mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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Rupture has been reworked
This commit is contained in:
parent
0cb3d91f0e
commit
48bf79055a
@ -1,4 +1,19 @@
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Version 2.1.186
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Rupture has been reworked to solve a few outstanding issues (see notes)
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Removed 'Skills.Swords.Rupture.MaxTicks' from advanced.yml
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Removed 'Skills.Swords.Rupture.BaseTicks' from advanced.yml
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Gore no longer applies Rupture
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Gore no longer sends a message to the Wolf owner when it triggers
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Gore no longer sends a message to players that are hit by it
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Rupture no longer sends a message telling you that your target is bleeding
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NOTES:
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The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
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Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
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After 5 seconds since your last attack on the target have transpired Rupture "explodes" dealing a large amount of damage, this damage is not pure and is affected by armor etc.
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Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
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The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
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The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
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Version 2.1.185
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@ -2,7 +2,7 @@ package com.gmail.nossr50.api;
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import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.player.UserManager;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -83,6 +83,12 @@ public final class AbilityAPI {
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}
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public static boolean isBleeding(LivingEntity entity) {
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return BleedTimerTask.isBleeding(entity);
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if(entity.isValid()) {
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if(entity.hasMetadata(mcMMO.RUPTURE_META_KEY)) {
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return true;
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}
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}
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return false;
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}
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}
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@ -0,0 +1,25 @@
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package com.gmail.nossr50.datatypes.meta;
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import com.gmail.nossr50.runnables.skills.RuptureTask;
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import org.bukkit.metadata.FixedMetadataValue;
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import org.bukkit.plugin.Plugin;
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import org.jetbrains.annotations.NotNull;
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public class RuptureTaskMeta extends FixedMetadataValue {
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private final @NotNull RuptureTask ruptureTask;
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/**
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* Initializes a FixedMetadataValue with an Object
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*
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* @param owningPlugin the {@link Plugin} that created this metadata value
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* @param ruptureTask the value assigned to this metadata value
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*/
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public RuptureTaskMeta(@NotNull Plugin owningPlugin, @NotNull RuptureTask ruptureTask) {
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super(owningPlugin, ruptureTask);
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this.ruptureTask = ruptureTask;
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}
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public @NotNull RuptureTask getRuptureTimerTask() {
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return ruptureTask;
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}
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}
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@ -10,6 +10,7 @@ import com.gmail.nossr50.datatypes.chat.ChatChannel;
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import com.gmail.nossr50.datatypes.experience.XPGainReason;
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import com.gmail.nossr50.datatypes.experience.XPGainSource;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.datatypes.meta.RuptureTaskMeta;
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import com.gmail.nossr50.datatypes.mods.CustomTool;
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import com.gmail.nossr50.datatypes.party.Party;
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import com.gmail.nossr50.datatypes.party.PartyTeleportRecord;
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@ -23,7 +24,6 @@ import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.party.ShareHandler;
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import com.gmail.nossr50.runnables.skills.AbilityDisableTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.ToolLowerTask;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
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@ -1080,7 +1080,15 @@ public class McMMOPlayer implements Identified {
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*/
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public void logout(boolean syncSave) {
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Player thisPlayer = getPlayer();
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BleedTimerTask.bleedOut(getPlayer());
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if(getPlayer().hasMetadata(mcMMO.RUPTURE_META_KEY)) {
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RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) getPlayer().getMetadata(mcMMO.RUPTURE_META_KEY);
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//Punish a logout
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ruptureTaskMeta.getRuptureTimerTask().explode();
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ruptureTaskMeta.getRuptureTimerTask().explode();
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ruptureTaskMeta.getRuptureTimerTask().explode();
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}
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cleanup();
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if (syncSave) {
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@ -27,7 +27,6 @@ import com.gmail.nossr50.runnables.party.PartyAutoKickTask;
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import com.gmail.nossr50.runnables.player.ClearRegisteredXPGainTask;
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import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask;
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import com.gmail.nossr50.runnables.player.PowerLevelUpdatingTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.skills.alchemy.Alchemy;
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import com.gmail.nossr50.skills.child.ChildConfig;
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import com.gmail.nossr50.skills.repair.repairables.Repairable;
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@ -126,6 +125,7 @@ public class mcMMO extends JavaPlugin {
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/* Metadata Values */
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public static final String REPLANT_META_KEY = "mcMMO: Recently Replanted";
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public static final String RUPTURE_META_KEY = "mcMMO: RuptureTask";
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public static final String FISH_HOOK_REF_METAKEY = "mcMMO: Fish Hook Tracker";
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public static final String DODGE_TRACKER = "mcMMO: Dodge Tracker";
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public static final String CUSTOM_DAMAGE_METAKEY = "mcMMO: Custom Damage";
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@ -641,9 +641,6 @@ public class mcMMO extends JavaPlugin {
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// Cleanup the backups folder
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new CleanBackupsTask().runTaskAsynchronously(mcMMO.p);
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// Bleed timer (Runs every 0.5 seconds)
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new BleedTimerTask().runTaskTimer(this, Misc.TICK_CONVERSION_FACTOR, (Misc.TICK_CONVERSION_FACTOR / 2));
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// Old & Powerless User remover
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long purgeIntervalTicks = Config.getInstance().getPurgeInterval() * 60L * 60L * Misc.TICK_CONVERSION_FACTOR;
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@ -1,214 +1,214 @@
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package com.gmail.nossr50.runnables.skills;
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import com.gmail.nossr50.config.AdvancedConfig;
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import com.gmail.nossr50.datatypes.interactions.NotificationType;
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import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.util.MobHealthbarUtils;
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import com.gmail.nossr50.util.player.NotificationManager;
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import com.gmail.nossr50.util.skills.CombatUtils;
