SkillUtils cleanup, EventUtils creation

Move some functions in SkillUtils to more relevant locations.

Begin work on utility class to handle all event calls.
This commit is contained in:
GJ
2013-10-15 13:03:33 -04:00
parent 309dfd50cd
commit 468fbdab56
32 changed files with 409 additions and 504 deletions

View File

@ -51,7 +51,7 @@ public final class CombatUtils {
SwordsManager swordsManager = mcMMOPlayer.getSwordsManager();
if (swordsManager.canActivateAbility()) {
SkillUtils.abilityCheck(mcMMOPlayer, SkillType.SWORDS);
mcMMOPlayer.checkAbilityActivation(SkillType.SWORDS);
}
if (swordsManager.canUseBleed()) {
@ -73,7 +73,7 @@ public final class CombatUtils {
AxesManager axesManager = mcMMOPlayer.getAxesManager();
if (axesManager.canActivateAbility()) {
SkillUtils.abilityCheck(mcMMOPlayer, SkillType.AXES);
mcMMOPlayer.checkAbilityActivation(SkillType.AXES);
}
if (axesManager.canUseAxeMastery()) {
@ -107,7 +107,7 @@ public final class CombatUtils {
UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager();
if (unarmedManager.canActivateAbility()) {
SkillUtils.abilityCheck(mcMMOPlayer, SkillType.UNARMED);
mcMMOPlayer.checkAbilityActivation(SkillType.UNARMED);
}
if (unarmedManager.canUseIronArm()) {