Because NuclearW said I was wrong...

"Final is final unless it's not really final."
This commit is contained in:
gmcferrin
2013-01-10 23:15:53 -05:00
parent a8abfdae5e
commit 487e67d208
10 changed files with 36 additions and 41 deletions

View File

@ -31,7 +31,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.ARROW_TRACKING_MAX_BONUS / Archery.ARROW_TRACKING_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
float chance = ((float) Archery.arrowTrackingMaxBonus / Archery.arrowTrackingMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.addToTracker();
@ -56,7 +56,7 @@ public class ArcheryManager extends SkillManager {
randomChance = (int) (randomChance * 0.75);
}
float chance = ((float) Archery.DAZE_MAX_BONUS / Archery.DAZE_MAX_BONUS_LEVEL) * eventHandler.skillModifier;
float chance = ((float) Archery.dazeMaxBonus / Archery.dazeMaxBonusLevel) * eventHandler.skillModifier;
if (chance > Misc.getRandom().nextInt(randomChance)) {
eventHandler.handleDazeEffect();
@ -74,7 +74,7 @@ public class ArcheryManager extends SkillManager {
return;
}
if (skillLevel >= Archery.BONUS_DAMAGE_INCREASE_LEVEL) {
if (skillLevel >= Archery.skillShotIncreaseLevel) {
ArcheryBonusDamageEventHandler eventHandler = new ArcheryBonusDamageEventHandler(this, event);
eventHandler.calculateDamageBonus();