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import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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import com.gmail.nossr50.util.sounds.SoundManager;
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import com.gmail.nossr50.util.sounds.SoundType;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.Map;
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import java.util.Map.Entry;
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public class BleedTimerTask extends BukkitRunnable {
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private static final @NotNull Map<LivingEntity, BleedContainer> bleedList = new HashMap<>();
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private static boolean isIterating = false;
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@Override
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public void run() {
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isIterating = true;
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Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
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while (bleedIterator.hasNext()) {
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Entry<LivingEntity, BleedContainer> containerEntry = bleedIterator.next();
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LivingEntity target = containerEntry.getKey();
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int toolTier = containerEntry.getValue().toolTier;
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// String debugMessage = "";
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// debugMessage += ChatColor.GOLD + "Target ["+target.getName()+"]: " + ChatColor.RESET;
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// debugMessage+="RemainingTicks=["+containerEntry.getValue().bleedTicks+"], ";
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if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) {
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if(target instanceof Player)
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{
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NotificationManager.sendPlayerInformation((Player) target, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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}
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bleedIterator.remove();
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continue;
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}
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int armorCount = 0;
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double damage;
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if (target instanceof Player) {
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damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//Above Bleed Rank 3 deals 50% more damage
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if (containerEntry.getValue().toolTier >= 4 && containerEntry.getValue().bleedRank >= 3)
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damage = damage * 1.5;
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Player player = (Player) target;
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if (!player.isOnline()) {
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continue;
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}
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//Count Armor
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for (ItemStack armorPiece : ((Player) target).getInventory().getArmorContents()) {
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//We only want to count slots that contain armor.
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if (armorPiece != null) {
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armorCount++;
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}
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}
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} else {
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damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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// debugMessage+="BaseDMG=["+damage+"], ";
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//Above Bleed Rank 3 deals 50% more damage
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if (containerEntry.getValue().bleedRank >= 3)
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{
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damage = damage * 1.5;
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}
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// debugMessage+="Rank4Bonus=["+String.valueOf(containerEntry.getValue().bleedRank >= 3)+"], ";
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MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
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}
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// debugMessage+="FullArmor=["+String.valueOf(armorCount > 3)+"], ";
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if(armorCount > 3)
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{
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damage = damage * .75;
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}
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// debugMessage+="AfterRankAndArmorChecks["+damage+"], ";
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//Weapons below Diamond get damage cut in half
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if(toolTier < 4)
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damage = damage / 2;
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// debugMessage+="AfterDiamondCheck=["+String.valueOf(damage)+"], ";
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//Wood weapons get damage cut in half again
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if(toolTier < 2)
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damage = damage / 2;
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// debugMessage+="AfterWoodenCheck=["+String.valueOf(damage)+"], ";
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double victimHealth = target.getHealth();
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// debugMessage+="TargetHealthBeforeDMG=["+String.valueOf(target.getHealth())+"], ";
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//Fire a fake event
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FakeEntityDamageByEntityEvent fakeEntityDamageByEntityEvent = (FakeEntityDamageByEntityEvent) CombatUtils.sendEntityDamageEvent(containerEntry.getValue().damageSource, target, EntityDamageEvent.DamageCause.CUSTOM, damage);
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Bukkit.getPluginManager().callEvent(fakeEntityDamageByEntityEvent);
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CombatUtils.dealNoInvulnerabilityTickDamageRupture(target, damage, containerEntry.getValue().damageSource, toolTier);
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double victimHealthAftermath = target.getHealth();
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// debugMessage+="TargetHealthAfterDMG=["+String.valueOf(target.getHealth())+"], ";
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if(victimHealthAftermath <= 0 || victimHealth != victimHealthAftermath)
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{
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//Play Bleed Sound
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SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
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ParticleEffectUtils.playBleedEffect(target);
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}
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//Lower Bleed Ticks
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BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue());
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loweredBleedContainer.bleedTicks -= 1;
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// debugMessage+="RemainingTicks=["+loweredBleedContainer.bleedTicks+"]";
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containerEntry.setValue(loweredBleedContainer);
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// Bukkit.broadcastMessage(debugMessage);
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}
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isIterating = false;
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}
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public static @NotNull BleedContainer copyContainer(@NotNull BleedContainer container)
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{
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LivingEntity target = container.target;
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LivingEntity source = container.damageSource;
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int bleedTicks = container.bleedTicks;
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int bleedRank = container.bleedRank;
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int toolTier = container.toolTier;
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return new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
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}
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/**
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* Instantly Bleed out a LivingEntity
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*
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* @param entity LivingEntity to bleed out
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*/
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public static void bleedOut(@NotNull LivingEntity entity) {
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/*
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* Don't remove anything from the list outside of run()
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*/
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if (bleedList.containsKey(entity)) {
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CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource);
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}
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}
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/**
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* Add a LivingEntity to the bleedList if it is not in it.
