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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-22 21:26:46 +01:00
Added permissions node for Greater Impact, cleanup of Axes command
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parent
5a9249dee1
commit
4750aba763
@ -9,6 +9,8 @@ Key:
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Version 1.3.07
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+ Added a permission node for Archery bonus damage
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+ Added a permission node for Greater Impact ability
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= Fixed bug where the permission node for Impact didn't work
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! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
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- Removed some unused permission nodes
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@ -36,7 +38,7 @@ Version 1.3.06
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! Changed Bleeding to now stack to a finite number on Monsters and will wear off eventually
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! Changed how we handled the config file to prevent any bugs when returning values
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! Changed locale files to use a new naming scheme. This breaks ALL old locale files. If you want to assist with re-translating anything, go to getlocalization.com/mcMMO
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! Changed mcremove to check for users in the MySQL DB before sending queries to remove them
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! Changed /mcremove to check for users in the MySQL DB before sending queries to remove them
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! Changed how the tree feller threshold worked for the better
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! Changed /mcremove to no longer kick players when they are removed from database
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! Changed /mcremove to work on offline users for FlatFile
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@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import java.text.DecimalFormat;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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@ -9,6 +11,7 @@ import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class AxesCommand implements CommandExecutor {
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@ -19,6 +22,12 @@ public class AxesCommand implements CommandExecutor {
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private String greaterImpactDamage;
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private String skullSplitterLength;
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private boolean canSkullSplitter;
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private boolean canCritical;
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private boolean canBonusDamage;
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private boolean canImpact;
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private boolean canGreaterImpact;
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@Override
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public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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if (CommandHelper.noConsoleUsage(sender)) {
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@ -34,51 +43,90 @@ public class AxesCommand implements CommandExecutor {
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skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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dataCalculations(skillValue);
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permissionsCheck(player);
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
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player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
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player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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}
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if (canSkullSplitter) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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}
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if (canCritical) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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}
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if (canBonusDamage) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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}
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if (canImpact) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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}
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if (canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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}
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if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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}
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if (canBonusDamage) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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}
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if (canImpact) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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}
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if (canGreaterImpact) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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}
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if (canCritical) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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}
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if (canSkullSplitter) {
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player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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}
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return true;
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}
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private void dataCalculations(float skillValue) {
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DecimalFormat percent = new DecimalFormat("##0.00%");
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impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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greaterImpactDamage = "2";
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if (skillValue >= 1000) {
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critChance = "37.5";
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if (skillValue >= 750) {
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critChance = "37.50";
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bonusDamage = "4";
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greaterImpactDamage = "2";
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}
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else if (skillValue >= 750) {
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critChance = "37.5";
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bonusDamage = "4";
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greaterImpactDamage = "2";
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}
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else if (skillValue >= 200) {
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critChance = String.valueOf(skillValue / 20);
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critChance = percent.format(skillValue / 2000);
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bonusDamage = "4";
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greaterImpactDamage = "2";
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}
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else {
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critChance = String.valueOf(skillValue / 20);
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critChance = percent.format(skillValue / 2000);
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bonusDamage = String.valueOf((int) skillValue / 50);
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greaterImpactDamage = "2";
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}
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}
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private void permissionsCheck(Player player) {
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Permissions permInstance = Permissions.getInstance();
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canSkullSplitter = permInstance.skullSplitter(player);
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canCritical = permInstance.criticalHit(player);
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canBonusDamage = permInstance.axeBonus(player);
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canImpact = permInstance.impact(player);
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canGreaterImpact = permInstance.greaterImpact(player);
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}
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}
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@ -16,6 +16,7 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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public class Axes {
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@ -110,7 +111,7 @@ public class Axes {
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durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
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if (!hasArmor(targetPlayer)) {
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applyImpact(attacker, target, event);
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applyGreaterImpact(attacker, target, event);
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}
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else {
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for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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@ -120,21 +121,25 @@ public class Axes {
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}
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}
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else {
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applyImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
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applyGreaterImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
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}
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}
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/**
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* Apply impact ability.
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* Apply Greater Impact ability.
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*
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* @param attacker The attacking player
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* @param target The defending entity
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* @param event The event to modify
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*/
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private static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
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private static void applyGreaterImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
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final int GREATER_IMPACT_CHANCE = 25;
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final double GREATER_IMPACT_MULTIPLIER = 1.5;
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if (!Permissions.getInstance().greaterImpact(attacker)) {
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return;
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}
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if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
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event.setDamage(event.getDamage() + 2);
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target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
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@ -288,6 +288,10 @@ public class Permissions {
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return player.hasPermission("mcmmo.ability.axes.impact");
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}
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public boolean greaterImpact(Player player) {
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return player.hasPermission("mcmmo.ability.axes.greaterimpact");
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}
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/*
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* MCMMO.ABILITY.ACROBATICS.*
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*/
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mcmmo.ability.axes.bonusdamage: true
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mcmmo.ability.axes.criticalhit: true
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mcmmo.ability.axes.impact: true
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mcmmo.ability.axes.greaterimpact: true
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mcmmo.ability.axes.skullsplitter:
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description: Allows access to the Skull Splitter ability
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mcmmo.ability.axes.bonusdamage:
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description: Allows bonus damage from Axes
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mcmmo.ability.axes.criticalhit:
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description: Allows access to the Critical Hit ability
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mcmmo.ability.axes.skullsplitter:
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mcmmo.ability.axes.impact:
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description: Allows access to the Impact ability
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mcmmo.ability.axes.greaterimpact:
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description: Allows access to the Greater Impact ability
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mcmmo.ability.acrobatics.*:
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description: Allows access to all Acrobatics abilities
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children:
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