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Nerfed Archery damage to eliminate constant one-hit kills
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@ -807,6 +807,7 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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public int getSkillShotIncreaseLevel() { return config.getInt("Skills.Archery.SkillShot_IncreaseLevel", 50); }
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public double getSkillShotIncreasePercentage() { return config.getDouble("Skills.Archery.SkillShot_IncreasePercentage", 0.1D); }
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public double getSkillShotBonusMax() { return config.getDouble("Skills.Archery.SkillShot_MaxBonus", 2.0D); }
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public double getSkillShotDamageMax() { return config.getDouble("Skills.Archery.SkillShot_MaxDamage", 9.0D); }
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public double getDazeBonusMax() { return config.getDouble("Skills.Archery.Daze_MaxChance", 50.0D); }
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public int getDazeMaxBonusLevel() { return config.getInt("Skills.Archery.Daze_MaxBonusLevel", 1000); }
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@ -22,6 +22,7 @@ public class Archery {
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public static int skillShotIncreaseLevel = AdvancedConfig.getInstance().getSkillShotIncreaseLevel();
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public static double skillShotIncreasePercentage = AdvancedConfig.getInstance().getSkillShotIncreasePercentage();
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public static double skillShotMaxBonusPercentage = AdvancedConfig.getInstance().getSkillShotBonusMax();
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public static double skillShotMaxBonusDamage = AdvancedConfig.getInstance().getSkillShotDamageMax();
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public static int dazeMaxBonusLevel = AdvancedConfig.getInstance().getDazeMaxBonusLevel();
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public static int dazeModifier = AdvancedConfig.getInstance().getDazeModifier();
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@ -102,7 +102,7 @@ public class ArcheryManager extends SkillManager {
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*/
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public void skillShot(LivingEntity target, double damage, Arrow arrow) {
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double damageBonusPercent = Math.min(((getSkillLevel() / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage), Archery.skillShotMaxBonusPercentage);
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double archeryBonus = (damage * damageBonusPercent) - damage;
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double archeryBonus = Math.min(damage * damageBonusPercent, Archery.skillShotMaxBonusDamage);
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CombatUtils.dealDamage(target, archeryBonus, DamageCause.PROJECTILE, arrow, mcMMOPlayer, SkillType.ARCHERY);
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}
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