Nerfed Archery damage to eliminate constant one-hit kills

This commit is contained in:
GJ
2013-09-11 11:33:49 -04:00
parent cfd5bfe2c4
commit 44626c36a9
5 changed files with 5 additions and 1 deletions

View File

@ -807,6 +807,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot_MaxDamage", 9.0D); }
public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }