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Added the shake percentage
There are associated stats now. Also added a '%' to Arcane chances in locale file
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@ -1,6 +1,7 @@
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package com.gmail.nossr50.commands.skills;
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import com.gmail.nossr50.commands.SkillCommand;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.skills.gathering.Fishing;
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@ -8,6 +9,7 @@ import com.gmail.nossr50.skills.gathering.Fishing;
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public class FishingCommand extends SkillCommand {
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private int lootTier;
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private String magicChance;
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private String shakeChance;
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private boolean canTreasureHunt;
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private boolean canMagicHunt;
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@ -21,6 +23,7 @@ public class FishingCommand extends SkillCommand {
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protected void dataCalculations() {
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lootTier = Fishing.getFishingLootTier(profile);
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magicChance = percent.format((float) lootTier / 15);
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shakeChance = String.valueOf(Fishing.getShakeChance(lootTier));
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}
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@Override
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@ -66,12 +69,11 @@ public class FishingCommand extends SkillCommand {
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}
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if (canShake) {
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//TODO: Do we really need to display this twice? Not like there are any associated stats.
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if (skillValue < 150) {
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player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") }));
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}
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else {
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake"));
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player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake", new Object[] { shakeChance }));
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}
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}
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}
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