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*
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* @param entity LivingEntity to add
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* @param attacker source of the bleed/rupture
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* @param ticks Number of bleeding ticks
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*/
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public static void add(@NotNull LivingEntity entity, @NotNull LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
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if (!Bukkit.isPrimaryThread()) {
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throw new IllegalStateException("Cannot add bleed task async!");
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}
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if(isIterating) {
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//Used to throw an error here, but in reality all we are really doing is preventing concurrency issues from other plugins being naughty and its not really needed
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//I'm not really a fan of silent errors, but I'm sick of seeing people using crazy enchantments come in and report this "bug"
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return;
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}
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// if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!");
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if(toolTier < 4)
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ticks = Math.max(1, (ticks / 3));
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ticks+=1;
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BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, toolTier, attacker);
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bleedList.put(entity, newBleedContainer);
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}
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public static boolean isBleedOperationAllowed() {
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return !isIterating && Bukkit.isPrimaryThread();
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}
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public static boolean isBleeding(@NotNull LivingEntity entity) {
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return bleedList.containsKey(entity);
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}
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}
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//package com.gmail.nossr50.runnables.skills;
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//
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//import com.gmail.nossr50.config.AdvancedConfig;
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//import com.gmail.nossr50.datatypes.interactions.NotificationType;
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//import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
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//import com.gmail.nossr50.mcMMO;
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//import com.gmail.nossr50.util.MobHealthbarUtils;
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//import com.gmail.nossr50.util.player.NotificationManager;
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//import com.gmail.nossr50.util.skills.CombatUtils;
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//import com.gmail.nossr50.util.skills.ParticleEffectUtils;
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//import com.gmail.nossr50.util.sounds.SoundManager;
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//import com.gmail.nossr50.util.sounds.SoundType;
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//import org.bukkit.Bukkit;
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//import org.bukkit.entity.LivingEntity;
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//import org.bukkit.entity.Player;
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//import org.bukkit.event.entity.EntityDamageEvent;
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//import org.bukkit.inventory.ItemStack;
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//import org.bukkit.scheduler.BukkitRunnable;
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//import org.jetbrains.annotations.NotNull;
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//
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//import java.util.HashMap;
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//import java.util.Iterator;
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//import java.util.Map;
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//import java.util.Map.Entry;
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//
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//public class BleedTimerTask extends BukkitRunnable {
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// private static final @NotNull Map<LivingEntity, BleedContainer> bleedList = new HashMap<>();
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// private static boolean isIterating = false;
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//
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// @Override
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// public void run() {
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// isIterating = true;
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// Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
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//
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// while (bleedIterator.hasNext()) {
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// Entry<LivingEntity, BleedContainer> containerEntry = bleedIterator.next();
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// LivingEntity target = containerEntry.getKey();
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// int toolTier = containerEntry.getValue().toolTier;
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//
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//// String debugMessage = "";
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//// debugMessage += ChatColor.GOLD + "Target ["+target.getName()+"]: " + ChatColor.RESET;
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//
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//// debugMessage+="RemainingTicks=["+containerEntry.getValue().bleedTicks+"], ";
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//
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// if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) {
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// if(target instanceof Player)
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// {
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// NotificationManager.sendPlayerInformation((Player) target, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped");
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// }
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//
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// bleedIterator.remove();
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// continue;
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// }
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//
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// int armorCount = 0;
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//
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// double damage;
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//
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// if (target instanceof Player) {
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// damage = AdvancedConfig.getInstance().getRuptureDamagePlayer();
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//
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// //Above Bleed Rank 3 deals 50% more damage
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// if (containerEntry.getValue().toolTier >= 4 && containerEntry.getValue().bleedRank >= 3)
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// damage = damage * 1.5;
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//
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// Player player = (Player) target;
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//
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// if (!player.isOnline()) {
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// continue;
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// }
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//
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// //Count Armor
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// for (ItemStack armorPiece : ((Player) target).getInventory().getArmorContents()) {
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// //We only want to count slots that contain armor.
