A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02 2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

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@ -7,6 +7,7 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -76,13 +77,13 @@ public class RepairCommand extends SkillCommand {
canSuperRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SUPER_REPAIR);
canMasterRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.REPAIR_MASTERY);
canArcaneForge = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARCANE_FORGING);
canRepairDiamond = Permissions.repairDiamond(player);
canRepairGold = Permissions.repairGold(player);
canRepairIron = Permissions.repairIron(player);
canRepairStone = Permissions.repairStone(player);
canRepairString = Permissions.repairString(player);
canRepairLeather = Permissions.repairLeather(player);
canRepairWood = Permissions.repairWood(player);
canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
arcaneBypass = Permissions.arcaneBypass(player);
}

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@ -51,26 +51,26 @@ public class SalvageCommand extends SkillCommand {
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
if (skillValue < Salvage.advancedSalvageUnlockLevel) {
messages.add(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Salvage.Ability.Locked.0", Salvage.advancedSalvageUnlockLevel)));
}
else {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1")));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", percent.format(salvageManager.getMaxSalvagePercentage()))));
}
}
if (canArcaneSalvage) {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
messages.add(LocaleLoader.getString("Salvage.Arcane.Rank", salvageManager.getArcaneSalvageRank(), Salvage.Tier.EIGHT.toNumerical()));
messages.add(LocaleLoader.getString("Salvage.Arcane.Rank", salvageManager.getArcaneSalvageRank(), Salvage.Tier.values().length));
if (Salvage.arcaneSalvageEnchantLoss) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractFull"), salvageManager.getExtractFullEnchantChance()));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractFull"), percent.format(salvageManager.getExtractFullEnchantChance() / 100)));
}
if (Salvage.arcaneSalvageDowngrades) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractPartial"), salvageManager.getExtractPartialEnchantChance()));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractPartial"), percent.format(salvageManager.getExtractPartialEnchantChance() / 100)));
}
}

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@ -767,8 +767,6 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
/* REPAIR */
public double getRepairMasteryMaxBonus() { return config.getDouble("Skills.Repair.RepairMastery.MaxBonusPercentage", 200.0D); }
public int getRepairMasteryMaxLevel() { return config.getInt("Skills.Repair.RepairMastery.MaxBonusLevel", 1000); }
public double getSuperRepairChanceMax() { return config.getDouble("Skills.Repair.SuperRepair.ChanceMax", 100.0D); }
public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair.MaxBonusLevel", 1000); }
/* Arcane Forging */
public int getArcaneForgingRankLevel(ArcaneForging.Tier tier) { return config.getInt("Skills.Repair.ArcaneForging.Rank_Levels.Rank_" + tier.toNumerical()); }
@ -789,8 +787,8 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public boolean getArcaneSalvageEnchantLossEnabled() { return config.getBoolean("Skills.Salvage.ArcaneSalvage.EnchantLossEnabled", true); }
public int getArcaneSalvageRankLevel(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.Rank_Levels.Rank_" + tier.toNumerical()); }
public int getArcaneSalvageExtractFullEnchantsChance(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + tier.toNumerical()); }
public int getArcaneSalvageExtractPartialEnchantsChance(Salvage.Tier tier) { return config.getInt("Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + tier.toNumerical()); }
public double getArcaneSalvageExtractFullEnchantsChance(Salvage.Tier tier) { return config.getDouble("Skills.Salvage.ArcaneSalvage.ExtractFullEnchant.Rank_" + tier.toNumerical()); }
public double getArcaneSalvageExtractPartialEnchantsChance(Salvage.Tier tier) { return config.getDouble("Skills.Salvage.ArcaneSalvage.ExtractPartialEnchant.Rank_" + tier.toNumerical()); }
/* SMELTING */
public int getBurnModifierMaxLevel() { return config.getInt("Skills.Smelting.FuelEfficiency.MaxBonusLevel", 1000); }

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@ -468,9 +468,10 @@ public class Config extends AutoUpdateConfigLoader {
/* Salvage */
public boolean getSalvageAnvilMessagesEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Messages", true); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); }
public boolean getSalvageTools() { return config.getBoolean("Skills.Salvage.Salvage_tools", true); }
public boolean getSalvageArmor() { return config.getBoolean("Skills.Salvage.Salvage_armor", true); }
public boolean getSalvageAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Placed_Sounds", true); }
public boolean getSalvageAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Use_Sounds", true); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); }
public boolean getSalvageConfirmRequired() { return config.getBoolean("Skills.Salvage.Confirm_Required", true); }
/* Unarmed */
public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }

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@ -11,8 +11,8 @@ import org.bukkit.material.MaterialData;
import com.gmail.nossr50.config.AutoUpdateConfigLoader;
import com.gmail.nossr50.datatypes.experience.FormulaType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.util.StringUtils;
public class ExperienceConfig extends AutoUpdateConfigLoader {
@ -308,7 +308,7 @@ public class ExperienceConfig extends AutoUpdateConfigLoader {
/* Repair */
public double getRepairXPBase() { return config.getDouble("Experience.Repair.Base", 1000.0); }
public double getRepairXP(RepairMaterialType repairMaterialType) { return config.getDouble("Experience.Repair." + StringUtils.getCapitalized(repairMaterialType.toString())); }
public double getRepairXP(MaterialType repairMaterialType) { return config.getDouble("Experience.Repair." + StringUtils.getCapitalized(repairMaterialType.toString())); }
/* Taming */
public int getTamingXPHorse() { return config.getInt("Experience.Taming.Animal_Taming.Horse", 1000); }

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@ -9,8 +9,8 @@ import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -91,7 +91,7 @@ public class CustomArmorConfig extends ConfigLoader {
durability = (short) config.getInt(armorType + "." + armorName + ".Durability", 70);
}
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, RepairItemType.ARMOR, RepairMaterialType.OTHER, 1.0));
repairables.add(RepairableFactory.getRepairable(armorMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.ARMOR, MaterialType.OTHER, 1.0));
}
materialList.add(armorMaterial);

