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SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations. Begin work on utility class to handle all event calls.
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@ -757,6 +757,7 @@ Skills.Header=[[RED]]-----[][[GREEN]]{0}[[RED]][]-----
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Skills.NeedMore=[[DARK_RED]]You need more [[GRAY]]{0}
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Skills.Parents = PARENTS
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Skills.Stats=[[YELLOW]]{0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
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Skills.ChildStats=[[YELLOW]]{0}[[GREEN]]{1}
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Skills.TooTired=[[RED]]You are too tired to use that ability again. [[YELLOW]]({0}s)
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Skills.Cancelled=[[RED]]{0} cancelled!
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Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
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