mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-23 13:46:46 +01:00
More reworking of Unarmed, renamed ArcheryBonusDamageEventHandler for
clarity's sake.
This commit is contained in:
parent
77b4aaa50d
commit
48dd537257
@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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public class BonusDamageEventHandler {
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public class ArcheryBonusDamageEventHandler {
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private ArcheryManager manager;
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private ArcheryManager manager;
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private EntityDamageEvent event;
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private EntityDamageEvent event;
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protected double damageBonusPercent;
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protected double damageBonusPercent;
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protected BonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.manager = manager;
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this.event = event;
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this.event = event;
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}
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}
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@ -69,7 +69,7 @@ public class ArcheryManager {
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}
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}
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if (skillLevel >= Archery.BONUS_DAMAGE_INCREASE_LEVEL) {
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if (skillLevel >= Archery.BONUS_DAMAGE_INCREASE_LEVEL) {
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BonusDamageEventHandler eventHandler = new BonusDamageEventHandler(this, event);
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ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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eventHandler.modifyEventDamage();
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@ -1,106 +0,0 @@
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package com.gmail.nossr50.skills.combat;
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import java.util.Random;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Unarmed {
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private static Random random = new Random();
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/**
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* Apply bonus to Unarmed damage.
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*
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* @param PPa Profile of the attacking player
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* @param event The event to modify
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*/
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public static void unarmedBonus(PlayerProfile PPa, EntityDamageByEntityEvent event) {
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final int MAX_BONUS = 8;
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int bonus = 3;
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bonus += PPa.getSkillLevel(SkillType.UNARMED) / 50; //Add 1 DMG for every 50 skill levels
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if (bonus > MAX_BONUS) {
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bonus = MAX_BONUS;
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}
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event.setDamage(event.getDamage() + bonus);
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}
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/**
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* Check for disarm.
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*
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* @param PPa Profile of the attacking player
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* @param defender The defending player
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*/
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public static void disarmProcCheck(Player attacker, Player defender) {
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final int MAX_BONUS_LEVEL = 1000;
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PlayerProfile PPa = Users.getProfile(attacker);
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int skillLevel = PPa.getSkillLevel(SkillType.UNARMED);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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ItemStack inHand = defender.getItemInHand();
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if (!inHand.getType().equals(Material.AIR)) {
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if (random.nextInt(3000) <= skillCheck && !ironGrip(defender, attacker)) {
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defender.sendMessage(LocaleLoader.getString("Skills.Disarmed"));
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Misc.dropItem(defender.getLocation(), inHand);
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defender.setItemInHand(new ItemStack(Material.AIR));
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}
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}
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}
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/**
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* Check for arrow deflection.
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*
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* @param defender The defending player
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* @param event The event to modify
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*/
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public static void deflectCheck(Player defender, EntityDamageByEntityEvent event) {
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final int MAX_BONUS_LEVEL = 1000;
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int skillLevel = Users.getProfile(defender).getSkillLevel(SkillType.UNARMED);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(2000) <= skillCheck && Permissions.getInstance().deflect(defender)) {
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event.setCancelled(true);
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defender.sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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}
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}
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/**
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* Check Iron Grip ability success
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*
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* @param defender The defending player
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* @param attacker The attacking player
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* @return true if the defender was not disarmed, false otherwise
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*/
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private static boolean ironGrip(Player defender, Player attacker) {
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final int MAX_BONUS_LEVEL = 1000;
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PlayerProfile PPd = Users.getProfile(defender);
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int skillLevel = PPd.getSkillLevel(SkillType.UNARMED);
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int skillCheck = Misc.skillCheck(skillLevel, MAX_BONUS_LEVEL);
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if (random.nextInt(1000) <= skillCheck) {
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defender.sendMessage(ChatColor.GREEN + "Your iron grip kept you from being disarmed!"); //TODO: Use locale
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attacker.sendMessage(ChatColor.RED + "Your opponent has an iron grip!"); //TODO: Use locale
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return true;
