A whole bunch of more work to convert Salvage to a child skill

This commit is contained in:
TfT_02
2013-12-14 14:27:50 +01:00
parent 91bf54019e
commit 4643cf1070
37 changed files with 1008 additions and 376 deletions

View File

@ -7,6 +7,7 @@ import org.bukkit.Material;
import org.bukkit.entity.Player;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.datatypes.skills.MaterialType;
import com.gmail.nossr50.datatypes.skills.SecondaryAbility;
import com.gmail.nossr50.datatypes.skills.SkillType;
import com.gmail.nossr50.locale.LocaleLoader;
@ -76,13 +77,13 @@ public class RepairCommand extends SkillCommand {
canSuperRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.SUPER_REPAIR);
canMasterRepair = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.REPAIR_MASTERY);
canArcaneForge = Permissions.secondaryAbilityEnabled(player, SecondaryAbility.ARCANE_FORGING);
canRepairDiamond = Permissions.repairDiamond(player);
canRepairGold = Permissions.repairGold(player);
canRepairIron = Permissions.repairIron(player);
canRepairStone = Permissions.repairStone(player);
canRepairString = Permissions.repairString(player);
canRepairLeather = Permissions.repairLeather(player);
canRepairWood = Permissions.repairWood(player);
canRepairDiamond = Permissions.repairMaterialType(player, MaterialType.DIAMOND);
canRepairGold = Permissions.repairMaterialType(player, MaterialType.GOLD);
canRepairIron = Permissions.repairMaterialType(player, MaterialType.IRON);
canRepairStone = Permissions.repairMaterialType(player, MaterialType.STONE);
canRepairString = Permissions.repairMaterialType(player, MaterialType.STRING);
canRepairLeather = Permissions.repairMaterialType(player, MaterialType.LEATHER);
canRepairWood = Permissions.repairMaterialType(player, MaterialType.WOOD);
arcaneBypass = Permissions.arcaneBypass(player);
}

View File

@ -51,26 +51,26 @@ public class SalvageCommand extends SkillCommand {
@Override
protected List<String> statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) {
List<String> messages = new ArrayList<String>();
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
if (canAdvancedSalvage) {
if (skillValue < Salvage.advancedSalvageUnlockLevel) {
messages.add(LocaleLoader.getString("Ability.Generic.Template.Lock", LocaleLoader.getString("Salvage.Ability.Locked.0", Salvage.advancedSalvageUnlockLevel)));
}
else {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1")));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Ability.Bonus.0"), LocaleLoader.getString("Salvage.Ability.Bonus.1", percent.format(salvageManager.getMaxSalvagePercentage()))));
}
}
if (canArcaneSalvage) {
SalvageManager salvageManager = UserManager.getPlayer(player).getSalvageManager();
messages.add(LocaleLoader.getString("Salvage.Arcane.Rank", salvageManager.getArcaneSalvageRank(), Salvage.Tier.EIGHT.toNumerical()));
messages.add(LocaleLoader.getString("Salvage.Arcane.Rank", salvageManager.getArcaneSalvageRank(), Salvage.Tier.values().length));
if (Salvage.arcaneSalvageEnchantLoss) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractFull"), salvageManager.getExtractFullEnchantChance()));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractFull"), percent.format(salvageManager.getExtractFullEnchantChance() / 100)));
}
if (Salvage.arcaneSalvageDowngrades) {
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractPartial"), salvageManager.getExtractPartialEnchantChance()));
messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Salvage.Arcane.ExtractPartial"), percent.format(salvageManager.getExtractPartialEnchantChance() / 100)));
}
}