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	Added permissions node for Greater Impact, cleanup of Axes command
This commit is contained in:
		@@ -9,6 +9,8 @@ Key:
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Version 1.3.07
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					Version 1.3.07
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 + Added a permission node for Archery bonus damage
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					 + Added a permission node for Archery bonus damage
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					 + Added a permission node for Greater Impact ability
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					 = Fixed bug where the permission node for Impact didn't work
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 ! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
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					 ! Changed MySQL to save player information 50ms apart from each other to reduce the load on the MySQL server
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 - Removed some unused permission nodes
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					 - Removed some unused permission nodes
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@@ -36,7 +38,7 @@ Version 1.3.06
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 ! Changed Bleeding to now stack to a finite number on Monsters and will wear off eventually
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					 ! Changed Bleeding to now stack to a finite number on Monsters and will wear off eventually
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 ! Changed how we handled the config file to prevent any bugs when returning values
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					 ! Changed how we handled the config file to prevent any bugs when returning values
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 ! Changed locale files to use a new naming scheme. This breaks ALL old locale files. If you want to assist with re-translating anything, go to getlocalization.com/mcMMO
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					 ! Changed locale files to use a new naming scheme. This breaks ALL old locale files. If you want to assist with re-translating anything, go to getlocalization.com/mcMMO
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 ! Changed mcremove to check for users in the MySQL DB before sending queries to remove them
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					 ! Changed /mcremove to check for users in the MySQL DB before sending queries to remove them
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 ! Changed how the tree feller threshold worked for the better
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					 ! Changed how the tree feller threshold worked for the better
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 ! Changed /mcremove to no longer kick players when they are removed from database
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					 ! Changed /mcremove to no longer kick players when they are removed from database
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 ! Changed /mcremove to work on offline users for FlatFile
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					 ! Changed /mcremove to work on offline users for FlatFile
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@@ -1,5 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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					package com.gmail.nossr50.commands.skills;
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					import java.text.DecimalFormat;
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import org.bukkit.command.Command;
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					import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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					import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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					import org.bukkit.command.CommandSender;
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@@ -9,6 +11,7 @@ import com.gmail.nossr50.commands.CommandHelper;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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					import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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					import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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					import com.gmail.nossr50.locale.LocaleLoader;
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					import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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					import com.gmail.nossr50.util.Users;
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public class AxesCommand implements CommandExecutor {
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					public class AxesCommand implements CommandExecutor {
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@@ -19,6 +22,12 @@ public class AxesCommand implements CommandExecutor {
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    private String greaterImpactDamage;
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					    private String greaterImpactDamage;
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    private String skullSplitterLength;
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					    private String skullSplitterLength;
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					    private boolean canSkullSplitter;
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					    private boolean canCritical;
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					    private boolean canBonusDamage;
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					    private boolean canImpact;
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					    private boolean canGreaterImpact;
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    @Override
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					    @Override
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    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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					    public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
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        if (CommandHelper.noConsoleUsage(sender)) {
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					        if (CommandHelper.noConsoleUsage(sender)) {
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@@ -34,51 +43,90 @@ public class AxesCommand implements CommandExecutor {
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        skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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					        skillValue = (float) PP.getSkillLevel(SkillType.AXES);
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        dataCalculations(skillValue);
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					        dataCalculations(skillValue);
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					        permissionsCheck(player);
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        player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
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					        player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") }));
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        player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
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					        player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") }));
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        player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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					        player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) }));
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					        if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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					            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") }));
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        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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					        }
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        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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        player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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					        if (canSkullSplitter) {
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					            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") }));
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					        }
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					        if (canCritical) {
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					            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") }));
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					        }
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					        if (canBonusDamage) {
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					            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") }));
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					        }
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					        if (canImpact) {
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					            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") }));
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					        }
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					        if (canGreaterImpact) {
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					            player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") }));
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					        }
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					        if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) {
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            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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					            player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") }));
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        player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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					        }
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					        if (canBonusDamage) {
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            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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					            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) }));
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					        }
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					        if (canImpact) {
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            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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					            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) }));
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					        }
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					        if (canGreaterImpact) {
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            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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					            player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) }));
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					        }
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					        if (canCritical) {
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					            player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }));
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					        }
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					        if (canSkullSplitter) {
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            player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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					            player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength }));
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					        }
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        return true;
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					        return true;
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    }
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					    }
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    private void dataCalculations(float skillValue) {
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					    private void dataCalculations(float skillValue) {
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					        DecimalFormat percent = new DecimalFormat("##0.00%");
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        impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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					        impactDamage = String.valueOf(5 + ((int) skillValue / 30));
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        skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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					        skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50));
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					        greaterImpactDamage = "2";
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        if (skillValue >= 1000) {
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					        if (skillValue >= 750) {
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            critChance = "37.5";
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					            critChance = "37.50";
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            bonusDamage = "4";
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					            bonusDamage = "4";
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            greaterImpactDamage = "2";
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        }
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        else if (skillValue >= 750) {
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            critChance = "37.5";
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            bonusDamage = "4";
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            greaterImpactDamage = "2";
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        }
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					        }
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        else if (skillValue >= 200) {
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					        else if (skillValue >= 200) {
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            critChance = String.valueOf(skillValue / 20);
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					            critChance = percent.format(skillValue / 2000);
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            bonusDamage = "4";
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					            bonusDamage = "4";
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            greaterImpactDamage = "2";
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        }
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					        }
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        else {
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					        else {
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            critChance = String.valueOf(skillValue / 20);
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					            critChance = percent.format(skillValue / 2000);
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            bonusDamage = String.valueOf((int) skillValue / 50);
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					            bonusDamage = String.valueOf((int) skillValue / 50);
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            greaterImpactDamage = "2";
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        }
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					        }
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    }
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					    }
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					    private void permissionsCheck(Player player) {
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					        Permissions permInstance = Permissions.getInstance();
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					        canSkullSplitter = permInstance.skullSplitter(player);
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					        canCritical = permInstance.criticalHit(player);
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					        canBonusDamage = permInstance.axeBonus(player);
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					        canImpact = permInstance.impact(player);
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					        canGreaterImpact = permInstance.greaterImpact(player);
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					    }
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}
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					}
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@@ -16,6 +16,7 @@ import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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					import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.party.Party;
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					import com.gmail.nossr50.party.Party;
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import com.gmail.nossr50.util.Misc;
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					import com.gmail.nossr50.util.Misc;
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					import com.gmail.nossr50.util.Permissions;
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import com.gmail.nossr50.util.Users;
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					import com.gmail.nossr50.util.Users;
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public class Axes {
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					public class Axes {
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@@ -110,7 +111,7 @@ public class Axes {
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            durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
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					            durabilityDamage += Users.getProfile(attacker).getSkillLevel(SkillType.AXES)/30;
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            if (!hasArmor(targetPlayer)) {
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					            if (!hasArmor(targetPlayer)) {
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                applyImpact(attacker, target, event);
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					                applyGreaterImpact(attacker, target, event);
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            }
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					            }
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            else {
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					            else {
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                for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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					                for (ItemStack armor : targetPlayer.getInventory().getArmorContents()) {
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@@ -120,21 +121,25 @@ public class Axes {
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            }
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					            }
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        }
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					        }
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        else {
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					        else {
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            applyImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
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					            applyGreaterImpact(attacker, target, event); //Since mobs are technically unarmored, this will always trigger
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        }
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					        }
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    }
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					    }
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    /**
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					    /**
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     * Apply impact ability.
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					     * Apply Greater Impact ability.
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     *
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					     *
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     * @param attacker The attacking player
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					     * @param attacker The attacking player
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     * @param target The defending entity
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					     * @param target The defending entity
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     * @param event The event to modify
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					     * @param event The event to modify
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     */
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					     */
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    private static void applyImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
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					    private static void applyGreaterImpact(Player attacker, LivingEntity target, EntityDamageByEntityEvent event) {
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        final int GREATER_IMPACT_CHANCE = 25;
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					        final int GREATER_IMPACT_CHANCE = 25;
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        final double GREATER_IMPACT_MULTIPLIER = 1.5;
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					        final double GREATER_IMPACT_MULTIPLIER = 1.5;
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					        if (!Permissions.getInstance().greaterImpact(attacker)) {
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					            return;
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					        }
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        if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
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					        if (random.nextInt(100) <= GREATER_IMPACT_CHANCE) {
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            event.setDamage(event.getDamage() + 2);
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					            event.setDamage(event.getDamage() + 2);
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            target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
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					            target.setVelocity(attacker.getLocation().getDirection().normalize().multiply(GREATER_IMPACT_MULTIPLIER));
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@@ -288,6 +288,10 @@ public class Permissions {
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        return player.hasPermission("mcmmo.ability.axes.impact");
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					        return player.hasPermission("mcmmo.ability.axes.impact");
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    }
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					    }
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					    public boolean greaterImpact(Player player) {
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					        return player.hasPermission("mcmmo.ability.axes.greaterimpact");
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					    }
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    /*
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					    /*
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     * MCMMO.ABILITY.ACROBATICS.*
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					     * MCMMO.ABILITY.ACROBATICS.*
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     */
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					     */
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@@ -342,14 +342,17 @@ permissions:
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            mcmmo.ability.axes.bonusdamage: true
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					            mcmmo.ability.axes.bonusdamage: true
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            mcmmo.ability.axes.criticalhit: true
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					            mcmmo.ability.axes.criticalhit: true
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            mcmmo.ability.axes.impact: true
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					            mcmmo.ability.axes.impact: true
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					            mcmmo.ability.axes.greaterimpact: true
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    mcmmo.ability.axes.skullsplitter:
 | 
					    mcmmo.ability.axes.skullsplitter:
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        description: Allows access to the Skull Splitter ability
 | 
					        description: Allows access to the Skull Splitter ability
 | 
				