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@ -10,9 +10,9 @@ import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.mods.CustomTool;
import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.skills.SkillUtils;
@ -99,7 +99,7 @@ public class CustomToolConfig extends ConfigLoader {
durability = (short) config.getInt(toolType + "." + toolName + ".Durability", 60);
}
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, 0, repairQuantity, durability, RepairItemType.TOOL, RepairMaterialType.OTHER, 1.0));
repairables.add(RepairableFactory.getRepairable(toolMaterial, repairMaterial, repairData, 0, repairQuantity, durability, ItemType.TOOL, MaterialType.OTHER, 1.0));
}
double multiplier = config.getDouble(toolType + "." + toolName + ".XP_Modifier", 1.0);

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@ -9,9 +9,8 @@ import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.repair.repairables.RepairItemType;
import com.gmail.nossr50.skills.repair.repairables.RepairMaterialType;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableFactory;
import com.gmail.nossr50.util.ItemUtils;
@ -49,37 +48,37 @@ public class RepairConfig extends ConfigLoader {
}
// Repair Material Type
RepairMaterialType repairMaterialType = RepairMaterialType.OTHER;
MaterialType repairMaterialType = MaterialType.OTHER;
String repairMaterialTypeString = config.getString("Repairables." + key + ".MaterialType", "OTHER");
if (!config.contains("Repairables." + key + ".MaterialType") && itemMaterial != null) {
ItemStack repairItem = new ItemStack(itemMaterial);
if (ItemUtils.isWoodTool(repairItem)) {
repairMaterialType = RepairMaterialType.WOOD;
repairMaterialType = MaterialType.WOOD;
}
else if (ItemUtils.isStoneTool(repairItem)) {
repairMaterialType = RepairMaterialType.STONE;
repairMaterialType = MaterialType.STONE;
}
else if (ItemUtils.isStringTool(repairItem)) {
repairMaterialType = RepairMaterialType.STRING;
repairMaterialType = MaterialType.STRING;
}
else if (ItemUtils.isLeatherArmor(repairItem)) {
repairMaterialType = RepairMaterialType.LEATHER;
repairMaterialType = MaterialType.LEATHER;
}
else if (ItemUtils.isIronArmor(repairItem) || ItemUtils.isIronTool(repairItem)) {
repairMaterialType = RepairMaterialType.IRON;
repairMaterialType = MaterialType.IRON;
}
else if (ItemUtils.isGoldArmor(repairItem) || ItemUtils.isGoldTool(repairItem)) {
repairMaterialType = RepairMaterialType.GOLD;
repairMaterialType = MaterialType.GOLD;
}
else if (ItemUtils.isDiamondArmor(repairItem) || ItemUtils.isDiamondTool(repairItem)) {
repairMaterialType = RepairMaterialType.DIAMOND;
repairMaterialType = MaterialType.DIAMOND;
}
}
else {
try {
repairMaterialType = RepairMaterialType.valueOf(repairMaterialTypeString);
repairMaterialType = MaterialType.valueOf(repairMaterialTypeString);
}
catch (IllegalArgumentException ex) {
reason.add(key + " has an invalid MaterialType of " + repairMaterialTypeString);
@ -88,7 +87,7 @@ public class RepairConfig extends ConfigLoader {
// Repair Material
String repairMaterialName = config.getString("Repairables." + key + ".RepairMaterial");
Material repairMaterial = (repairMaterialName == null ? repairMaterialType.getDefaultRepairMaterial() : Material.matchMaterial(repairMaterialName));
Material repairMaterial = (repairMaterialName == null ? repairMaterialType.getDefaultMaterial() : Material.matchMaterial(repairMaterialName));
if (repairMaterial == null) {
reason.add(key + " has an invalid repair material: " + repairMaterialName);
@ -106,22 +105,22 @@ public class RepairConfig extends ConfigLoader {
}
// Item Type
RepairItemType repairItemType = RepairItemType.OTHER;
ItemType repairItemType = ItemType.OTHER;
String repairItemTypeString = config.getString("Repairables." + key + ".ItemType", "OTHER");
if (!config.contains("Repairables." + key + ".ItemType") && itemMaterial != null) {
ItemStack repairItem = new ItemStack(itemMaterial);
if (ItemUtils.isMinecraftTool(repairItem)) {
repairItemType = RepairItemType.TOOL;
repairItemType = ItemType.TOOL;
}
else if (ItemUtils.isArmor(repairItem)) {
repairItemType = RepairItemType.ARMOR;
repairItemType = ItemType.ARMOR;
}
}
else {
try {
repairItemType = RepairItemType.valueOf(repairItemTypeString);
repairItemType = ItemType.valueOf(repairItemTypeString);
}
catch (IllegalArgumentException ex) {
reason.add(key + " has an invalid ItemType of " + repairItemTypeString);

