A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02
2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

View File

@@ -1,33 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairItemType {
ARMOR,
TOOL,
OTHER;
/**
* Get the base permissions associated with this RepairItemType.
*
* @param player The player to check the permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case ARMOR:
return Permissions.repairArmor(player);
case TOOL:
return Permissions.repairTools(player);
case OTHER:
return Permissions.repairOtherItems(player);
default:
return false;
}
}
}

View File

@@ -1,84 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairMaterialType {
STRING,
LEATHER,
WOOD,
STONE,
IRON,
GOLD,
DIAMOND,
OTHER;
/**
* Get the base permissions associated with this RepairMaterialType.
*
* @param player The player to check the permissions for
*
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case STRING:
return Permissions.repairString(player);
case LEATHER:
return Permissions.repairLeather(player);
case WOOD:
return Permissions.repairWood(player);
case STONE:
return Permissions.repairStone(player);
case IRON:
return Permissions.repairIron(player);
case GOLD:
return Permissions.repairGold(player);
case DIAMOND:
return Permissions.repairDiamond(player);
case OTHER:
return Permissions.repairOtherMaterials(player);
default:
return false;
}
}
public Material getDefaultRepairMaterial() {
switch (this) {
case STRING:
return Material.STRING;
case LEATHER:
return Material.LEATHER;
case WOOD:
return Material.WOOD;
case STONE:
return Material.COBBLESTONE;
case IRON:
return Material.IRON_INGOT;
case GOLD:
return Material.GOLD_INGOT;
case DIAMOND:
return Material.DIAMOND;
case OTHER:
default:
return null;
}
}
}

View File

@@ -2,6 +2,9 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Repairable {
/**
@@ -30,14 +33,14 @@ public interface Repairable {
*
* @return the RepairItemType for this repairable
*/
public RepairItemType getRepairItemType();
public ItemType getRepairItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public RepairMaterialType getRepairMaterialType();
public MaterialType getRepairMaterialType();
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses

View File

@@ -2,13 +2,16 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class RepairableFactory {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, RepairItemType.OTHER, RepairMaterialType.OTHER, 1);
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}

View File

@@ -2,17 +2,20 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final byte repairMetadata;
private final RepairItemType repairItemType;
private final RepairMaterialType repairMaterialType;
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMetadata = repairMetadata;
@@ -41,12 +44,12 @@ public class SimpleRepairable implements Repairable {
}
@Override
public RepairItemType getRepairItemType() {
public ItemType getRepairItemType() {
return repairItemType;
}
@Override
public RepairMaterialType getRepairMaterialType() {
public MaterialType getRepairMaterialType() {
return repairMaterialType;
}