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Revert "Players who used unarmed combat are still considered using unarmed while not holding weapons for a brief time period"
This reverts commit 993b418fbc
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@ -4,7 +4,6 @@ Version 2.1.216
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NOTES:
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The Sculk blocks don't quite fit perfectly as mining-related, especially since hoes are the fastest tool to use for them. Let me know what you think.
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Version 2.1.215
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Unarmed bonuses apply to players who hurt an entity with empty fists in the last 60 seconds, these bonuses do not get applied if you are using another mcMMO tool/weapon/trident/etc (see notes)
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Fixed Coal Blocks and potentially other fuel sources not showing burning animation to players (see notes)
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Level up broadcasts from level milestones will now be visible to the player who achieved them
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Fixed a bug where hovering over skill descriptions did not display anything (thanks Greymagic27)
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@ -13,8 +12,6 @@ Version 2.1.215
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Item in main hand is now used for Tree Feller drops (thanks destro174)
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NOTES:
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The unarmed change is to lower the penalty for picking up items during a fight, as an alternative solution, you can turn on Skills.Unarmed.Items_As_Unarmed in config.yml to have players be considered to be using unarmed while holding items regardless of last unarmed combat (holding tools/weapons/tridents will disqualify you from this)
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Players who damage another entity with empty hands are considered "recently unarmed" for the next 60 seconds, during this period if they attack with items in their hands (other weapons/tools/tridents excluded) they will be processed as if they are using unarmed combat, this also works with stuff like block breaker
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The burning animation bug is actually in Spigot, it takes an int for setBurnTime when it really should only take a short as the game is expecting a short value, I implemented a hacky workaround via Math.min
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There is a bug where you may lose your config comments, this will be complex to solve, for now you can check our GitHub for the configs with comments.
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