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A whole bunch of more work to convert Salvage to a child skill
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@@ -7,6 +7,7 @@ import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.skills.MaterialType;
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import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
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import com.gmail.nossr50.datatypes.skills.SkillType;
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import com.gmail.nossr50.locale.LocaleLoader;
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@@ -76,13 +77,13 @@ public class RepairCommand extends SkillCommand {
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canSuperRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SUPER_REPAIR);
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canMasterRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.REPAIR_MASTERY);
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canArcaneForge = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARCANE_FORGING);
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canRepairDiamond = Permissions.repairDiamond(player);
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canRepairGold = Permissions.repairGold(player);
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canRepairIron = Permissions.repairIron(player);
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canRepairStone = Permissions.repairStone(player);
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canRepairString = Permissions.repairString(player);
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canRepairLeather = Permissions.repairLeather(player);
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canRepairWood = Permissions.repairWood(player);
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canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
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canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
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canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
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canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
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canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
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canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
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canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
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arcaneBypass = Permissions.arcaneBypass(player);
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}
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