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More reworking of Unarmed, renamed ArcheryBonusDamageEventHandler for
clarity's sake.
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@ -2,13 +2,13 @@ package com.gmail.nossr50.skills.archery;
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import org.bukkit.event.entity.EntityDamageEvent;
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public class BonusDamageEventHandler {
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public class ArcheryBonusDamageEventHandler {
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private ArcheryManager manager;
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private EntityDamageEvent event;
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protected double damageBonusPercent;
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protected BonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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protected ArcheryBonusDamageEventHandler(ArcheryManager manager, EntityDamageEvent event) {
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this.manager = manager;
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this.event = event;
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}
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@ -69,7 +69,7 @@ public class ArcheryManager {
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}
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if (skillLevel >= Archery.BONUS_DAMAGE_INCREASE_LEVEL) {
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BonusDamageEventHandler eventHandler = new BonusDamageEventHandler(this, event);
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ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
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eventHandler.calculateDamageBonus();
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eventHandler.modifyEventDamage();
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