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Added the shake percentage
There are associated stats now. Also added a '%' to Arcane chances in locale file
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@ -102,7 +102,7 @@ Excavation.Skillup=[[YELLOW]]Excavation skill increased by {0}. Total ({1})
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Fishing.Ability.Info=[[RED]]Magic Hunter: [[GRAY]] **Improves With Treasure Hunter Rank**
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Fishing.Ability.Locked.0=LOCKED UNTIL 150+ SKILL (SHAKE)
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Fishing.Ability.Rank=[[RED]]Treasure Hunter Rank: [[YELLOW]]{0}/5
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Fishing.Ability.Shake=[[RED]]Shake: [[YELLOW]]Tear items off mobs, mutilating them in the process ;_;
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Fishing.Ability.Shake=[[RED]]Shake Chance: [[YELLOW]]{0}%
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Fishing.Effect.0=Treasure Hunter (Passive)
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Fishing.Effect.1=Fish up misc. objects
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Fishing.Effect.2=Magic Hunter
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@ -221,8 +221,8 @@ Repair.Skills.Super.Chance=[[RED]]Super Repair Chance: [[YELLOW]]{0}
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Repair.Skillup=[[YELLOW]]Repair skill increased by {0}. Total ({1})
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##Arcane Forging
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}
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Repair.Arcane.Chance.Downgrade=[[GRAY]]AF Downgrade Chance: [[YELLOW]]{0}%
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Repair.Arcane.Chance.Success=[[GRAY]]AF Success Rate: [[YELLOW]]{0}%
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Repair.Arcane.Downgrade=[[RED]]Arcane power has decreased for this item.
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Repair.Arcane.Fail=[[RED]]Arcane power has permanently left the item.
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Repair.Arcane.Lost=[[RED]]You were not skilled enough to keep any enchantments.
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