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Because autoclicking to shake is OK.
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@ -272,6 +272,8 @@ public class FishingManager extends SkillManager {
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* @param mob The {@link LivingEntity} affected by the ability
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* @param mob The {@link LivingEntity} affected by the ability
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*/
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*/
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public void shakeCheck(LivingEntity target) {
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public void shakeCheck(LivingEntity target) {
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fishingTries--; // Because autoclicking to shake is OK.
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if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
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if (getShakeProbability() > Misc.getRandom().nextInt(getActivationChance())) {
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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List<ShakeTreasure> possibleDrops = Fishing.findPossibleDrops(target);
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