Rupture has been reworked

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nossr50
2021-04-02 11:00:11 -07:00
parent 0cb3d91f0e
commit 48bf79055a
14 changed files with 507 additions and 277 deletions

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Version 2.1.186
Rupture has been reworked to solve a few outstanding issues (see notes)
Removed 'Skills.Swords.Rupture.MaxTicks' from advanced.yml
Removed 'Skills.Swords.Rupture.BaseTicks' from advanced.yml
Gore no longer applies Rupture
Gore no longer sends a message to the Wolf owner when it triggers
Gore no longer sends a message to players that are hit by it
Rupture no longer sends a message telling you that your target is bleeding
NOTES:
The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
After 5 seconds since your last attack on the target have transpired Rupture "explodes" dealing a large amount of damage, this damage is not pure and is affected by armor etc.
Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects
The new Rupture no longer constantly interferes with the vanilla Swipe (the AOE attack built into Minecraft)
The new Rupture has not had a fine tuned balance pass, I will be balancing it frequently after this patch, it may be too weak or too strong in its current form
Version 2.1.185