Added permissions node for Greater Impact, cleanup of Axes command

This commit is contained in:
GJ 2012-04-30 07:46:08 -04:00
parent 5a9249dee1
commit 4750aba763
5 changed files with 92 additions and 30 deletions

View File

@ -9,6 +9,8 @@ Key:
Version 1.3.07
+ Added a permission node for Archery bonus damage
+ Added a permission node for Greater Impact ability
= Fixed bug where the permission node for Impact didn't work
! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
- Removed some unused permission nodes
@ -36,7 +38,7 @@ Version 1.3.06
! Changed Bleeding to now stack to a finite number on Monsters and will wear off eventually
! Changed how we handled the config file to prevent any bugs when returning values
! Changed locale files to use a new naming scheme. This breaks ALL old locale files. If you want to assist with re-translating anything, go to getlocalization.com/mcMMO
! Changed mcremove to check for users in the MySQL DB before sending queries to remove them
! Changed /mcremove to check for users in the MySQL DB before sending queries to remove them
! Changed how the tree feller threshold worked for the better
! Changed /mcremove to no longer kick players when they are removed from database
! Changed /mcremove to work on offline users for FlatFile

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@ -1,5 +1,7 @@
package com.gmail.nossr50.commands.skills;
import java.text.DecimalFormat;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
@ -9,6 +11,7 @@ import com.gmail.nossr50.commands.CommandHelper;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class AxesCommand implements CommandExecutor {
@ -19,6 +22,12 @@ public class AxesCommand implements CommandExecutor {
private String greaterImpactDamage;
private String skullSplitterLength;
private boolean canSkullSplitter;
private boolean canCritical;
private boolean canBonusDamage;
private boolean canImpact;
private boolean canGreaterImpact;
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (CommandHelper.noConsoleUsage(sender)) {
@ -34,51 +43,90 @@ public class AxesCommand implements CommandExecutor {
skillValue = (float) PP.getSkillLevel(SkillType.AXES);
dataCalculations(skillValue);
permissionsCheck(player);
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
}
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
}
if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
}
if (canBonusDamage) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
}
if (canImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
}
if (canGreaterImpact) {
player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
}
if (canCritical) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
}
if (canSkullSplitter) {
player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
}
return true;
}
private void dataCalculations(float skillValue) {
DecimalFormat percent = new DecimalFormat("##0.00%");
impactDamage = String.valueOf(5 + ((int) skillValue / 30));
skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
greaterImpactDamage = "2";
if (skillValue >= 1000) {
critChance = "37.5";
if (skillValue >= 750) {
critChance = "37.50";
bonusDamage = "4";
greaterImpactDamage = "2";
}
else if (skillValue >= 750) {
critChance = "37.5";
bonusDamage = "4";
greaterImpactDamage = "2";
}
else if (skillValue >= 200) {
critChance = String.valueOf(skillValue / 20);
critChance = percent.format(skillValue / 2000);
bonusDamage = "4";
greaterImpactDamage = "2";
}
else {
critChance = String.valueOf(skillValue / 20);
critChance = percent.format(skillValue / 2000);
bonusDamage = String.valueOf((int) skillValue / 50);
greaterImpactDamage = "2";
}
}
private void permissionsCheck(Player player) {
Permissions permInstance = Permissions.getInstance();
canSkullSplitter = permInstance.skullSplitter(player);
canCritical = permInstance.criticalHit(player);
canBonusDamage = permInstance.axeBonus(player);
canImpact = permInstance.impact(player);
canGreaterImpact = permInstance.greaterImpact(player);
}
}

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@ -16,6 +16,7 @@ import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.party.Party;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.Users;
public class Axes {
@ -110,7 +111,7 @@ public class Axes {
durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
if (!hasArmor(targetPlayer)) {
applyImpact(attacker, target, event);
applyGreaterImpact(attacker, target, event);
}
else {
for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
@ -120,21 +121,25 @@ public class Axes {
}
}
else {
applyImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
applyGreaterImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
}
}
/**
* Apply impact ability.
* Apply Greater Impact ability.
*
* @param attacker The attacking player
* @param target The defending entity
* @param event The event to modify
*/
private static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
private static void applyGreaterImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
final int GREATER_IMPACT_CHANCE = 25;
final double GREATER_IMPACT_MULTIPLIER = 1.5;
if (!Permissions.getInstance().greaterImpact(attacker)) {
return;
}
if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
event.setDamage(event.getDamage() + 2);
target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));

View File

@ -288,6 +288,10 @@ public class Permissions {
return player.hasPermission("mcmmo.ability.axes.impact");
}
public boolean greaterImpact(Player player) {
return player.hasPermission("mcmmo.ability.axes.greaterimpact");
}
/*
* MCMMO.ABILITY.ACROBATICS.*
*/

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@ -342,14 +342,17 @@ permissions:
mcmmo.ability.axes.bonusdamage: true
mcmmo.ability.axes.criticalhit: true
mcmmo.ability.axes.impact: true
mcmmo.ability.axes.greaterimpact: true
mcmmo.ability.axes.skullsplitter:
description: Allows access to the Skull Splitter ability
mcmmo.ability.axes.bonusdamage:
description: Allows bonus damage from Axes
mcmmo.ability.axes.criticalhit:
description: Allows access to the Critical Hit ability
mcmmo.ability.axes.skullsplitter:
mcmmo.ability.axes.impact:
description: Allows access to the Impact ability
mcmmo.ability.axes.greaterimpact:
description: Allows access to the Greater Impact ability
mcmmo.ability.acrobatics.*:
description: Allows access to all Acrobatics abilities
children: