A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02
2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

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@ -1,7 +1,5 @@
package com.gmail.nossr50.skills.repair;
import java.util.List;
import org.bukkit.Material;
import com.gmail.nossr50.config.AdvancedConfig;
@ -12,5 +10,4 @@ public class Repair {
public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus();
public static Material anvilMaterial = Config.getInstance().getRepairAnvilMaterial();
public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled();
}

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@ -22,7 +22,6 @@ import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.repair.ArcaneForging.Tier;
import com.gmail.nossr50.skills.repair.repairables.Repairable;
import com.gmail.nossr50.skills.salvage.Salvage;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
@ -30,8 +29,8 @@ import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class RepairManager extends SkillManager {
private boolean placedRepairAnvil;
private int lastRepairClick;
private boolean placedAnvil;
private int lastClick;
public RepairManager(McMMOPlayer mcMMOPlayer) {
super(mcMMOPlayer, SkillType.REPAIR);
@ -39,23 +38,23 @@ public class RepairManager extends SkillManager {
/**
* Handles notifications for placing an anvil.
*
* @param anvilType The {@link Material} of the anvil block
*/
public void placedAnvilCheck(Material anvilType) {
public void placedAnvilCheck() {
Player player = getPlayer();
if (getPlacedAnvil(anvilType)) {
if (getPlacedAnvil()) {
return;
}
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
if (Config.getInstance().getRepairAnvilMessagesEnabled()) {
player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil"));
}
if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
togglePlacedAnvil(anvilType);
togglePlacedAnvil();
}
public void handleRepair(ItemStack item) {
@ -63,12 +62,12 @@ public class RepairManager extends SkillManager {
Repairable repairable = mcMMO.getRepairableManager().getRepairable(item.getType());
// Permissions checks on material and item types
if (!repairable.getRepairItemType().getPermissions(player)) {
if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
if (!repairable.getRepairMaterialType().getPermissions(player)) {
if (!Permissions.repairMaterialType(player, repairable.getRepairMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
@ -161,9 +160,9 @@ public class RepairManager extends SkillManager {
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(Material anvilType, boolean actualize) {
public boolean checkConfirmation(boolean actualize) {
Player player = getPlayer();
long lastUse = getLastAnvilUse(anvilType);
long lastUse = getLastAnvilUse();
if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getRepairConfirmRequired()) {
return true;
@ -173,14 +172,8 @@ public class RepairManager extends SkillManager {
return false;
}
actualizeLastAnvilUse(anvilType);
if (anvilType == Repair.anvilMaterial) {
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
}
else if (anvilType == Salvage.anvilMaterial) {
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
}
actualizeLastAnvilUse();
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Repair.Pretty.Name")));
return false;
}
@ -339,41 +332,27 @@ public class RepairManager extends SkillManager {
* Repair Anvil Placement
*/
public boolean getPlacedAnvil(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
return placedRepairAnvil;
}
return true;
public boolean getPlacedAnvil() {
return placedAnvil;
}
public void togglePlacedAnvil(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
placedRepairAnvil = !placedRepairAnvil;
}
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
/*
* Repair Anvil Usage
*/
public int getLastAnvilUse(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
return lastRepairClick;
}
return 0;
public int getLastAnvilUse() {
return lastClick;
}
public void setLastAnvilUse(Material anvilType, int value) {
if (anvilType == Repair.anvilMaterial) {
lastRepairClick = value;
}
public void setLastAnvilUse(int value) {
lastClick = value;
}
public void actualizeLastAnvilUse(Material anvilType) {
if (anvilType == Repair.anvilMaterial) {
lastRepairClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
public void actualizeLastAnvilUse() {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}

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@ -1,33 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairItemType {
ARMOR,
TOOL,
OTHER;
/**
* Get the base permissions associated with this RepairItemType.
*
* @param player The player to check the permissions for
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case ARMOR:
return Permissions.repairArmor(player);
case TOOL:
return Permissions.repairTools(player);
case OTHER:
return Permissions.repairOtherItems(player);
default:
return false;
}
}
}

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@ -1,84 +0,0 @@
package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import com.gmail.nossr50.util.Permissions;
public enum RepairMaterialType {
STRING,
LEATHER,
WOOD,
STONE,
IRON,
GOLD,
DIAMOND,
OTHER;
/**
* Get the base permissions associated with this RepairMaterialType.
*
* @param player The player to check the permissions for
*
* @return true if the player has permissions, false otherwise
*/
public boolean getPermissions(Player player) {
switch (this) {
case STRING:
return Permissions.repairString(player);
case LEATHER:
return Permissions.repairLeather(player);
case WOOD:
return Permissions.repairWood(player);
case STONE:
return Permissions.repairStone(player);
case IRON:
return Permissions.repairIron(player);
case GOLD:
return Permissions.repairGold(player);
case DIAMOND:
return Permissions.repairDiamond(player);
case OTHER:
return Permissions.repairOtherMaterials(player);
default:
return false;
}
}
public Material getDefaultRepairMaterial() {
switch (this) {
case STRING:
return Material.STRING;
case LEATHER:
return Material.LEATHER;
case WOOD:
return Material.WOOD;
case STONE:
return Material.COBBLESTONE;
case IRON:
return Material.IRON_INGOT;
case GOLD:
return Material.GOLD_INGOT;
case DIAMOND:
return Material.DIAMOND;
case OTHER:
default:
return null;
}
}
}

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@ -2,6 +2,9 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Repairable {
/**
@ -30,14 +33,14 @@ public interface Repairable {
*
* @return the RepairItemType for this repairable
*/
public RepairItemType getRepairItemType();
public ItemType getRepairItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public RepairMaterialType getRepairMaterialType();
public MaterialType getRepairMaterialType();
/**
* Gets the minimum quantity of repair materials ignoring all other repair bonuses

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@ -2,13 +2,16 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class RepairableFactory {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumQuantity, short maximumDurability) {
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, RepairItemType.OTHER, RepairMaterialType.OTHER, 1);
return getRepairable(itemMaterial, repairMaterial, repairMetadata, 0, minimumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
public static Repairable getRepairable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleRepairable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, minimumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}

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@ -2,17 +2,20 @@ package com.gmail.nossr50.skills.repair.repairables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleRepairable implements Repairable {
private final Material itemMaterial, repairMaterial;
private final int minimumQuantity, minimumLevel;
private final short maximumDurability, baseRepairDurability;
private final byte repairMetadata;
private final RepairItemType repairItemType;
private final RepairMaterialType repairMaterialType;
private final ItemType repairItemType;
private final MaterialType repairMaterialType;
private final double xpMultiplier;
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, RepairItemType repairItemType, RepairMaterialType repairMaterialType, double xpMultiplier) {
protected SimpleRepairable(Material type, Material repairMaterial, byte repairMetadata, int minimumLevel, int minimumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.repairMaterial = repairMaterial;
this.repairMetadata = repairMetadata;
@ -41,12 +44,12 @@ public class SimpleRepairable implements Repairable {
}
@Override
public RepairItemType getRepairItemType() {
public ItemType getRepairItemType() {
return repairItemType;
}
@Override
public RepairMaterialType getRepairMaterialType() {
public MaterialType getRepairMaterialType() {
return repairMaterialType;
}

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@ -1,12 +1,9 @@
package com.gmail.nossr50.skills.salvage;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.util.ItemUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class Salvage {
// The order of the values is extremely important, a few methods depend on it to work properly
@ -53,58 +50,8 @@ public class Salvage {
public static boolean arcaneSalvageDowngrades = AdvancedConfig.getInstance().getArcaneSalvageEnchantDowngradeEnabled();
public static boolean arcaneSalvageEnchantLoss = AdvancedConfig.getInstance().getArcaneSalvageEnchantLossEnabled();
/**
* Checks if the item is salvageable.
*
* @param item Item to check
*
* @return true if the item is salvageable, false otherwise
*/
public static boolean isSalvageable(ItemStack item) {
if (Config.getInstance().getSalvageTools() && ItemUtils.isMinecraftTool(item)) {
return true;
}
if (Config.getInstance().getSalvageArmor() && !ItemUtils.isChainmailArmor(item) && ItemUtils.isMinecraftArmor(item)) {
return true;
}
return false;
}
protected static Material getSalvagedItem(ItemStack inHand) {
if (ItemUtils.isDiamondTool(inHand) || ItemUtils.isDiamondArmor(inHand)) {
return Material.DIAMOND;
}
else if (ItemUtils.isGoldTool(inHand) || ItemUtils.isGoldArmor(inHand)) {
return Material.GOLD_INGOT;
}
else if (ItemUtils.isIronTool(inHand) || ItemUtils.isIronArmor(inHand)) {
return Material.IRON_INGOT;
}
else if (ItemUtils.isStoneTool(inHand)) {
return Material.COBBLESTONE;
}
else if (ItemUtils.isWoodTool(inHand)) {
return Material.WOOD;
}
else if (ItemUtils.isLeatherArmor(inHand)) {
return Material.LEATHER;
}
else if (ItemUtils.isStringTool(inHand)) {
return Material.STRING;
}
else {
return null;
}
}
protected static int getSalvagedAmount(ItemStack inHand) {
return SkillUtils.getRepairAndSalvageQuantities(inHand, getSalvagedItem(inHand), (byte) -1);
}
protected static int calculateSalvageableAmount(short currentDurability, short maxDurability, int baseAmount) {
double percentDamaged = (double) (maxDurability - currentDurability) / maxDurability;
double percentDamaged = (maxDurability <= 0) ? 1D : (double) (maxDurability - currentDurability) / maxDurability;
return (int) Math.floor(baseAmount * percentDamaged);
}