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// if (armorPiece != null) {
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// armorCount++;
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// }
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// }
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//
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// } else {
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// damage = AdvancedConfig.getInstance().getRuptureDamageMobs();
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//
|
||||
//// debugMessage+="BaseDMG=["+damage+"], ";
|
||||
//
|
||||
// //Above Bleed Rank 3 deals 50% more damage
|
||||
// if (containerEntry.getValue().bleedRank >= 3)
|
||||
// {
|
||||
// damage = damage * 1.5;
|
||||
// }
|
||||
//
|
||||
//// debugMessage+="Rank4Bonus=["+String.valueOf(containerEntry.getValue().bleedRank >= 3)+"], ";
|
||||
//
|
||||
//
|
||||
// MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars
|
||||
// }
|
||||
//
|
||||
//// debugMessage+="FullArmor=["+String.valueOf(armorCount > 3)+"], ";
|
||||
//
|
||||
// if(armorCount > 3)
|
||||
// {
|
||||
// damage = damage * .75;
|
||||
// }
|
||||
//
|
||||
//// debugMessage+="AfterRankAndArmorChecks["+damage+"], ";
|
||||
//
|
||||
// //Weapons below Diamond get damage cut in half
|
||||
// if(toolTier < 4)
|
||||
// damage = damage / 2;
|
||||
//
|
||||
//// debugMessage+="AfterDiamondCheck=["+String.valueOf(damage)+"], ";
|
||||
//
|
||||
// //Wood weapons get damage cut in half again
|
||||
// if(toolTier < 2)
|
||||
// damage = damage / 2;
|
||||
//
|
||||
//// debugMessage+="AfterWoodenCheck=["+String.valueOf(damage)+"], ";
|
||||
//
|
||||
// double victimHealth = target.getHealth();
|
||||
//
|
||||
//// debugMessage+="TargetHealthBeforeDMG=["+String.valueOf(target.getHealth())+"], ";
|
||||
//
|
||||
// //Fire a fake event
|
||||
// FakeEntityDamageByEntityEvent fakeEntityDamageByEntityEvent = (FakeEntityDamageByEntityEvent) CombatUtils.sendEntityDamageEvent(containerEntry.getValue().damageSource, target, EntityDamageEvent.DamageCause.CUSTOM, damage);
|
||||
// Bukkit.getPluginManager().callEvent(fakeEntityDamageByEntityEvent);
|
||||
//
|
||||
// CombatUtils.dealNoInvulnerabilityTickDamageRupture(target, damage, containerEntry.getValue().damageSource, toolTier);
|
||||
//
|
||||
// double victimHealthAftermath = target.getHealth();
|
||||
//
|
||||
//// debugMessage+="TargetHealthAfterDMG=["+String.valueOf(target.getHealth())+"], ";
|
||||
//
|
||||
// if(victimHealthAftermath <= 0 || victimHealth != victimHealthAftermath)
|
||||
// {
|
||||
// //Play Bleed Sound
|
||||
// SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED);
|
||||
//
|
||||
// ParticleEffectUtils.playBleedEffect(target);
|
||||
// }
|
||||
//
|
||||
// //Lower Bleed Ticks
|
||||
// BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue());
|
||||
// loweredBleedContainer.bleedTicks -= 1;
|
||||
//
|
||||
//// debugMessage+="RemainingTicks=["+loweredBleedContainer.bleedTicks+"]";
|
||||
// containerEntry.setValue(loweredBleedContainer);
|
||||
//
|
||||
//// Bukkit.broadcastMessage(debugMessage);
|
||||
// }
|
||||
// isIterating = false;
|
||||
// }
|
||||
//
|
||||
// public static @NotNull BleedContainer copyContainer(@NotNull BleedContainer container)
|
||||
// {
|
||||
// LivingEntity target = container.target;
|
||||
// LivingEntity source = container.damageSource;
|
||||
// int bleedTicks = container.bleedTicks;
|
||||
// int bleedRank = container.bleedRank;
|
||||
// int toolTier = container.toolTier;
|
||||
//
|
||||
// return new BleedContainer(target, bleedTicks, bleedRank, toolTier, source);
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Instantly Bleed out a LivingEntity
|
||||
// *
|
||||
// * @param entity LivingEntity to bleed out
|
||||
// */
|
||||
// public static void bleedOut(@NotNull LivingEntity entity) {
|
||||
// /*
|
||||
// * Don't remove anything from the list outside of run()
|
||||
// */
|
||||
//
|
||||
// if (bleedList.containsKey(entity)) {
|
||||
// CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource);
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// /**
|
||||
// * Add a LivingEntity to the bleedList if it is not in it.
