImpact:
# IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
# Chance: Chance of hitting with ArmorImpact
# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
IncreaseLevel: 50
@ -131,7 +131,7 @@ Skills:
Rank_7: 700
Rank_8: 875
Shake_Chance:
ShakeChance:
Rank_1: 15.0
Rank_2: 15.0
Rank_3: 25.0
@ -172,28 +172,28 @@ Skills:
RankChange: 200
GreenThumb:
# StageChange: Level value when the GreenThumb stage level goes up
# ChanceMax: Maximum chance of GreenThumb
# MaxBonusLevel: On this level, GreenThumb chance will be ChanceMax
# StageChange: Level value when the GreenThumb stage rank goes up
# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
StageChange: 200
ChanceMax: 100.0
MaxBonusLevel: 1500
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
HylianLuck:
# ChanceMax: Maximum chance of Hylian Luck
# MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax
# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
ChanceMax: 10.0
MaxBonusLevel: 1000
# ChanceMax: Maximum chance of ShroomThumb
# MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax
ShroomThumb:
# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
ChanceMax: 50.0
MaxBonusLevel: 1500
#
@ -201,8 +201,8 @@ Skills:
###
Mining:
DoubleDrops:
# ChanceMax: Maximum chance of receiving double drops
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
ChanceMax: 100.0
MaxBonusLevel: 1000
@ -277,14 +277,14 @@ Skills:
###
Repair:
RepairMastery:
# ChanceMax: Maximum bonus percentage for Repair Mastery
# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
# MaxBonusLevel: On this level, the maximum bonus is reached
MaxBonusPercentage: 200.0
MaxBonusLevel: 1000
SuperRepair:
# ChanceMax: Maximum chance of Super Repair
# MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
@ -333,9 +333,9 @@ Skills:
MaxBonusLevel: 1000
SecondSmelt:
# MaxBonusChance: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be SecondSmelt_MaxBonusChance
MaxBonusChance: 100.0
# ChanceMax: Maximum chance of triggering Second Smelt
# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000
FluxMining:
@ -372,7 +372,7 @@ Skills:
Swords:
Bleed:
# ChanceMax: Maximum chance of triggering bleeding
# MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
ChanceMax: 75.0
MaxBonusLevel: 750
@ -385,7 +385,7 @@ Skills:
RequiresBlock: true
# ChanceMax: Maximum chance of triggering a counter attack
# MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
ChanceMax: 30.0
MaxBonusLevel: 600
@ -403,7 +403,7 @@ Skills:
Taming:
Gore:
# ChanceMax: Maximum chance of triggering gore
# MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
ChanceMax: 100.0
MaxBonusLevel: 1000