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https://github.com/mcMMO-Dev/mcMMO.git
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Refactor ALL THE THINGS!
This commit is contained in:
272
src/main/java/com/gmail/nossr50/util/Misc.java
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272
src/main/java/com/gmail/nossr50/util/Misc.java
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package com.gmail.nossr50.util;
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import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.events.fake.FakeBlockBreakEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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public class Misc {
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private static Random random = new Random();
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/**
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* Gets a capitalized version of the target string.
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*
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* @param target String to capitalize
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* @return the capitalized string
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*/
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public static String getCapitalized(String target) {
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String firstLetter = target.substring(0,1);
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String remainder = target.substring(1);
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String capitalized = firstLetter.toUpperCase() + remainder.toLowerCase();
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return capitalized;
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}
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/**
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* Gets a nicely formatted string version of an item name from a given item ID.
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*
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* @param itemID The ID of the item to convert to string.
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* @return the nicely formatting string
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*/
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public static String prettyItemString(int itemID) {
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String baseString = Material.getMaterial(itemID).toString();
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String[] substrings = baseString.split("_");
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String prettyString = "";
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int size = 1;
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for (String s : substrings) {
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prettyString = prettyString.concat(Misc.getCapitalized(s));
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if (size < substrings.length) {
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prettyString = prettyString.concat(" ");
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}
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size++;
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}
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return prettyString;
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}
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/**
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* Gets the int represented by this string.
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*
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* @param string The string to parse
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* @return the int represented by this string
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*/
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public static int getInt(String string) {
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if (isInt(string)) {
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return Integer.parseInt(string);
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}
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else {
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return 0;
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}
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}
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/**
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* Checks to see if an entity is currently invincible.
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*
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* @param le The LivingEntity to check
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* @param event The event the entity is involved in
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* @return true if the entity is invincible, false otherwise
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*/
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public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
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/*
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* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
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* So yeah, this is for that.
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*/
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if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
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return true;
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}
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else {
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return false;
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}
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}
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/**
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* Simulate a block break event.
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*
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* @param block The block to break
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* @param player The player breaking the block
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* @param shouldArmSwing true if an armswing event should be fired, false otherwise
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* @return true if the event wasn't cancelled, false otherwise
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*/
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public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) {
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//Support for NoCheat
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if (shouldArmSwing) {
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FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
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mcMMO.p.getServer().getPluginManager().callEvent(armswing);
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}
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FakeBlockBreakEvent event = new FakeBlockBreakEvent(block, player);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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return true;
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}
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else {
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return false;
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}
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}
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/**
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* Get the upgrade tier of the item in hand.
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*
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* @param inHand The item to check the tier of
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* @return the tier of the item
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*/
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public static int getTier(ItemStack inHand) {
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int tier = 0;
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if (ItemChecks.isWoodTool(inHand)) {
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tier = 1;
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}
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else if (ItemChecks.isStoneTool(inHand)) {
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tier = 2;
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}
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else if (ItemChecks.isIronTool(inHand)) {
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tier = 3;
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}
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else if(ItemChecks.isGoldTool(inHand)) {
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tier = 1;
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}
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else if(ItemChecks.isDiamondTool(inHand))
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tier = 4;
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return tier;
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}
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/**
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* Determine if two locations are near each other.
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*
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* @param first The first location
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* @param second The second location
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* @param maxDistance The max distance apart
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* @return true if the distance between <code>first</code> and <code>second</code> is less than <code>maxDistance</code>, false otherwise
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*/
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public static boolean isNear(Location first, Location second, double maxDistance) {
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if (!first.getWorld().equals(second.getWorld())) {
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return false;
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}
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if (first.distanceSquared(second) < (maxDistance * maxDistance)) {
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return true;
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}
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else {
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return false;
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}
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}
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/**
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* Determine if a string represents an Integer
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*
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* @param string String to check
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* @return true if the string is an Integer, false otherwise
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*/
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public static boolean isInt(String string) {
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try {
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Integer.parseInt(string);
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return true;
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}
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catch (NumberFormatException nFE) {
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return false;
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}
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}
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/**
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* Drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The items to drop
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* @param quantity The amount of items to drop
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*/
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public static void mcDropItems(Location location, ItemStack is, int quantity) {
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for (int i = 0; i < quantity; i++) {
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mcDropItem(location, is);
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}
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}
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/**
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* Randomly drop an item at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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*/
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public static void mcRandomDropItem(Location location, ItemStack is, double chance) {
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if (random.nextInt(100) < chance) {
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mcDropItem(location, is);
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}
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}
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/**
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* Randomly drop items at a given location.
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*
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* @param location The location to drop the items at
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* @param is The item to drop
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* @param chance The percentage chance for the item to drop
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* @param quantity The amount of items to drop
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*/
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public static void mcRandomDropItems(Location location, ItemStack is, int chance, int quantity) {
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for(int i = 0; i < quantity; i++) {
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mcRandomDropItem(location, is, chance);
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}
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}
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/**
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* Drop an item at a given location.
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*
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* @param location The location to drop the item at
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* @param itemStack The item to drop
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*/
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public static void mcDropItem(Location location, ItemStack itemStack) {
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// We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event.
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McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack);
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mcMMO.p.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return;
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}
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location.getWorld().dropItemNaturally(location, itemStack);
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}
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/**
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* Check if a skill level is higher than the max bonus level of the ability.
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*
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* @param skillLevel Skill level to check
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* @param maxLevel Max level of the ability
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* @return whichever value is lower
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*/
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public static int skillCheck(int skillLevel, int maxLevel) {
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if (skillLevel > maxLevel) {
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return maxLevel;
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}
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else {
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return skillLevel;
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}
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}
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public static int getPowerLevelCap() {
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if (Config.getInstance().getPowerLevelCap() > 0) {
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return Config.getInstance().getPowerLevelCap();
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}
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else {
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return Integer.MAX_VALUE;
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}
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}
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}
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