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}
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else {
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return false;
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}
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}
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}
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@ -0,0 +1,31 @@
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package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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public class DeflectEventHandler {
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private UnarmedManager manager;
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private EntityDamageEvent event;
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protected int skillModifier;
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protected DeflectEventHandler(UnarmedManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.event = event;
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calculateSkillModifier();
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}
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protected void calculateSkillModifier() {
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this.skillModifier = Misc.skillCheck(manager.getSkillLevel(), Unarmed.DEFLECT_MAX_BONUS_LEVEL);
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}
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protected void sendAbilityMessage() {
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manager.getPlayer().sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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}
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protected void cancelEvent() {
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event.setCancelled(true);
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}
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}
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@ -2,7 +2,6 @@ package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.ChatColor;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Misc;
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@ -2,37 +2,15 @@ package com.gmail.nossr50.skills.unarmed;
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import java.util.Random;
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import java.util.Random;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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public class Unarmed {
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public class Unarmed {
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public static final int BONUS_DAMAGE_MAX_BONUS_MODIFIER = 8;
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public static final int BONUS_DAMAGE_INCREASE_LEVEL = 50;
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public static final int DEFLECT_MAX_BONUS_LEVEL = 1000;
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public static final int DEFLECT_MAX_BONUS_LEVEL = 1000;
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public static final int DISARM_MAX_BONUS_LEVEL = 1000;
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public static final int DISARM_MAX_BONUS_LEVEL = 1000;
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = 1000;
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public static final int IRON_GRIP_MAX_BONUS_LEVEL = 1000;
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private static Random random = new Random();
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private static Random random = new Random();
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/**
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* Apply bonus to Unarmed damage.
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*
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* @param PPa Profile of the attacking player
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* @param event The event to modify
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*/
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public static void unarmedBonus(PlayerProfile PPa, EntityDamageByEntityEvent event) {
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final int MAX_BONUS = 8;
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int bonus = 3;
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bonus += PPa.getSkillLevel(SkillType.UNARMED) / 50; //Add 1 DMG for every 50 skill levels
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if (bonus > MAX_BONUS) {
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bonus = MAX_BONUS;
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}
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event.setDamage(event.getDamage() + bonus);
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}
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protected static Random getRandom() {
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protected static Random getRandom() {
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return random;
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return random;
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}
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}
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@ -0,0 +1,32 @@
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package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.event.entity.EntityDamageEvent;
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public class UnarmedBonusDamageEventHandler {
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private UnarmedManager manager;
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private EntityDamageEvent event;
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protected int damageBonus;
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protected UnarmedBonusDamageEventHandler(UnarmedManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.event = event;
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}
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protected void calculateDamageBonus() {
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int damageBonus = 3 + (manager.getSkillLevel() / Unarmed.BONUS_DAMAGE_INCREASE_LEVEL);
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if (damageBonus > Unarmed.BONUS_DAMAGE_MAX_BONUS_MODIFIER) {
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damageBonus = Unarmed.BONUS_DAMAGE_MAX_BONUS_MODIFIER;
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}
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this.damageBonus = damageBonus;
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}
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protected void modifyEventDamage() {
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int damage = event.getDamage();
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int unarmedBonus = (int) (damage + damageBonus);
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event.setDamage(damage + unarmedBonus);
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}
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}
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@ -1,13 +1,10 @@
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package com.gmail.nossr50.skills.unarmed;
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package com.gmail.nossr50.skills.unarmed;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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import com.gmail.nossr50.util.Users;
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@ -39,7 +36,7 @@ public class UnarmedManager {
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if (eventHandler.isHoldingItem()) {
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if (eventHandler.isHoldingItem()) {
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eventHandler.calculateSkillModifier();
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eventHandler.calculateSkillModifier();
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if (Unarmed.getRandom().nextInt(3000) <= eventHandler.skillModifier) {