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@ -0,0 +1,159 @@
package com.gmail.nossr50.config.skills.salvage;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.ConfigLoader;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableFactory;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class SalvageConfig extends ConfigLoader {
private List<Salvageable> salvageables;
public SalvageConfig(String fileName) {
super(fileName);
loadKeys();
}
@Override
protected void loadKeys() {
salvageables = new ArrayList<Salvageable>();
ConfigurationSection section = config.getConfigurationSection("Salvageables");
Set<String> keys = section.getKeys(false);
for (String key : keys) {
// Validate all the things!
List<String> reason = new ArrayList<String>();
// Item Material
Material itemMaterial = Material.matchMaterial(key);
if (itemMaterial == null) {
reason.add("Invalid material: " + key);
}
// Repair Material Type
MaterialType salvageMaterialType = MaterialType.OTHER;
String repairMaterialTypeString = config.getString("Salvageables." + key + ".MaterialType", "OTHER");
if (!config.contains("Salvageables." + key + ".MaterialType") && itemMaterial != null) {
ItemStack repairItem = new ItemStack(itemMaterial);
if (ItemUtils.isWoodTool(repairItem)) {
salvageMaterialType = MaterialType.WOOD;
}
else if (ItemUtils.isStoneTool(repairItem)) {
salvageMaterialType = MaterialType.STONE;
}
else if (ItemUtils.isStringTool(repairItem)) {
salvageMaterialType = MaterialType.STRING;
}
else if (ItemUtils.isLeatherArmor(repairItem)) {
salvageMaterialType = MaterialType.LEATHER;
}
else if (ItemUtils.isIronArmor(repairItem) || ItemUtils.isIronTool(repairItem)) {
salvageMaterialType = MaterialType.IRON;
}
else if (ItemUtils.isGoldArmor(repairItem) || ItemUtils.isGoldTool(repairItem)) {
salvageMaterialType = MaterialType.GOLD;
}
else if (ItemUtils.isDiamondArmor(repairItem) || ItemUtils.isDiamondTool(repairItem)) {
salvageMaterialType = MaterialType.DIAMOND;
}
}
else {
try {
salvageMaterialType = MaterialType.valueOf(repairMaterialTypeString);
}
catch (IllegalArgumentException ex) {
reason.add(key + " has an invalid MaterialType of " + repairMaterialTypeString);
}
}
// Salvage Material
String salvageMaterialName = config.getString("Salvageables." + key + ".SalvageMaterial");
Material salvageMaterial = (salvageMaterialName == null ? salvageMaterialType.getDefaultMaterial() : Material.matchMaterial(salvageMaterialName));
if (salvageMaterial == null) {
reason.add(key + " has an invalid salvage material: " + salvageMaterialName);
}
// Maximum Durability
short maximumDurability = (itemMaterial != null ? itemMaterial.getMaxDurability() : (short) config.getInt("Salvageables." + key + ".MaximumDurability"));
// Item Type
ItemType salvageItemType = ItemType.OTHER;
String salvageItemTypeString = config.getString("Salvageables." + key + ".ItemType", "OTHER");
if (!config.contains("Salvageables." + key + ".ItemType") && itemMaterial != null) {
ItemStack salvageItem = new ItemStack(itemMaterial);
if (ItemUtils.isMinecraftTool(salvageItem)) {
salvageItemType = ItemType.TOOL;
}
else if (ItemUtils.isArmor(salvageItem)) {
salvageItemType = ItemType.ARMOR;
}
}
else {
try {
salvageItemType = ItemType.valueOf(salvageItemTypeString);
}
catch (IllegalArgumentException ex) {
reason.add(key + " has an invalid ItemType of " + salvageItemTypeString);
}
}
byte salvageMetadata = (byte) config.getInt("Salvageables." + key + ".SalvageMaterialMetadata", -1);
int minimumLevel = config.getInt("Salvageables." + key + ".MinimumLevel");
double xpMultiplier = config.getDouble("Salvageables." + key + ".XpMultiplier", 1);
if (minimumLevel < 0) {
reason.add(key + " has an invalid MinimumLevel of " + minimumLevel);
}
// Maximum Quantity
int maximumQuantity = (itemMaterial != null ? SkillUtils.getRepairAndSalvageQuantities(new ItemStack(itemMaterial), salvageMaterial, salvageMetadata) : config.getInt("Repairables." + key + ".MaximumQuantity", 2));
if (maximumQuantity <= 0 && itemMaterial != null) {
maximumQuantity = config.getInt("Salvageables." + key + ".MaximumQuantity", 2);
}
if (maximumQuantity <= 0) {
reason.add("Minimum quantity of " + key + " must be greater than 0!");
}
if (noErrorsInSalvageable(reason)) {
Salvageable salvageable = SalvageableFactory.getSalvageable(itemMaterial, salvageMaterial, salvageMetadata, minimumLevel, maximumQuantity, maximumDurability, salvageItemType, salvageMaterialType, xpMultiplier);
salvageables.add(salvageable);
}
}
}
protected List<Salvageable> getLoadedSalvageables() {
return salvageables == null ? new ArrayList<Salvageable>() : salvageables;
}
private boolean noErrorsInSalvageable(List<String> issues) {
if (!issues.isEmpty()) {
plugin.getLogger().warning("Errors have been found in: " + fileName);
plugin.getLogger().warning("The following issues were found:");
}
for (String issue : issues) {
plugin.getLogger().warning(issue);
}
return issues.isEmpty();
}
}

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@ -0,0 +1,42 @@
package com.gmail.nossr50.config.skills.salvage;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.regex.Pattern;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
public class SalvageConfigManager {
private final List<Salvageable> salvageables = new ArrayList<Salvageable>();
public SalvageConfigManager(mcMMO plugin) {
Pattern pattern = Pattern.compile("salvage\\.(?:.+)\\.yml");
File dataFolder = plugin.getDataFolder();
File vanilla = new File(dataFolder, "salvage.vanilla.yml");
if (!vanilla.exists()) {
plugin.saveResource("salvage.vanilla.yml", false);
}
for (String fileName : dataFolder.list()) {
if (!pattern.matcher(fileName).matches()) {
continue;
}
File file = new File(dataFolder, fileName);
if (file.isDirectory()) {
continue;
}
SalvageConfig salvageConfig = new SalvageConfig(fileName);
salvageables.addAll(salvageConfig.getLoadedSalvageables());
}
}
public List<Salvageable> getLoadedSalvageables() {
return salvageables;
}
}

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@ -41,7 +41,6 @@ import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.skills.salvage.SalvageManager;
import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.swords.SwordsManager;

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@ -0,0 +1,7 @@
package com.gmail.nossr50.datatypes.skills;
public enum ItemType {
ARMOR,
TOOL,
OTHER;
}

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@ -0,0 +1,43 @@
package com.gmail.nossr50.datatypes.skills;
import org.bukkit.Material;
public enum MaterialType {
STRING,
LEATHER,
WOOD,
STONE,
IRON,
GOLD,
DIAMOND,
OTHER;
public Material getDefaultMaterial() {
switch (this) {
case STRING:
return Material.STRING;
case LEATHER:
return Material.LEATHER;
case WOOD:
return Material.WOOD;
case STONE:
return Material.COBBLESTONE;
case IRON:
return Material.IRON_INGOT;
case GOLD:
return Material.GOLD_INGOT;
case DIAMOND:
return Material.DIAMOND;
case OTHER:
default:
return null;
}
}
}

