Nerfed Archery damage to eliminate constant one-hit kills

This commit is contained in:
GJ 2013-09-11 11:33:49 -04:00
parent cfd5bfe2c4
commit 44626c36a9
5 changed files with 5 additions and 1 deletions

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@ -32,6 +32,7 @@ Version 1.4.07-dev
= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
= Fixed a bug where squid were not awarding XP.
! Nerfed Archery damage to eliminate constant one-hit kills.
! Changed the way Repair hands out XP, also added config options to control Repair XP
! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
! Hardcore mode can now be toggled for each skill individually

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@ -807,6 +807,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot_MaxDamage", 9.0D); }
public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }

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@ -22,6 +22,7 @@ public class Archery {
public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
public static double skillShotMaxBonusDamage = AdvancedConfig.getInstance().getSkillShotDamageMax();
public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();

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@ -102,7 +102,7 @@ public class ArcheryManager extends SkillManager {
*/
public void skillShot(LivingEntity target, double damage, Arrow arrow) {
double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
double archeryBonus = (damage * damageBonusPercent) - damage;
double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
}

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@ -58,6 +58,7 @@ Skills:
SkillShot_IncreaseLevel: 50
SkillShot_IncreasePercentage: 0.1
SkillShot_MaxBonus: 2.0
SkillShot_MaxDamage: 9.0
# Daze_MaxChance: Maximum chance of causing daze to opponents
# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"