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Nerfed Archery damage to eliminate constant one-hit kills
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@ -32,6 +32,7 @@ Version 1.4.07-dev
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= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
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= Fixed a bug where teleport location was never reset if warmup was set to 0 for "Chimaera Wing".
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= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
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= Fixed a bug where the "Dodge" DamageModifier wasn't being read from advanced.yml
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= Fixed a bug where squid were not awarding XP.
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= Fixed a bug where squid were not awarding XP.
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! Nerfed Archery damage to eliminate constant one-hit kills.
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! Changed the way Repair hands out XP, also added config options to control Repair XP
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! Changed the way Repair hands out XP, also added config options to control Repair XP
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! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
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! Changed Swords "Counter Attack" ability from passive to active. Blocking is required to activate.
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! Hardcore mode can now be toggled for each skill individually
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! Hardcore mode can now be toggled for each skill individually
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@ -807,6 +807,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
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public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot_MaxDamage", 9.0D); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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@ -22,6 +22,7 @@ public class Archery {
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public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
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public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
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public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
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public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
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public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
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public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
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public static double skillShotMaxBonusDamage = AdvancedConfig.getInstance().getSkillShotDamageMax();
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public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
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public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
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public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
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public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
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@ -102,7 +102,7 @@ public class ArcheryManager extends SkillManager {
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*/
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*/
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public void skillShot(LivingEntity target, double damage, Arrow arrow) {
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public void skillShot(LivingEntity target, double damage, Arrow arrow) {
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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double archeryBonus = (damage * damageBonusPercent) - damage;
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double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
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CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
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CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
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}
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}
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@ -58,6 +58,7 @@ Skills:
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreasePercentage: 0.1
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SkillShot_IncreasePercentage: 0.1
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SkillShot_MaxBonus: 2.0
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SkillShot_MaxBonus: 2.0
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SkillShot_MaxDamage: 9.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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