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@ -37,6 +37,8 @@ import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.herbalism.Herbalism;
import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.woodcutting.WoodcuttingManager;
import com.gmail.nossr50.util.BlockUtils;
@ -121,10 +123,13 @@ public class BlockListener implements Listener {
mcMMO.getPlaceStore().setTrue(blockState);
}
if (BlockUtils.isMcMMOAnvil(blockState)) {
McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player);
mcMMOPlayer.getRepairManager().placedAnvilCheck(blockState.getType());
mcMMOPlayer.getSalvageManager().placedAnvilCheck(blockState.getType());
if (blockState.getType() == Repair.anvilMaterial) {
mcMMOPlayer.getRepairManager().placedAnvilCheck();
}
else if (blockState.getType() == Salvage.anvilMaterial) {
mcMMOPlayer.getSalvageManager().placedAnvilCheck();
}
}

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@ -457,18 +457,18 @@ public class PlayerListener implements Listener {
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to repair an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || repairManager.checkConfirmation(type, true)) {
if (!(heldItem.getEnchantments().size() > 0) || repairManager.checkConfirmation(true)) {
repairManager.handleRepair(heldItem);
player.updateInventory();
}
}
/* SALVAGE CHECKS */
else if (type == Salvage.anvilMaterial && SkillType.SALVAGE.getPermissions(player) && Salvage.isSalvageable(heldItem)) {
else if (type == Salvage.anvilMaterial && SkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
event.setCancelled(true);
// Make sure the player knows what he's doing when trying to salvage an enchanted item
if (!(heldItem.getEnchantments().size() > 0) || mcMMOPlayer.getRepairManager().checkConfirmation(type, true)) {
if (!(heldItem.getEnchantments().size() > 0) || salvageManager.checkConfirmation(true)) {
salvageManager.handleSalvage(block.getLocation(), heldItem);
player.updateInventory();
}
@ -495,18 +495,18 @@ public class PlayerListener implements Listener {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
// Cancel repairing an enchanted item
if (repairManager.checkConfirmation(type, false) && Config.getInstance().getRepairConfirmRequired()) {
repairManager.setLastAnvilUse(Repair.anvilMaterial, 0);
if (repairManager.checkConfirmation(false)) {
repairManager.setLastAnvilUse(0);
player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Repair.Pretty.Name")));
}
}
/* SALVAGE CHECKS */
else if (type == Salvage.anvilMaterial && SkillType.SALVAGE.getPermissions(player) && Salvage.isSalvageable(heldItem)) {
RepairManager repairManager = mcMMOPlayer.getRepairManager();
else if (type == Salvage.anvilMaterial && SkillType.SALVAGE.getPermissions(player) && mcMMO.getSalvageableManager().isSalvageable(heldItem)) {
SalvageManager salvageManager = mcMMOPlayer.getSalvageManager();
// Cancel salvaging an enchanted item
if (repairManager.checkConfirmation(type, false) && Config.getInstance().getRepairConfirmRequired()) {
mcMMOPlayer.getSalvageManager().setLastAnvilUse(Repair.anvilMaterial, 0);
if (salvageManager.checkConfirmation(false)) {
salvageManager.setLastAnvilUse(0);
player.sendMessage(LocaleLoader.getString("Skills.Cancelled", LocaleLoader.getString("Salvage.Pretty.Name")));
}
}

View File

@ -20,6 +20,7 @@ import com.gmail.nossr50.config.mods.EntityConfigManager;
import com.gmail.nossr50.config.mods.ToolConfigManager;
import com.gmail.nossr50.config.skills.alchemy.PotionConfig;
import com.gmail.nossr50.config.skills.repair.RepairConfigManager;
import com.gmail.nossr50.config.skills.salvage.SalvageConfigManager;
import com.gmail.nossr50.config.treasure.TreasureConfig;
import com.gmail.nossr50.database.DatabaseManager;
import com.gmail.nossr50.database.DatabaseManagerFactory;
@ -44,6 +45,9 @@ import com.gmail.nossr50.skills.child.ChildConfig;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.repair.repairables.RepairableManager;
import com.gmail.nossr50.skills.repair.repairables.SimpleRepairableManager;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.skills.salvage.salvageables.SalvageableManager;
import com.gmail.nossr50.skills.salvage.salvageables.SimpleSalvageableManager;
import com.gmail.nossr50.util.ChimaeraWing;
import com.gmail.nossr50.util.HolidayManager;
import com.gmail.nossr50.util.LogFilter;
@ -63,6 +67,7 @@ public class mcMMO extends JavaPlugin {
/* Managers */
private static ChunkManager placeStore;
private static RepairableManager repairableManager;
private static SalvageableManager salvageableManager;
private static ModManager modManager;
private static DatabaseManager databaseManager;
private static FormulaManager formulaManager;
@ -292,6 +297,10 @@ public class mcMMO extends JavaPlugin {
return repairableManager;
}
public static SalvageableManager getSalvageableManager() {
return salvageableManager;
}
public static DatabaseManager getDatabaseManager() {
return databaseManager;
}
@ -391,6 +400,7 @@ public class mcMMO extends JavaPlugin {
new ChildConfig();
List<Repairable> repairables = new ArrayList<Repairable>();
List<Salvageable> salvageables = new ArrayList<Salvageable>();
if (Config.getInstance().getToolModsEnabled()) {
new ToolConfigManager(this);
@ -413,6 +423,12 @@ public class mcMMO extends JavaPlugin {
repairables.addAll(modManager.getLoadedRepairables());
repairableManager = new SimpleRepairableManager(repairables.size());
repairableManager.registerRepairables(repairables);
// Load salvage configs, make manager and register them at this time
SalvageConfigManager sManager = new SalvageConfigManager(this);
salvageables.addAll(sManager.getLoadedSalvageables());
salvageableManager = new SimpleSalvageableManager(salvageables.size());
salvageableManager.registerSalvageables(salvageables);
}
private void registerEvents() {