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@ -11,14 +11,20 @@ import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.EnchantmentStorageMeta;
import org.bukkit.material.MaterialData;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.salvage.Salvage.Tier;
import com.gmail.nossr50.skills.salvage.salvageables.Salvageable;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.StringUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
public class SalvageManager extends SkillManager {
private boolean placedAnvil;
@ -30,20 +36,23 @@ public class SalvageManager extends SkillManager {
/**
* Handles notifications for placing an anvil.
*
* @param anvilType The {@link Material} of the anvil block
*/
public void placedAnvilCheck(Material anvilType) {
public void placedAnvilCheck() {
Player player = getPlayer();
if (getPlacedAnvil(anvilType)) {
if (getPlacedAnvil()) {
return;
}
player.sendMessage(LocaleLoader.getString("Salvage.Listener.Anvil"));
if (Config.getInstance().getSalvageAnvilMessagesEnabled()) {
player.sendMessage(LocaleLoader.getString("Salvage.Listener.Anvil"));
}
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
togglePlacedAnvil(anvilType);
if (Config.getInstance().getSalvageAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
togglePlacedAnvil();
}
public void handleSalvage(Location location, ItemStack item) {
@ -53,20 +62,43 @@ public class SalvageManager extends SkillManager {
return;
}
if (item.getDurability() != 0 && (getSkillLevel() < Salvage.advancedSalvageUnlockLevel || !Permissions.advancedSalvage(player))) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.AdeptDamaged"));
Salvageable salvageable = mcMMO.getSalvageableManager().getSalvageable(item.getType());
// Permissions checks on material and item types
if (!Permissions.salvageItemType(player, salvageable.getSalvageItemType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), item.getType().getMaxDurability(), Salvage.getSalvagedAmount(item));
if (!Permissions.salvageMaterialType(player, salvageable.getSalvageMaterialType())) {
player.sendMessage(LocaleLoader.getString("mcMMO.NoPermission"));
return;
}
int skillLevel = getSkillLevel();
int minimumSalvageableLevel = salvageable.getMinimumLevel();
// Level check
if (skillLevel < minimumSalvageableLevel) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Adept.Level", minimumSalvageableLevel, StringUtils.getPrettyItemString(item.getType())));
return;
}
if (item.getDurability() != 0 && (getSkillLevel() < Salvage.advancedSalvageUnlockLevel || !Permissions.advancedSalvage(player))) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Adept.Damaged"));
return;
}
byte salvageMaterialMetadata = salvageable.getSalvageMaterialMetadata();
int salvageableAmount = Salvage.calculateSalvageableAmount(item.getDurability(), salvageable.getMaximumDurability(), salvageable.getMaximumQuantity());
if (salvageableAmount == 0) {
player.sendMessage(LocaleLoader.getString("Salvage.Skills.TooDamaged"));
return;
}
double salvagePercentage = Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
salvageableAmount = Math.max((int) (salvageableAmount * salvagePercentage), 1); // Always get at least something back, if you're capable of repairing it.
salvageableAmount = Math.max((int) (salvageableAmount * getMaxSalvagePercentage()), 1); // Always get at least something back, if you're capable of salvaging it.
player.setItemInHand(new ItemStack(Material.AIR));
location.add(0, 1, 0);
@ -81,10 +113,19 @@ public class SalvageManager extends SkillManager {
}
}
Misc.dropItems(location, new ItemStack(Salvage.getSalvagedItem(item)), salvageableAmount);
Misc.dropItems(location, new MaterialData(salvageable.getSalvageMaterial(), salvageMaterialMetadata).toItemStack(salvageableAmount), 1);
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
// BWONG BWONG BWONG - CLUNK!
if (Config.getInstance().getSalvageAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
player.playSound(player.getLocation(), Sound.ITEM_BREAK, 1.0F, 1.0F);
}
player.sendMessage(LocaleLoader.getString("Salvage.Skills.Success"));
}
public double getMaxSalvagePercentage() {
return Math.min((((Salvage.salvageMaxPercentage / Salvage.salvageMaxPercentageLevel) * getSkillLevel()) / 100.0D), Salvage.salvageMaxPercentage / 100.0D);
}
/**
@ -174,45 +215,56 @@ public class SalvageManager extends SkillManager {
return book;
}
/**
* Check if the player has tried to use an Anvil before.
* @param actualize
*
* @return true if the player has confirmed using an Anvil
*/
public boolean checkConfirmation(boolean actualize) {
Player player = getPlayer();
long lastUse = getLastAnvilUse();
if (!SkillUtils.cooldownExpired(lastUse, 3) || !Config.getInstance().getSalvageConfirmRequired()) {
return true;
}
if (!actualize) {
return false;
}
actualizeLastAnvilUse();
player.sendMessage(LocaleLoader.getString("Skills.ConfirmOrCancel", LocaleLoader.getString("Salvage.Pretty.Name")));
return false;
}
/*
* Salvage Anvil Placement
*/
public boolean getPlacedAnvil(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
return placedAnvil;
}
return true;
public boolean getPlacedAnvil() {
return placedAnvil;
}
public void togglePlacedAnvil(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
placedAnvil = !placedAnvil;
}
public void togglePlacedAnvil() {
placedAnvil = !placedAnvil;
}
/*
* Salvage Anvil Usage
*/
public int getLastAnvilUse(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
return lastClick;
}
return 0;
public int getLastAnvilUse() {
return lastClick;
}
public void setLastAnvilUse(Material anvilType, int value) {
if (anvilType == Salvage.anvilMaterial) {
lastClick = value;
}
public void setLastAnvilUse(int value) {
lastClick = value;
}
public void actualizeLastAnvilUse(Material anvilType) {
if (anvilType == Salvage.anvilMaterial) {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
public void actualizeLastAnvilUse() {
lastClick = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
}