|
||||
// *
|
||||
// * @param entity LivingEntity to add
|
||||
// * @param attacker source of the bleed/rupture
|
||||
// * @param ticks Number of bleeding ticks
|
||||
// */
|
||||
// public static void add(@NotNull LivingEntity entity, @NotNull LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
|
||||
// if (!Bukkit.isPrimaryThread()) {
|
||||
// throw new IllegalStateException("Cannot add bleed task async!");
|
||||
// }
|
||||
//
|
||||
// if(isIterating) {
|
||||
// //Used to throw an error here, but in reality all we are really doing is preventing concurrency issues from other plugins being naughty and its not really needed
|
||||
// //I'm not really a fan of silent errors, but I'm sick of seeing people using crazy enchantments come in and report this "bug"
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
//// if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!");
|
||||
//
|
||||
// if(toolTier < 4)
|
||||
// ticks = Math.max(1, (ticks / 3));
|
||||
//
|
||||
// ticks+=1;
|
||||
//
|
||||
// BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, toolTier, attacker);
|
||||
// bleedList.put(entity, newBleedContainer);
|
||||
// }
|
||||
//
|
||||
// public static boolean isBleedOperationAllowed() {
|
||||
// return !isIterating && Bukkit.isPrimaryThread();
|
||||
// }
|
||||
//
|
||||
// public static boolean isBleeding(@NotNull LivingEntity entity) {
|
||||
// return bleedList.containsKey(entity);
|
||||
// }
|
||||
//}
|
||||
|
@ -0,0 +1,142 @@
|
||||
package com.gmail.nossr50.runnables.skills;
|
||||
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.util.MobHealthbarUtils;
|
||||
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
|
||||
import com.google.common.base.Objects;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
public class RuptureTask extends BukkitRunnable {
|
||||
|
||||
public static final int FIVE_SECOND_DURATION = 20 * 5;
|
||||
public static final int DAMAGE_TICK_INTERVAL = 10;
|
||||
|
||||
private final @NotNull McMMOPlayer ruptureSource;
|
||||
private final @NotNull LivingEntity targetEntity;
|
||||
private final int ruptureRank;
|
||||
private final int expireTick;
|
||||
|
||||
private int ruptureTick;
|
||||
private int damageTickTracker;
|
||||
private final double damageValue; //TODO: Make configurable
|
||||
|
||||
public RuptureTask(@NotNull McMMOPlayer ruptureSource, @NotNull LivingEntity targetEntity, int ruptureRank, double damageValue) {
|
||||
this.ruptureSource = ruptureSource;
|
||||
this.targetEntity = targetEntity;
|
||||
this.ruptureRank = ruptureRank;
|
||||
this.expireTick = FIVE_SECOND_DURATION;
|
||||
this.damageValue = damageValue;
|
||||
|
||||
this.ruptureTick = 0;
|
||||
this.damageTickTracker = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
//Check validity
|
||||
if(targetEntity.isValid()) {
|
||||
ruptureTick += 1; //Advance rupture tick by 1.
|
||||
damageTickTracker += 1; //Increment damage tick tracker
|
||||
|
||||
//Rupture hasn't ended yet
|
||||
if(ruptureTick < expireTick) {
|
||||
|
||||
//Is it time to damage?
|
||||
if(damageTickTracker >= DAMAGE_TICK_INTERVAL) {
|
||||
damageTickTracker = 0; //Reset
|
||||
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
|
||||
|
||||
if(targetEntity.getHealth() > 0.01) {
|
||||
double healthBeforeRuptureIsApplied = targetEntity.getHealth();
|
||||
double damagedHealth = healthBeforeRuptureIsApplied - getTickDamage();
|
||||
|
||||
if(damagedHealth <= 0) {
|
||||
mcMMO.p.getLogger().severe("DEBUG: Miscalculating Rupture tick damage");
|
||||
} else {
|
||||
targetEntity.setHealth(damagedHealth); //Hurt entity without the unwanted side effects of damage()
|
||||
|
||||
//TODO: Do we need to set last damage? Double check
|
||||
double finalDamage = healthBeforeRuptureIsApplied - targetEntity.getHealth();
|
||||
|
||||
//Update health bars
|
||||
MobHealthbarUtils.handleMobHealthbars(targetEntity, finalDamage, mcMMO.p);
|
||||
|
||||
if(finalDamage <= 0) {
|
||||
mcMMO.p.getLogger().severe("DEBUG: Miscalculating final damage for Rupture");
|
||||
} else {
|
||||
//Actually should this even be done?