View File

@ -1,7 +1,5 @@
package com.gmail.nossr50.skills.repair;
import java.util.List;
import org.bukkit.Material;
import com.gmail.nossr50.config.AdvancedConfig;
@ -12,5 +10,4 @@ public class Repair {
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
public static Material anvilMaterial = Config.getInstance().getRepairAnvilMaterial();
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
}

View File

@ -22,7 +22,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -30,8 +29,8 @@ import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class RepairManager extends SkillManager {
private boolean placedRepairAnvil;
private int lastRepairClick;
private boolean placedAnvil;
private int lastClick;
public RepairManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.REPAIR);
@ -39,23 +38,23 @@ public class RepairManager extends SkillManager {
/**
* Handles notifications for placing an anvil.
*
* @param anvilType The {@link Material} of the anvil block
*/
public void placedAnvilCheck(Material anvilType) {
public void placedAnvilCheck() {
Player player = getPlayer();
if (getPlacedAnvil(anvilType)) {
if (getPlacedAnvil()) {
return;
}
if (Config.getInstance().getRepairAnvilMessagesEnabled()) {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
togglePlacedAnvil(anvilType);
togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
@ -63,12 +62,12 @@ public class RepairManager extends SkillManager {
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
// Permissions checks on material and item types
if (!repairable.getRepairItemType().getPermissions(player)) {
if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
if (!repairable.getRepairMaterialType().getPermissions(player)) {
if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
@ -161,9 +160,9 @@ public class RepairManager extends SkillManager {
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(Material anvilType, boolean actualize) {
public boolean checkConfirmation(boolean actualize) {
Player player = getPlayer();
long lastUse = getLastAnvilUse(anvilType);
long lastUse = getLastAnvilUse();
if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
return true;
@ -173,14 +172,8 @@ public class RepairManager extends SkillManager {
return false;
}
actualizeLastAnvilUse(anvilType);
if (anvilType == Repair.anvilMaterial) {
actualizeLastAnvilUse();
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
}
else if (anvilType == Salvage.anvilMaterial) {
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
}
return false;
}
@ -339,41 +332,27 @@ public class RepairManager extends SkillManager {
* Repair Anvil Placement
*/
public boolean getPlacedAnvil(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
return placedRepairAnvil;
public boolean getPlacedAnvil() {
return placedAnvil;
}
return true;
}
public void togglePlacedAnvil(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
placedRepairAnvil = !placedRepairAnvil;
}
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
/*
* Repair Anvil Usage
*/
public int getLastAnvilUse(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
return lastRepairClick;
public int getLastAnvilUse() {
return lastClick;
}
return 0;
public void setLastAnvilUse(int value) {
lastClick = value;
}
public void setLastAnvilUse(Material anvilType, int value) {
if (anvilType == Repair.anvilMaterial) {
lastRepairClick = value;
}
}
public void actualizeLastAnvilUse(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
lastRepairClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
public void actualizeLastAnvilUse() {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}

View File

@ -1,33 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairItemType {
ARMOR,
TOOL,
OTHER;
/**
* Get the base permissions associated with this RepairItemType.
*
* @param player The player to check the permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case ARMOR:
return Permissions.repairArmor(player);
case TOOL:
return Permissions.repairTools(player);
case OTHER:
return Permissions.repairOtherItems(player);
default:
return false;
}
}
}

View File

@ -1,84 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairMaterialType {
STRING,
LEATHER,
WOOD,
STONE,
IRON,
GOLD,
DIAMOND,
OTHER;
/**
* Get the base permissions associated with this RepairMaterialType.
*
* @param player The player to check the permissions for
*
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case STRING:
return Permissions.repairString(player);
case LEATHER:
return Permissions.repairLeather(player);
case WOOD:
return Permissions.repairWood(player);
case STONE:
return Permissions.repairStone(player);
case IRON:
return Permissions.repairIron(player);
case GOLD:
return Permissions.repairGold(player);
case DIAMOND:
return Permissions.repairDiamond(player);
case OTHER:
return Permissions.repairOtherMaterials(player);
default:
return false;
}
}
public Material getDefaultRepairMaterial() {
switch (this) {
case STRING:
return Material.STRING;
case LEATHER:
return Material.LEATHER;
case WOOD:
return Material.WOOD;
case STONE:
return Material.COBBLESTONE;
case IRON:
return Material.IRON_INGOT;
case GOLD:
return Material.GOLD_INGOT;
case DIAMOND:
return Material.DIAMOND;
case OTHER:
default:
return null;
}
}
}

View File

@ -2,6 +2,9 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Repairable {
/**
@ -30,14 +33,14 @@ public interface Repairable {
*
* @return the RepairItemType for this repairable
*/
public RepairItemType getRepairItemType();
public ItemType getRepairItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public RepairMaterialType getRepairMaterialType();
public MaterialType getRepairMaterialType();
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses

View File

@ -2,13 +2,16 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class RepairableFactory {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, RepairItemType.OTHER, RepairMaterialType.OTHER, 1);
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}

View File

@ -2,17 +2,20 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final byte repairMetadata;
private final RepairItemType repairItemType;
private final RepairMaterialType repairMaterialType;
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMetadata = repairMetadata;
@ -41,12 +44,12 @@ public class SimpleRepairable implements Repairable {
}
@Override
public RepairItemType getRepairItemType() {
public ItemType getRepairItemType() {
return repairItemType;
}
@Override
public RepairMaterialType getRepairMaterialType() {
public MaterialType getRepairMaterialType() {
return repairMaterialType;
}

