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SkillUtils cleanup, EventUtils creation
Move some functions in SkillUtils to more relevant locations. Begin work on utility class to handle all event calls.
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@ -22,6 +22,7 @@ import com.gmail.nossr50.runnables.skills.AbilityCooldownTask;
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import com.gmail.nossr50.skills.SkillManager;
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import com.gmail.nossr50.skills.mining.BlastMining.Tier;
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import com.gmail.nossr50.util.BlockUtils;
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import com.gmail.nossr50.util.EventUtils;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.ModUtils;
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import com.gmail.nossr50.util.Permissions;
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@ -95,7 +96,7 @@ public class MiningManager extends SkillManager {
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Player player = getPlayer();
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Block targetBlock = player.getTargetBlock(BlockUtils.getTransparentBlocks(), BlastMining.MAXIMUM_REMOTE_DETONATION_DISTANCE);
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if (targetBlock.getType() != Material.TNT || !SkillUtils.blockBreakSimulate(targetBlock, player, true) || !blastMiningCooldownOver()) {
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if (targetBlock.getType() != Material.TNT || !EventUtils.simulateBlockBreak(targetBlock, player, true) || !blastMiningCooldownOver()) {
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return;
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}
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