A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02
2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

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package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Salvageable {
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*/
public Material getItemMaterial();
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*/
public Material getSalvageMaterial();
/**
* Gets the metadata byte value of the material used to repair this item
*
* @return the byte metadata of the repair material
*/
public byte getSalvageMaterialMetadata();
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*/
public ItemType getSalvageItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public MaterialType getSalvageMaterialType();
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*/
public int getMaximumQuantity();
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
public short getMaximumDurability();
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*/
public short getBaseSalvageDurability();
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*/
public int getMinimumLevel();
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*/
public double getXpMultiplier();
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public interface SalvageableManager {
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*/
public void registerSalvageable(Salvageable salvageable);
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*/
public void registerSalvageables(List<Salvageable> salvageables);
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(Material type);
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(ItemStack itemStack);
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*/
public Salvageable getSalvageable(Material type);
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final MaterialType salvageMaterialType;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageMaterialType = salvageMaterialType;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getSalvageMaterial() {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;
}
@Override
public MaterialType getSalvageMaterialType() {
return salvageMaterialType;
}
@Override
public int getMaximumQuantity() {
return maximumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SimpleSalvageableManager implements SalvageableManager {
private HashMap<Material, Salvageable> salvageables;
public SimpleSalvageableManager() {
this(55);
}
public SimpleSalvageableManager(int salvageablesSize) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesSize);
}
@Override
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
@Override
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
@Override
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
@Override
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
@Override
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}