View File

@ -1,12 +1,9 @@
package com.gmail.nossr50.skills.salvage;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class Salvage {
// The order of the values is extremely important, a few methods depend on it to work properly
@ -53,58 +50,8 @@ public class Salvage {
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
/**
* Checks if the item is salvageable.
*
* @param item Item to check
*
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(ItemStack item) {
if (Config.getInstance().getSalvageTools() && ItemUtils.isMinecraftTool(item)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
return true;
}
return false;
}
protected static Material getSalvagedItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
protected static int getSalvagedAmount(ItemStack inHand) {
return SkillUtils.getRepairAndSalvageQuantities(inHand, getSalvagedItem(inHand), (byte) -1);
}
protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
double percentDamaged = (double) (maxDurability - currentDurability) / maxDurability;
double percentDamaged = (maxDurability <= 0) ? 1D : (double) (maxDurability - currentDurability) / maxDurability;
return (int) Math.floor(baseAmount * percentDamaged);
}

View File

@ -11,14 +11,20 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.Salvage.Tier;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class SalvageManager extends SkillManager {
private boolean placedAnvil;
@ -30,20 +36,23 @@ public class SalvageManager extends SkillManager {
/**
* Handles notifications for placing an anvil.
*
* @param anvilType The {@link Material} of the anvil block
*/
public void placedAnvilCheck(Material anvilType) {
public void placedAnvilCheck() {
Player player = getPlayer();
if (getPlacedAnvil(anvilType)) {
if (getPlacedAnvil()) {
return;
}
if (Config.getInstance().getSalvageAnvilMessagesEnabled()) {
player.sendMessage(LocaleLoader.getString("Salvage.Listener.Anvil"));
}
if (Config.getInstance().getSalvageAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
togglePlacedAnvil(anvilType);
}
togglePlacedAnvil();
}
public void handleSalvage(Location location, ItemStack item) {
@ -53,20 +62,43 @@ public class SalvageManager extends SkillManager {
return;
}
if (item.getDurability() != 0 && (getSkillLevel() < Salvage.advancedSalvageUnlockLevel || !Permissions.advancedSalvage(player))) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.AdeptDamaged"));
Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
// Permissions checks on material and item types
if (!Permissions.salvageItemType(player, salvageable.getSalvageItemType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), item.getType().getMaxDurability(), Salvage.getSalvagedAmount(item));
if (!Permissions.salvageMaterialType(player, salvageable.getSalvageMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int skillLevel = getSkillLevel();
int minimumSalvageableLevel = salvageable.getMinimumLevel();
// Level check
if (skillLevel < minimumSalvageableLevel) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Adept.Level", minimumSalvageableLevel, StringUtils.getPrettyItemString(item.getType())));
return;
}
if (item.getDurability() != 0 && (getSkillLevel() < Salvage.advancedSalvageUnlockLevel || !Permissions.advancedSalvage(player))) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Adept.Damaged"));
return;
}
byte salvageMaterialMetadata = salvageable.getSalvageMaterialMetadata();
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
if (salvageableAmount == 0) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.TooDamaged"));
return;
}
double salvagePercentage = Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
salvageableAmount = Math.max((int) (salvageableAmount * salvagePercentage), 1); // Always get at least something back, if you're capable of repairing it.
salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
player.setItemInHand(new ItemStack(Material.AIR));
location.add(0, 1, 0);
@ -81,10 +113,19 @@ public class SalvageManager extends SkillManager {
}
}
Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), salvageableAmount);
Misc.dropItems(location, new MaterialData(salvageable.getSalvageMaterial(), salvageMaterialMetadata).toItemStack(salvageableAmount), 1);
// BWONG BWONG BWONG - CLUNK!
if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
}
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Success"));
}
public double getMaxSalvagePercentage() {
return Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
}
/**
@ -174,45 +215,56 @@ public class SalvageManager extends SkillManager {
return book;
}
/**
* Check if the player has tried to use an Anvil before.
* @param actualize
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(boolean actualize) {
Player player = getPlayer();
long lastUse = getLastAnvilUse();
if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getSalvageConfirmRequired()) {
return true;
}
if (!actualize) {
return false;
}
actualizeLastAnvilUse();
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
return false;
}
/*
* Salvage Anvil Placement
*/
public boolean getPlacedAnvil(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
public boolean getPlacedAnvil() {
return placedAnvil;
}
return true;
}
public void togglePlacedAnvil(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
}
/*
* Salvage Anvil Usage
*/
public int getLastAnvilUse(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
public int getLastAnvilUse() {
return lastClick;
}
return 0;
}
public void setLastAnvilUse(Material anvilType, int value) {
if (anvilType == Salvage.anvilMaterial) {
public void setLastAnvilUse(int value) {
lastClick = value;
}
}
public void actualizeLastAnvilUse(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
public void actualizeLastAnvilUse() {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}
}

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@ -0,0 +1,82 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Salvageable {
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*/
public Material getItemMaterial();
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*/
public Material getSalvageMaterial();
/**
* Gets the metadata byte value of the material used to repair this item
*
* @return the byte metadata of the repair material
*/
public byte getSalvageMaterialMetadata();
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*/
public ItemType getSalvageItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public MaterialType getSalvageMaterialType();
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*/
public int getMaximumQuantity();
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
public short getMaximumDurability();
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*/
public short getBaseSalvageDurability();
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*/
public int getMinimumLevel();
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*/
public double getXpMultiplier();
}

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@ -0,0 +1,17 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

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@ -0,0 +1,49 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public interface SalvageableManager {
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*/
public void registerSalvageable(Salvageable salvageable);
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*/
public void registerSalvageables(List<Salvageable> salvageables);
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(Material type);
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(ItemStack itemStack);
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*/
public Salvageable getSalvageable(Material type);
}

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@ -0,0 +1,80 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final MaterialType salvageMaterialType;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageMaterialType = salvageMaterialType;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getSalvageMaterial() {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;
}
@Override
public MaterialType getSalvageMaterialType() {
return salvageMaterialType;
}
@Override
public int getMaximumQuantity() {
return maximumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}
}

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@ -0,0 +1,48 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SimpleSalvageableManager implements SalvageableManager {
private HashMap<Material, Salvageable> salvageables;
public SimpleSalvageableManager() {
this(55);
}
public SimpleSalvageableManager(int salvageablesSize) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesSize);
}
@Override
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
@Override
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
@Override
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
@Override
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
@Override
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}