			||||||
    mcmmo.ability.axes.bonusdamage:
 | 
					    mcmmo.ability.axes.bonusdamage:
 | 
				
			||||||
        description: Allows bonus damage from Axes
 | 
					        description: Allows bonus damage from Axes
 | 
				
			||||||
    mcmmo.ability.axes.criticalhit:
 | 
					    mcmmo.ability.axes.criticalhit:
 | 
				
			||||||
        description: Allows access to the Critical Hit ability
 | 
					        description: Allows access to the Critical Hit ability
 | 
				
			||||||
    mcmmo.ability.axes.skullsplitter:
 | 
					    mcmmo.ability.axes.impact:
 | 
				
			||||||
        description: Allows access to the Impact ability
 | 
					        description: Allows access to the Impact ability
 | 
				
			||||||
 | 
					    mcmmo.ability.axes.greaterimpact:
 | 
				
			||||||
 | 
					        description: Allows access to the Greater Impact ability
 | 
				
			||||||
    mcmmo.ability.acrobatics.*:
 | 
					    mcmmo.ability.acrobatics.*:
 | 
				
			||||||
        description: Allows access to all Acrobatics abilities
 | 
					        description: Allows access to all Acrobatics abilities
 | 
				
			||||||
        children:
 | 
					        children:
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user