A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02
2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

View File

@ -468,9 +468,10 @@ public class Config extends AutoUpdateConfigLoader {
/* Salvage */
public boolean getSalvageAnvilMessagesEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Messages", true); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); }
public boolean getSalvageTools() { return config.getBoolean("Skills.Salvage.Salvage_tools", true); }
public boolean getSalvageArmor() { return config.getBoolean("Skills.Salvage.Salvage_armor", true); }
public boolean getSalvageAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Placed_Sounds", true); }
public boolean getSalvageAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Salvage.Anvil_Use_Sounds", true); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Salvage.Anvil_Material", "GOLD_BLOCK")); }
public boolean getSalvageConfirmRequired() { return config.getBoolean("Skills.Salvage.Confirm_Required", true); }
/* Unarmed */
public boolean getUnarmedBlockCrackerSmoothbrickToCracked() { return config.getBoolean("Skills.Unarmed.Block_Cracker.SmoothBrick_To_CrackedBrick", true); }