|
||||
targetEntity.setLastDamage(finalDamage);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
explode();
|
||||
}
|
||||
} else {
|
||||
targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
|
||||
this.cancel(); //Task no longer needed
|
||||
}
|
||||
}
|
||||
|
||||
public void explode() {
|
||||
ParticleEffectUtils.playBleedEffect(targetEntity); //Animate
|
||||
|
||||
if(ruptureSource.getPlayer() != null && ruptureSource.getPlayer().isValid()) {
|
||||
targetEntity.damage(getExplosionDamage(), ruptureSource.getPlayer());
|
||||
} else {
|
||||
targetEntity.damage(getExplosionDamage(), null);
|
||||
}
|
||||
|
||||
targetEntity.removeMetadata(mcMMO.RUPTURE_META_KEY, mcMMO.p);
|
||||
this.cancel(); //Task no longer needed
|
||||
}
|
||||
|
||||
private double getTickDamage() {
|
||||
double tickDamage = damageValue;
|
||||
|
||||
if(targetEntity.getHealth() <= tickDamage) {
|
||||
tickDamage = targetEntity.getHealth() - 0.01;
|
||||
|
||||
if(tickDamage <= 0) {
|
||||
tickDamage = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return tickDamage;
|
||||
}
|
||||
|
||||
private int getExplosionDamage() {
|
||||
//TODO: Balance pass
|
||||
return ruptureRank * 10;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
RuptureTask that = (RuptureTask) o;
|
||||
return ruptureRank == that.ruptureRank && expireTick == that.expireTick && ruptureTick == that.ruptureTick && damageTickTracker == that.damageTickTracker && Double.compare(that.damageValue, damageValue) == 0 && Objects.equal(ruptureSource, that.ruptureSource) && Objects.equal(targetEntity, that.targetEntity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
return Objects.hashCode(ruptureSource, targetEntity, ruptureRank, expireTick, ruptureTick, damageTickTracker, damageValue);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "RuptureTimerTask{" +
|
||||
"ruptureSource=" + ruptureSource +
|
||||
", targetEntity=" + targetEntity +
|
||||
", ruptureRank=" + ruptureRank +
|
||||
", expireTick=" + expireTick +
|
||||
", ruptureTick=" + ruptureTick +
|
||||
", damageTickTracker=" + damageTickTracker +
|
||||
", damageValue=" + damageValue +
|
||||
'}';
|
||||
}
|
||||
}
|
@ -29,7 +29,6 @@ import com.gmail.nossr50.util.skills.SkillUtils;
|
||||
import com.gmail.nossr50.util.sounds.SoundManager;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import com.gmail.nossr50.util.text.StringUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.block.Block;
|
||||
|
@ -1,12 +1,15 @@
|
||||
package com.gmail.nossr50.skills.swords;
|
||||
|
||||
import com.gmail.nossr50.config.AdvancedConfig;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
import com.gmail.nossr50.datatypes.meta.RuptureTaskMeta;
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
|
||||
import com.gmail.nossr50.datatypes.skills.ToolType;
|
||||
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.runnables.skills.RuptureTask;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.ItemUtils;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
@ -60,8 +63,18 @@ public class SwordsManager extends SkillManager {
|
||||
*
|
||||
* @param target The defending entity
|
||||
*/
|
||||
public void ruptureCheck(@NotNull LivingEntity target) throws IllegalStateException {
|
||||
if(BleedTimerTask.isBleedOperationAllowed()) {
|
||||
public void processRupture(@NotNull LivingEntity target) throws IllegalStateException {
|
||||
if(target.hasMetadata(mcMMO.REPLANT_META_KEY)) {
|
||||
if(mmoPlayer.isDebugMode()) {
|
||||
mmoPlayer.getPlayer().sendMessage("Rupture task ongoing for target " + target.toString());
|
||||
RuptureTaskMeta ruptureTaskMeta = (RuptureTaskMeta) target.getMetadata(mcMMO.RUPTURE_META_KEY);
|
||||
RuptureTask ruptureTask = (RuptureTask) target.getMetadata(mcMMO.RUPTURE_META_KEY);
|
||||
mmoPlayer.getPlayer().sendMessage(ruptureTask.toString());
|
||||
}
|
||||
|
||||
return; //Don't apply bleed
|
||||
}
|
||||
|
||||
if (RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.SWORDS_RUPTURE, getPlayer())) {
|
||||
|
||||
if (target instanceof Player) {
|
||||
@ -72,18 +85,26 @@ public class SwordsManager extends SkillManager {
|
||||
return;
|
||||
|
||||
if (NotificationManager.doesPlayerUseNotifications(defender)) {