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@ -0,0 +1,82 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public interface Salvageable {
/**
* Gets the type of this repairable item
*
* @return the type of this repairable
*/
public Material getItemMaterial();
/**
* Gets the id of the material used to repair this item
*
* @return the id of the repair material
*/
public Material getSalvageMaterial();
/**
* Gets the metadata byte value of the material used to repair this item
*
* @return the byte metadata of the repair material
*/
public byte getSalvageMaterialMetadata();
/**
* Gets the RepairItemType value for this repairable item
*
* @return the RepairItemType for this repairable
*/
public ItemType getSalvageItemType();
/**
* Gets the RepairMaterialType value for this repairable item
*
* @return the RepairMaterialType for this repairable
*/
public MaterialType getSalvageMaterialType();
/**
* Gets the maximum quantity of salvage materials ignoring all other salvage bonuses
*
* This is typically set to the number of items needed to create that item, for example 5 for helmets or 2 for swords
*
* @return the maximum number of items
*/
public int getMaximumQuantity();
/**
* Gets the maximum durability of this item before it breaks
*
* @return the maximum durability
*/
public short getMaximumDurability();
/**
* Gets the base repair durability on which to calculate bonuses.
*
* This is actually the maximum durability divided by the minimum quantity
*
* @return the base repair durability
*/
public short getBaseSalvageDurability();
/**
* Gets the minimum repair level needed to repair this item
*
* @return the minimum level to repair this item, or 0 for no minimum
*/
public int getMinimumLevel();
/**
* Gets the xpMultiplier for this repairable
*
* @return the xpMultiplier of this repairable
*/
public double getXpMultiplier();
}