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@ -11,6 +11,8 @@ import org.bukkit.plugin.PluginManager;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.commands.party.PartySubcommandType;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
@ -162,24 +164,16 @@ public final class Permissions {
public static boolean superBreaker(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.mining.superbreaker"); }
/* REPAIR */
public static boolean repairArmor(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.armorrepair"); }
public static boolean repairTools(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.toolrepair"); }
public static boolean repairOtherItems(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.otherrepair"); }
public static boolean repairDiamond(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.diamondrepair"); }
public static boolean repairGold(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.goldrepair"); }
public static boolean repairIron(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.ironrepair"); }
public static boolean repairLeather(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.leatherrepair"); }
public static boolean repairOtherMaterials(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.othermaterialrepair"); }
public static boolean repairString(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.stringrepair"); }
public static boolean repairStone(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.stonerepair"); }
public static boolean repairWood(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.repair.woodrepair"); }
public static boolean repairItemType(Permissible permissible, ItemType repairItemType) { return permissible.hasPermission("mcmmo.ability.repair." + repairItemType.toString().toLowerCase() + "repair"); }
public static boolean repairMaterialType(Permissible permissible, MaterialType repairMaterialType) { return permissible.hasPermission("mcmmo.ability.repair." + repairMaterialType.toString().toLowerCase() + "repair"); }
/* SALVAGE */
public static boolean advancedSalvage(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.salvage.advancedsalvage"); }
public static boolean arcaneSalvage(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.salvage.arcanesalvage"); }
public static boolean salvageItemType(Permissible permissible, ItemType salvageItemType) { return permissible.hasPermission("mcmmo.ability.salvage." + salvageItemType.toString().toLowerCase() + "salvage"); }
public static boolean salvageMaterialType(Permissible permissible, MaterialType salvageMaterialType) { return permissible.hasPermission("mcmmo.ability.salvage." + salvageMaterialType.toString().toLowerCase() + "salvage"); }
/* SMELTING */
public static boolean fluxMining(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.smelting.fluxmining"); }
public static boolean fuelEfficiency(Permissible permissible) { return permissible.hasPermission("mcmmo.ability.smelting.fuelefficiency"); }

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@ -256,11 +256,18 @@ public class SkillUtils {
}
public static int getRepairAndSalvageQuantities(ItemStack item, Material repairMaterial, byte repairMetadata) {
// Workaround for Bukkit bug where damaged items would not return any recipes
item = item.clone();
item.setDurability((short) 0);
int quantity = 0;
MaterialData repairData = repairMaterial != null ? new MaterialData(repairMaterial, repairMetadata) : null;
List<Recipe> recipes = mcMMO.p.getServer().getRecipesFor(item);
if (!recipes.isEmpty()) {
if (recipes.isEmpty()) {
return quantity;
}
Recipe recipe = recipes.get(0);
if (recipe instanceof ShapelessRecipe) {
@ -277,7 +284,6 @@ public class SkillUtils {
}
}
}
}
return quantity;
}

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@ -314,10 +314,6 @@ Skills:
ChanceMax: 100.0
MaxBonusLevel: 1000
Salvage:
# UnlockLevel: Level when Salvage become available
UnlockLevel: 600
ArcaneForging:
May_Lose_Enchants: true
Rank_Levels:

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@ -314,9 +314,11 @@ Skills:
Salvage:
Level_Cap: 0
Anvil_Messages: true
Salvage_Anvil_Material: GOLD_BLOCK
Salvage_tools: true
Salvage_armor: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: GOLD_BLOCK
# Ask for a confirmation when a player tries to salvage an enchanted item
Confirm_Required: true
Smelting:
Level_Cap: 0
Swords:

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@ -268,15 +268,17 @@ Salvage.Effect.2=Arcane Salvaging
Salvage.Effect.3=Extract enchantments from items
Salvage.Ability.Locked.0=LOCKED UNTIL {0}+ SKILL (ADVANCED SALVAGE)
Salvage.Ability.Bonus.0=Advanced Salvage
Salvage.Ability.Bonus.1=Salvaging damaged items will grant you items accordingly
Salvage.Ability.Bonus.1=Max yield {0} item destroyed
Salvage.Arcane.Rank=[[RED]]Arcane Salvaging: [[YELLOW]]Rank {0}/{1}
Salvage.Arcane.ExtractFull=[[GRAY]]AS Full-Enchant Chance
Salvage.Arcane.ExtractPartial=[[GRAY]]AS Partial-Enchant Chance
Salvage.Skills.AdeptDamaged=You aren't skilled enough to salvage damaged items.
Salvage.Skills.TooDamaged=This item is too damaged to be salvaged.
Salvage.Skills.ArcaneFailed=You were unable to extract the knowledge contained within this item.
Salvage.Skills.ArcanePartial=You were only able to extract some of the knowledge contained within this item.
Salvage.Skills.ArcaneSuccess=You able to extract all of the knowledge contained within this item!
Salvage.Skills.Success=[[GREEN]]Item salvaged!
Salvage.Skills.Adept.Damaged=[[DARK_RED]]You aren't skilled enough to salvage damaged items.
Salvage.Skills.Adept.Level=[[RED]]You must be level [[YELLOW]]{0}[[RED]] to salvage [[YELLOW]]{1}
Salvage.Skills.TooDamaged=[[DARK_RED]]This item is too damaged to be salvaged.
Salvage.Skills.ArcaneFailed=[[RED]]You were unable to extract the knowledge contained within this item.
Salvage.Skills.ArcanePartial=[[YELLOW]]You were only able to extract some of the knowledge contained within this item.
Salvage.Skills.ArcaneSuccess=[[GREEN]]You able to extract all of the knowledge contained within this item!
Salvage.Listener.Anvil=[[DARK_RED]]You have placed a Salvage anvil, use this to Salvage tools and armor.
Salvage.Listener=Salvage:
Salvage.SkillName=SALVAGE
@ -771,12 +773,21 @@ Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
##Repair
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools, or a gold block to salvage armor and tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
Guides.Repair.Section.0=[[DARK_AQUA]]About Repair:\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
Guides.Repair.Section.5=[[DARK_AQUA]]How does Salvage work?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding.\n[[YELLOW]]This will break the item apart en give back the used ingots.\n[[YELLOW]]Note: You can only salvage fully repaired tools or armor.
##Salvage
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
##Smelting
Guides.Smelting.Section.0=Coming soon...
##Swords
Guides.Swords.Section.0=[[DARK_AQUA]]About Swords:\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
@ -784,9 +795,6 @@ Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
Guides.Swords.Section.3=[[DARK_AQUA]]How does Bleed work?\n[[YELLOW]]Bleed causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
##Smelting
Guides.Smelting.Section.0=Coming soon...
##Taming
Guides.Taming.Section.0=[[DARK_AQUA]]About Taming:\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
Guides.Taming.Section.1=[[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]left-clicking while holding bones or fish.

