From 45974d2a19d8ad24ed30194ac204e3a0b24547e5 Mon Sep 17 00:00:00 2001 From: GJ Date: Wed, 21 Mar 2012 02:58:18 -0400 Subject: [PATCH] Moved more of the Staves checks into Staves.java, rather than the mcEntityListener. --- .../nossr50/listeners/mcEntityListener.java | 24 +------- .../java/com/gmail/nossr50/skills/Staves.java | 58 ++++++++++++++++++- 2 files changed, 58 insertions(+), 24 deletions(-) diff --git a/src/main/java/com/gmail/nossr50/listeners/mcEntityListener.java b/src/main/java/com/gmail/nossr50/listeners/mcEntityListener.java index b1adba185..724ff0995 100644 --- a/src/main/java/com/gmail/nossr50/listeners/mcEntityListener.java +++ b/src/main/java/com/gmail/nossr50/listeners/mcEntityListener.java @@ -5,7 +5,6 @@ import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; -import org.bukkit.entity.Projectile; import org.bukkit.entity.TNTPrimed; import org.bukkit.entity.Wolf; import org.bukkit.event.EventHandler; @@ -81,28 +80,7 @@ public class mcEntityListener implements Listener { if (!m.isInvincible(livingDefender, event)) { Combat.combatChecks(event, plugin); - } - - if (attacker.hasMetadata("mcmmoFiredFromStaff")) { - event.setDamage(0); - - Projectile projectile = (Projectile) attacker; - Player shooter = (Player) projectile.getShooter(); - - switch (attacker.getType()) { - case EGG: - Staves.eggEffect(livingDefender, shooter); - break; - - case FIREBALL: - break; - - case SNOWBALL: - break; - - default: - break; - } + Staves.altFireCheck(event); } } } diff --git a/src/main/java/com/gmail/nossr50/skills/Staves.java b/src/main/java/com/gmail/nossr50/skills/Staves.java index f2fa477fe..ca9cafa6f 100644 --- a/src/main/java/com/gmail/nossr50/skills/Staves.java +++ b/src/main/java/com/gmail/nossr50/skills/Staves.java @@ -4,11 +4,13 @@ import java.util.Collection; import org.bukkit.Material; import org.bukkit.entity.Egg; +import org.bukkit.entity.EntityType; import org.bukkit.entity.Fireball; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Projectile; import org.bukkit.entity.Snowball; +import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.metadata.FixedMetadataValue; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; @@ -17,7 +19,36 @@ import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.party.Party; public class Staves { + + public static void altFireCheck(EntityDamageByEntityEvent event) { + LivingEntity defender = (LivingEntity) event.getEntity(); + Projectile attacker = (Projectile) event.getDamager(); + + if (attacker.hasMetadata("mcmmoFiredFromStaff")) { + event.setDamage(0); + + Projectile projectile = (Projectile) attacker; + Player shooter = (Player) projectile.getShooter(); + + switch (attacker.getType()) { + case EGG: + eggEffect(defender, shooter); + break; + + case FIREBALL: + break; + + case SNOWBALL: + if (defender.getType().equals(EntityType.PLAYER)) { + snowballEffect((Player) defender, shooter); + } + break; + default: + break; + } + } + } /** * Fire a projectile on alt-fire from a staff. @@ -55,7 +86,7 @@ public class Staves { * @param target Entity hit by the projectile * @param shooter Player who fired the projectile */ - public static void eggEffect(LivingEntity target, Player shooter) { + private static void eggEffect(LivingEntity target, Player shooter) { final int TICKS_PER_SECOND = 20; final int MAX_SLOW_DURATION_SECONDS = 240; final int MAX_SPEED_DURATION_SECONDS = 800; @@ -97,6 +128,21 @@ public class Staves { } } + /** + * Handle the effects of the Bone's projectile. + * + * @param target Entity hit by the projectile + * @param shooter Player who fired the projectile + */ + private static void snowballEffect(Player target, Player shooter) { + if (Party.getInstance().inSameParty(target, shooter)) { + + } + else { + + } + } + private static int durationCalulate() { //TODO: Calculate duration based off time held return 80; @@ -106,4 +152,14 @@ public class Staves { //TODO: Calculate amplifier based off skill level return 10; } + + private static int levelLossCalculate() { + //TODO: Calculate levels lost based on time held + return 2; + } + + private static int levelGainCalculate() { + //TODO: Calculate levels gained based on skill level + return 1; + } }