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@ -0,0 +1,17 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SalvageableFactory {
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int maximumQuantity, short maximumDurability) {
return getSalvageable(itemMaterial, repairMaterial, repairMetadata, 0, maximumQuantity, maximumDurability, ItemType.OTHER, MaterialType.OTHER, 1);
}
public static Salvageable getSalvageable(Material itemMaterial, Material repairMaterial, byte repairMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType repairItemType, MaterialType repairMaterialType, double xpMultiplier) {
// TODO: Add in loading from config what type of repairable we want.
return new SimpleSalvageable(itemMaterial, repairMaterial, repairMetadata, minimumLevel, maximumQuantity, maximumDurability, repairItemType, repairMaterialType, xpMultiplier);
}
}

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@ -0,0 +1,49 @@
package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public interface SalvageableManager {
/**
* Register a salvageable with the SalvageManager
*
* @param salvageable Salvageable to register
*/
public void registerSalvageable(Salvageable salvageable);
/**
* Register a list of salvageables with the SalvageManager
*
* @param salvageables List<Salvageable> to register
*/
public void registerSalvageables(List<Salvageable> salvageables);
/**
* Checks if an item is salvageable
*
* @param type Material to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(Material type);
/**
* Checks if an item is salvageable
*
* @param itemStack Item to check if salvageable
*
* @return true if salvageable, false if not
*/
public boolean isSalvageable(ItemStack itemStack);
/**
* Gets the salvageable with this type
*
* @param type Material of the salvageable to look for
*
* @return the salvageable, can be null
*/
public Salvageable getSalvageable(Material type);
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import org.bukkit.Material;
import com.gmail.nossr50.datatypes.skills.ItemType;
import com.gmail.nossr50.datatypes.skills.MaterialType;
public class SimpleSalvageable implements Salvageable {
private final Material itemMaterial, salvageMaterial;
private final int maximumQuantity, minimumLevel;
private final short maximumDurability, baseSalvageDurability;
private final byte salvageMetadata;
private final ItemType salvageItemType;
private final MaterialType salvageMaterialType;
private final double xpMultiplier;
protected SimpleSalvageable(Material type, Material salvageMaterial, byte salvageMetadata, int minimumLevel, int maximumQuantity, short maximumDurability, ItemType salvageItemType, MaterialType salvageMaterialType, double xpMultiplier) {
this.itemMaterial = type;
this.salvageMaterial = salvageMaterial;
this.salvageMetadata = salvageMetadata;
this.salvageItemType = salvageItemType;
this.salvageMaterialType = salvageMaterialType;
this.minimumLevel = minimumLevel;
this.maximumQuantity = maximumQuantity;
this.maximumDurability = maximumDurability;
this.baseSalvageDurability = (short) (maximumDurability / maximumQuantity);
this.xpMultiplier = xpMultiplier;
}
@Override
public Material getItemMaterial() {
return itemMaterial;
}
@Override
public Material getSalvageMaterial() {
return salvageMaterial;
}
@Override
public byte getSalvageMaterialMetadata() {
return salvageMetadata;
}
@Override
public ItemType getSalvageItemType() {
return salvageItemType;
}
@Override
public MaterialType getSalvageMaterialType() {
return salvageMaterialType;
}
@Override
public int getMaximumQuantity() {
return maximumQuantity;
}
@Override
public short getMaximumDurability() {
return maximumDurability;
}
@Override
public short getBaseSalvageDurability() {
return baseSalvageDurability;
}
@Override
public int getMinimumLevel() {
return minimumLevel;
}
@Override
public double getXpMultiplier() {
return xpMultiplier;
}
}

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package com.gmail.nossr50.skills.salvage.salvageables;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.inventory.ItemStack;
public class SimpleSalvageableManager implements SalvageableManager {
private HashMap<Material, Salvageable> salvageables;
public SimpleSalvageableManager() {
this(55);
}
public SimpleSalvageableManager(int salvageablesSize) {
this.salvageables = new HashMap<Material, Salvageable>(salvageablesSize);
}
@Override
public void registerSalvageable(Salvageable salvageable) {
Material item = salvageable.getItemMaterial();
salvageables.put(item, salvageable);
}
@Override
public void registerSalvageables(List<Salvageable> salvageables) {
for (Salvageable salvageable : salvageables) {
registerSalvageable(salvageable);
}
}
@Override
public boolean isSalvageable(Material type) {
return salvageables.containsKey(type);
}
@Override
public boolean isSalvageable(ItemStack itemStack) {
return isSalvageable(itemStack.getType());
}
@Override
public Salvageable getSalvageable(Material type) {
return salvageables.get(type);
}
}