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@ -0,0 +1,213 @@
#
# Salvage configuration
# Last updated on ${project.version}-b${BUILD_NUMBER}
#
# Any file named salvage.*.yml in the mcmmmo folder will be loaded as a salvage config
# All salvage configs have a main section titled "Salvageables"
# Afterwards, all sub-items are considered a Salvageable to be loaded. The names of each subitem should be the exact material name.
# The bare minimum of a Salvageable is that it has a minimumLevel and XpMultiplier.
#
# ItemType: This is the type of item to be repaired, this is only important to permissions.
## Valid values are ARMOR, TOOL, and OTHER.
## This defaults to OTHER.
#
# MaterialType: This is the type of the material of the item to be salvaged, this is only important for permissions.
## Valid values are STRING, LEATHER, WOOD, STONE, IRON, GOLD, DIAMOND, and OTHER
## This defaults to OTHER.
#
# SalvageMaterial: This is the material name of the item used to salvage this item.
## This is required to be set for non craftable items, if not set mcMMO checks the crafting recipe to see which items
## should be dropped when salvaging the item.
#
# SalvageMaterialMetadata: This is the metadata of the item used to salvage this item.
## A value of -1 means to ignore all metadata when repairing.
## This defaults to -1
#
# MaximumDurability: This is the maximum durability of the item.
#
# MinimumLevel: This is the minimum repair level needed to salvage this item.
## Valid values are => 0
## This defaults to 0
#
# MaximumQuantity: This is the maximum number of items yield after salvaging the item, ignoring all other salvage bonuses.
## This is typically the number of the salvage material needed to create a new item, for example for a sword it is 2, for an axe it is 3
## This defaults to 2
#
# XpMultiplier: This is the amount to multiply the xp bonus by.
## This defaults to 1
#
#
# The following is the default salvage config that ships with mcMMO, it contains all vanilla items that are salvageable.
#
#
###
Salvageables:
#
# Wooden salvageables
###
# Tools
WOOD_SWORD:
MinimumLevel: 0
XpMultiplier: .25
WOOD_SPADE:
MinimumLevel: 0
XpMultiplier: .16
WOOD_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_AXE:
MinimumLevel: 0
XpMultiplier: .5
WOOD_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Stone salvageables
###
# Tools
STONE_SWORD:
MinimumLevel: 0
XpMultiplier: .25
STONE_SPADE:
MinimumLevel: 0
XpMultiplier: .16
STONE_PICKAXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_AXE:
MinimumLevel: 0
XpMultiplier: .5
STONE_HOE:
MinimumLevel: 0
XpMultiplier: .25
#
# Iron salvageables
###
# Tools
IRON_SWORD:
MinimumLevel: 0
XpMultiplier: .5
IRON_SPADE:
MinimumLevel: 0
XpMultiplier: .3
IRON_PICKAXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_AXE:
MinimumLevel: 0
XpMultiplier: 1
IRON_HOE:
MinimumLevel: 0
XpMultiplier: .5
SHEARS:
MinimumLevel: 0
XpMultiplier: .5
FLINT_AND_STEEL:
MinimumLevel: 0
XpMultiplier: .3
# Armor
IRON_HELMET:
MinimumLevel: 0
XpMultiplier: 2
IRON_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 2
IRON_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 2
IRON_BOOTS:
MinimumLevel: 0
XpMultiplier: 2
#
# Gold salvageables
###
# Tools
GOLD_SWORD:
MinimumLevel: 0
XpMultiplier: 4
GOLD_SPADE:
MinimumLevel: 0
XpMultiplier: 2.6
GOLD_PICKAXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_AXE:
MinimumLevel: 0
XpMultiplier: 8
GOLD_HOE:
MinimumLevel: 0
XpMultiplier: 4
# Armor
GOLD_HELMET:
MinimumLevel: 0
XpMultiplier: 4
GOLD_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 4
GOLD_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 4
GOLD_BOOTS:
MinimumLevel: 0
XpMultiplier: 4
#
# Diamond salvageables
###
# Tools
DIAMOND_SWORD:
MinimumLevel: 50
XpMultiplier: .5
DIAMOND_SPADE:
MinimumLevel: 50
XpMultiplier: .3
DIAMOND_PICKAXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_AXE:
MinimumLevel: 50
XpMultiplier: 1
DIAMOND_HOE:
MinimumLevel: 50
XpMultiplier: .5
# Armor
DIAMOND_HELMET:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_CHESTPLATE:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_LEGGINGS:
MinimumLevel: 50
XpMultiplier: 6
DIAMOND_BOOTS:
MinimumLevel: 50
XpMultiplier: 6
#
# Leather salvageables
###
# Armor
LEATHER_HELMET:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_CHESTPLATE:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_LEGGINGS:
MinimumLevel: 0
XpMultiplier: 1
LEATHER_BOOTS:
MinimumLevel: 0
XpMultiplier: 1
#
# String salvageables
###
# Tools
FISHING_ROD:
MinimumLevel: 0
XpMultiplier: .5
BOW:
MinimumLevel: 0
XpMultiplier: .5
CARROT_STICK:
MinimumLevel: 0
XpMultiplier: .5