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https://github.com/mcMMO-Dev/mcMMO.git
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parent
6c70de6a58
commit
4889769522
@ -57,7 +57,7 @@ public class Repair {
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return "";
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return "";
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}
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}
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protected static Material getSalvagedItem(ItemStack inHand) {
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protected static Material getRepairAndSalvageItem(ItemStack inHand) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
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return Material.DIAMOND;
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return Material.DIAMOND;
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}
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}
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@ -84,7 +84,7 @@ public class Repair {
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}
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}
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}
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}
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protected static int getSalvagedAmount(ItemStack inHand) {
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public static int getRepairAndSalvageQuantities(ItemStack inHand) {
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// Temporary workaround until they get their stuff fixed.
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// Temporary workaround until they get their stuff fixed.
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if (mcMMO.isMCPCEnabled()) {
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if (mcMMO.isMCPCEnabled()) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || ItemUtils.isBow(inHand) || inHand.getType() == Material.BUCKET) {
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if (ItemUtils.isPickaxe(inHand) || ItemUtils.isAxe(inHand) || ItemUtils.isBow(inHand) || inHand.getType() == Material.BUCKET) {
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@ -113,11 +113,7 @@ public class Repair {
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}
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}
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}
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}
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return getRepairAndSalvageQuantities(inHand, getSalvagedItem(inHand), (byte) -1);
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return getRepairAndSalvageQuantities(inHand, getRepairAndSalvageItem(inHand), (byte) -1);
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}
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public static int getRepairAndSalvageQuantities(ItemStack item) {
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return getRepairAndSalvageQuantities(item, null, (byte) -1);
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}
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}
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public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
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public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
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@ -163,7 +163,7 @@ public class RepairManager extends SkillManager {
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player.setItemInHand(new ItemStack(Material.AIR));
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player.setItemInHand(new ItemStack(Material.AIR));
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location.setY(location.getY() + 1);
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location.setY(location.getY() + 1);
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Misc.dropItems(location, new ItemStack(Repair.getSalvagedItem(item)), Repair.getSalvagedAmount(item) * item.getAmount());
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Misc.dropItems(location, new ItemStack(Repair.getRepairAndSalvageItem(item)), Repair.getRepairAndSalvageQuantities(item) * item.getAmount());
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
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