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if (Unarmed.getRandom().nextInt(3000) < eventHandler.skillModifier) {
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if (!hasIronGrip(defender)) {
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if (!hasIronGrip(defender)) {
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eventHandler.sendAbilityMessage();
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eventHandler.sendAbilityMessage();
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eventHandler.handleDisarm();
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eventHandler.handleDisarm();
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@ -54,17 +51,35 @@ public class UnarmedManager {
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* @param defender The defending player
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* @param defender The defending player
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* @param event The event to modify
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* @param event The event to modify
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*/
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*/
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public void deflectCheck(Player defender, EntityDamageEvent event) {
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public void deflectCheck(EntityDamageEvent event) {
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if (!permissionsInstance.deflect(defender)) {
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if (!permissionsInstance.deflect(player)) {
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return;
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return;
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}
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}
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if (Unarmed.getRandom().nextInt(2000) <= skillLevel) {
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DeflectEventHandler eventHandler = new DeflectEventHandler(this, event);
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event.setCancelled(true);
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defender.sendMessage(LocaleLoader.getString("Combat.ArrowDeflect"));
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if (Unarmed.getRandom().nextInt(2000) < eventHandler.skillModifier) {
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eventHandler.cancelEvent();
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eventHandler.sendAbilityMessage();
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}
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}
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}
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}
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/**
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* Handle Unarmed bonus damage.
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*
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* @param event The event to modify.
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*/
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public void bonusDamage(EntityDamageEvent event) {
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if (!permissionsInstance.unarmedBonus(player)) {
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return;
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}
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UnarmedBonusDamageEventHandler eventHandler = new UnarmedBonusDamageEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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}
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/**
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/**
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* Check Iron Grip ability success
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* Check Iron Grip ability success
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*
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*
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@ -76,7 +91,7 @@ public class UnarmedManager {
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IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
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IronGripEventHandler eventHandler = new IronGripEventHandler(this, defender);
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if (Unarmed.getRandom().nextInt(1000) <= eventHandler.skillModifier) {
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if (Unarmed.getRandom().nextInt(1000) < eventHandler.skillModifier) {
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eventHandler.sendAbilityMessages();
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eventHandler.sendAbilityMessages();
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return true;
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return true;
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}
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}
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@ -34,7 +34,6 @@ import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.archery.ArcheryManager;
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import com.gmail.nossr50.skills.combat.Axes;
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import com.gmail.nossr50.skills.combat.Axes;
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import com.gmail.nossr50.skills.combat.Swords;
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import com.gmail.nossr50.skills.combat.Swords;
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import com.gmail.nossr50.skills.combat.Unarmed;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.taming.TamingManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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import com.gmail.nossr50.skills.unarmed.UnarmedManager;
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@ -135,9 +134,7 @@ public class Combat {
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UnarmedManager unarmedManager = new UnarmedManager(attacker);
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UnarmedManager unarmedManager = new UnarmedManager(attacker);
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if (permInstance.unarmedBonus(attacker)) {
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unarmedManager.bonusDamage(event);
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Unarmed.unarmedBonus(PPa, event);
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}
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if (PPa.getAbilityMode(AbilityType.BERSERK) && permInstance.berserk(attacker)) {
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if (PPa.getAbilityMode(AbilityType.BERSERK) && permInstance.berserk(attacker)) {
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event.setDamage((int) (event.getDamage() * 1.5));
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event.setDamage((int) (event.getDamage() * 1.5));
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@ -254,7 +251,8 @@ public class Combat {
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if (defender.getItemInHand().getType().equals(Material.AIR)) {
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if (defender.getItemInHand().getType().equals(Material.AIR)) {
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if (configInstance.getUnarmedPVP()) {
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if (configInstance.getUnarmedPVP()) {
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Unarmed.deflectCheck(defender, event);
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UnarmedManager unarmedManager = new UnarmedManager(defender);
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unarmedManager.deflectCheck(event);
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}
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}
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}
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}
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}
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}
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