|
||||
if(!BleedTimerTask.isBleeding(defender))
|
||||
NotificationManager.sendPlayerInformation(defender, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Started");
|
||||
}
|
||||
}
|
||||
|
||||
BleedTimerTask.add(target, getPlayer(), getRuptureBleedTicks(), RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE), getToolTier(getPlayer().getInventory().getItemInMainHand()));
|
||||
double tickDamageValue = target instanceof Player ? AdvancedConfig.getInstance().getRuptureDamagePlayer() : AdvancedConfig.getInstance().getRuptureDamageMobs();
|
||||
|
||||
if (mmoPlayer.useChatNotifications()) {
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
|
||||
}
|
||||
RuptureTask ruptureTask = new RuptureTask(mmoPlayer, target, RankUtils.getRank(mmoPlayer.getPlayer(), SubSkillType.SWORDS_RUPTURE), tickDamageValue);
|
||||
RuptureTaskMeta ruptureTaskMeta = new RuptureTaskMeta(mcMMO.p, ruptureTask);
|
||||
|
||||
ruptureTask.runTaskTimer(mcMMO.p, 0, 1);
|
||||
target.setMetadata(mcMMO.RUPTURE_META_KEY, ruptureTaskMeta);
|
||||
|
||||
// if (mmoPlayer.useChatNotifications()) {
|
||||
// NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding");
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
private int getRuptureRank() {
|
||||
return RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE);
|
||||
}
|
||||
|
||||
public double getStabDamage()
|
||||
@ -112,14 +133,8 @@ public class SwordsManager extends SkillManager {
|
||||
return 1;
|
||||
}
|
||||
|
||||
public int getRuptureBleedTicks()
|
||||
{
|
||||
int bleedTicks = 2 * RankUtils.getRank(getPlayer(), SubSkillType.SWORDS_RUPTURE);
|
||||
|
||||
if(bleedTicks > Swords.bleedMaxTicks)
|
||||
bleedTicks = Swords.bleedMaxTicks;
|
||||
|
||||
return bleedTicks;
|
||||
public int getRuptureBleedTicks() {
|
||||
return RuptureTask.FIVE_SECOND_DURATION / RuptureTask.DAMAGE_TICK_INTERVAL;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -12,7 +12,6 @@ import com.gmail.nossr50.datatypes.skills.subskills.taming.CallOfTheWildType;
|
||||
import com.gmail.nossr50.datatypes.skills.subskills.taming.TamingSummon;
|
||||
import com.gmail.nossr50.locale.LocaleLoader;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
|
||||
import com.gmail.nossr50.skills.SkillManager;
|
||||
import com.gmail.nossr50.util.Misc;
|
||||
import com.gmail.nossr50.util.Permissions;
|
||||
@ -168,21 +167,13 @@ public class TamingManager extends SkillManager {
|
||||
* @param damage The initial damage
|
||||
*/
|
||||
public double gore(@NotNull LivingEntity target, double damage) {
|
||||
if(BleedTimerTask.isBleedOperationAllowed()) {
|
||||
if (!RandomChanceUtil.isActivationSuccessful(SkillActivationType.RANDOM_LINEAR_100_SCALE_WITH_CAP, SubSkillType.TAMING_GORE, getPlayer())) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
BleedTimerTask.add(target, getPlayer(), Taming.goreBleedTicks, 1, 2);
|
||||
|
||||
if (target instanceof Player) {
|
||||
NotificationManager.sendPlayerInformation((Player)target, NotificationType.SUBSKILL_MESSAGE, "Combat.StruckByGore");
|
||||
}
|
||||
|
||||
NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.Gore");
|
||||
// if (target instanceof Player) {
|
||||
// NotificationManager.sendPlayerInformation((Player)target, NotificationType.SUBSKILL_MESSAGE, "Combat.StruckByGore");
|
||||
// }
|
||||
//
|
||||
// NotificationManager.sendPlayerInformation(getPlayer(), NotificationType.SUBSKILL_MESSAGE, "Combat.Gore");
|
||||
|
||||
damage = (damage * Taming.goreModifier) - damage;
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
@ -33,6 +33,11 @@ public class TransientMetadataTools {
|
||||
livingEntity.removeMetadata(mcMMO.travelingBlock, pluginRef);
|
||||
}
|
||||
|
||||
if(livingEntity.hasMetadata(mcMMO.REPLANT_META_KEY)) {
|
||||
livingEntity.removeMetadata(mcMMO.REPLANT_META_KEY, pluginRef);
|
||||
}
|
||||
|
||||
|
||||
//Cleanup mob metadata
|
||||
mcMMO.getCompatibilityManager().getPersistentDataLayer().removeMobFlags(livingEntity);
|
||||
}
|
||||
|
@ -12,7 +12,6 @@ import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent;
|
||||
import com.gmail.nossr50.events.fake.FakeEntityDamageEvent;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.party.PartyManager;
|
