mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
parent
6c70de6a58
commit
4889769522
@ -57,7 +57,7 @@ public class Repair {
|
||||
return "";
|
||||
}
|
||||
|
||||
protected static Material getSalvagedItem(ItemStack inHand) {
|
||||
protected static Material getRepairAndSalvageItem(ItemStack inHand) {
|
||||
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
|
||||
return Material.DIAMOND;
|
||||
}
|
||||
@ -84,7 +84,7 @@ public class Repair {
|
||||
}
|
||||
}
|
||||
|
||||
protected static int getSalvagedAmount(ItemStack inHand) {
|
||||
public static int getRepairAndSalvageQuantities(ItemStack inHand) {
|
||||
// Temporary workaround until they get their stuff fixed.
|
||||
if (mcMMO.isMCPCEnabled()) {
|
||||
if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || ItemUtils.isBow(inHand) || inHand.getType() == Material.BUCKET) {
|
||||
@ -113,11 +113,7 @@ public class Repair {
|
||||
}
|
||||
}
|
||||
|
||||
return getRepairAndSalvageQuantities(inHand, getSalvagedItem(inHand), (byte) -1);
|
||||
}
|
||||
|
||||
public static int getRepairAndSalvageQuantities(ItemStack item) {
|
||||
return getRepairAndSalvageQuantities(item, null, (byte) -1);
|
||||
return getRepairAndSalvageQuantities(inHand, getRepairAndSalvageItem(inHand), (byte) -1);
|
||||
}
|
||||
|
||||
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
|
||||
|
@ -163,7 +163,7 @@ public class RepairManager extends SkillManager {
|
||||
player.setItemInHand(new ItemStack(Material.AIR));
|
||||
location.setY(location.getY() + 1);
|
||||
|
||||
Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
|
||||
Misc.dropItems(location, new ItemStack(Repair.getRepairAndSalvageItem(item)), Repair.getRepairAndSalvageQuantities(item) * item.getAmount());
|
||||
|
||||
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
|
||||
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
|
||||
|
Loading…
Reference in New Issue
Block a user