||||
import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
|
||||
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
|
||||
import com.gmail.nossr50.skills.archery.ArcheryManager;
|
||||
import com.gmail.nossr50.skills.axes.AxesManager;
|
||||
@ -41,6 +40,7 @@ import org.bukkit.potion.PotionEffectType;
|
||||
import org.bukkit.projectiles.ProjectileSource;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import com.gmail.nossr50.runnables.skills.AwardCombatXpTask;
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.HashMap;
|
||||
@ -96,7 +96,7 @@ public final class CombatUtils {
|
||||
if(target.getHealth() - event.getFinalDamage() >= 1)
|
||||
{
|
||||
if (swordsManager.canUseRupture()) {
|
||||
swordsManager.ruptureCheck(target);
|
||||
swordsManager.processRupture(target);
|
||||
}
|
||||
}
|
||||
|
||||
@ -714,7 +714,7 @@ public final class CombatUtils {
|
||||
NotificationManager.sendPlayerInformation((Player)entity, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.SS.Struck");
|
||||
}
|
||||
|
||||
UserManager.getPlayer(attacker).getSwordsManager().ruptureCheck(target);
|
||||
UserManager.getPlayer(attacker).getSwordsManager().processRupture(target);
|
||||
break;
|
||||
|
||||
case AXES:
|
||||
|
@ -1,17 +1,19 @@
|
||||
package com.gmail.nossr50.util.skills;
|
||||
|
||||
import com.gmail.nossr50.config.Config;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.util.sounds.SoundManager;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import org.bukkit.Effect;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
import org.apache.commons.lang.math.RandomUtils;
|
||||
import org.bukkit.*;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.block.BlockFace;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
public final class ParticleEffectUtils {
|
||||
|
||||
private ParticleEffectUtils() {}
|
||||
@ -27,8 +29,39 @@ public final class ParticleEffectUtils {
|
||||
return;
|
||||
}
|
||||
|
||||
livingEntity.getWorld().playEffect(livingEntity.getEyeLocation(), Effect.STEP_SOUND, Material.REDSTONE_WIRE);
|
||||
Location origin = livingEntity.getEyeLocation().clone();
|
||||
World world = origin.getWorld();
|
||||
|
||||
double x = origin.getX();
|
||||
double y = origin.getY();
|
||||
double z = origin.getZ();
|
||||
|
||||
double offSetVal = 0.3D;
|
||||
|
||||
Location locA = new Location(world, x - offSetVal, y, z);
|
||||
Location locB = new Location(world, x + offSetVal, y, z);
|
||||
Location locC = new Location(world, x, y + offSetVal, z);
|
||||
Location locD = new Location(world, x, y - offSetVal, z);
|
||||
Location locE = new Location(world, x, y, z + offSetVal);
|
||||
Location locF = new Location(world, x, y, z - offSetVal);
|
||||
|
||||
Location locG = new Location(world, x + offSetVal, y, z + offSetVal);
|
||||
Location locH = new Location(world, x - offSetVal, y, z - offSetVal);
|
||||
Location locI = new Location(world, x - offSetVal, y - offSetVal, z - offSetVal);
|
||||
Location locJ = new Location(world, x + offSetVal, y - offSetVal, z + offSetVal);
|
||||
Location locK = new Location(world, x - offSetVal, y + offSetVal, z - offSetVal);
|
||||
Location locL = new Location(world, x - offSetVal, y + offSetVal, z - offSetVal);
|
||||
|
||||
Location[] particleLocations = new Location[]{ locA, locB, locC, locD, locE, locF, locG, locH, locI, locJ, locK, locL};
|
||||
|
||||
for(Location location : particleLocations) {
|
||||
if(RandomUtils.nextInt(100) > 30) {
|
||||
//TODO: Change
|
||||
livingEntity.getWorld().playEffect(location, Effect.STEP_SOUND, Material.REDSTONE_WIRE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void playDodgeEffect(Player player) {
|
||||
if (!Config.getInstance().getDodgeEffectEnabled()) {
|
||||
|
@ -465,13 +465,7 @@ Skills:
|
||||
# DamageMobs: Bleeding damage dealt to mobs
|
||||
DamagePlayer: 2.0
|
||||
DamageMobs: 3.0
|
||||
|
||||
# These settings determine how long the Bleeding effect lasts
|
||||
MaxTicks: 8
|
||||
BaseTicks: 2
|
||||
|
||||
CounterAttack:
|
||||
|
||||
# ChanceMax: Maximum chance of triggering a counter attack
|
||||
# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
|
||||
ChanceMax: 30.0
|
||||
|
Loading…
Reference in New Issue
Block a user