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# **Version 2.1.0**
###### **Version 2.1.0** ### Please use Spigot or Paper!
##### Please use Spigot or Paper! * **mcMMO is now built against Spigot-API instead of Bukkit**
mcMMO is now built against Spigot-API instead of Bukkit
New Level Scaling ### New Level Scaling
mcMMO now features an optional 1-100 scaling mode! * mcMMO now features an optional 1-100 scaling mode!
This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling. * This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
The two scaling modes are the same, the changes are completely cosmetic! * The two scaling modes are the same, the changes are completely cosmetic!
Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything! * Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
World Guard Support ### WorldGuard Support
Added support for Worldguard regions!
"mcmmo" region flag turns on or off a players ability to use anything related to mcMMO other than commands
"mcmmo-xp" region flag turns on or off a players ability to gain XP
These WG flags default to on unless you specify otherwise
World Blacklist
You can now disable mcMMO completely for specific worlds via world_blacklist.txt in /plugins/mcMMO/ * Added support for WorldGuard regions!
This file appears once mcMMO has been run at least once * `mcmmo` region flag turns on or off a players ability to use anything related to mcMMO other than commands
Every line of this file should be the name of a world where you don't want mcMMO to be enabled! * `mcmmo-xp` region flag turns on or off a player's ability to gain XP
* These flags default to on unless you specify otherwise
Rank System
Skills that are not yet unlocked will show up as ??? until learned ### World Blacklist
Many skills now make use of a rank system!
Rank level requirements are modified in skillranks.yml
Woodcutting's Double Drop subskill is now named Harvest Lumber
Archery's Skill Shot now uses a rank system
Swords' Bleed now uses a rank system
Swords' Counter Attack now uses a rank system
Axe's Axe Mastery now uses a rank system
Axe's Impact now uses a rank system
Herbalism's Farmer's Diet now uses a rank system
Herbalism's Green Thumb now uses a rank system
Shake now uses a rank system
Flux Mining now uses a rank system
Removed traps from fishing
Dodge now uses a rank system
Arrow Retrieval now uses a rank system
Axes' Critical Strikes now uses a rank system
Axes' Greater Impact now uses a rank system
Taming's Beast Lore now uses a rank system
Taming's Gore now uses a rank system
Taming's Call of the Wild now uses a rank system
Taming's Pummel now uses a rank system
Green Thumb now uses a rank system
Farmer's Diet & Fisherman's Diet now use a rank system
mcMMO Chat Alerts * You can now disable mcMMO completely for specific worlds via `world_blacklist.txt` in /plugins/mcMMO/
* This file appears once mcMMO has been run at least once
* Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
mcMMO no longer spams your chat! ### Rank System
Most messages are sent to your action bar instead!
Completely configurable! You can have mcMMO spam your chat again if you want!
You can configure it so that messages will be sent to your action bar AND your chat system!
Improved some of the messages sent to the player regarding the Chimaera Wing
Localization File
The descriptions of a few skills have changed
Locale files now support & codes for colors and formatting!
Added locale strings for new Woodcutting abilities
Added locale strings for mcchatspy command
Added locale strings for JSON integration
Added locale strings for Taming's Pummel SubSkill
Added locale strings for Unarmed's Block Cracker SubSkill
Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
Removed redundant information from some skill names and descriptions en_US (other locales will need to be updated)
SubSkill locale keys are now located at {ParentSkill}.SubSkill.SubSkillName
Super Abilities no longer have (ABILITY) in their Skill.Effect strings
UI
Certain elements of mcMMO's UI have been restyled * Skills that are not yet unlocked will show up as `???` until learned
Skills can now be clicked on and hovered over for more information! * Many skills now make use of a rank system!
Added links to mcMMO related websites to various commands * Rank level requirements are modified in `skillranks.yml`
Customizeable and optional XP Bars * Woodcutting's Double Drop subskill is now named Harvest Lumber
Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out * Archery's Skill Shot now uses a rank system
Added option to disable the new URL links to config.yml * Swords' Bleed now uses a rank system
* Swords' Counter Attack now uses a rank system
Sounds * Axe's Axe Mastery now uses a rank system
* Axe's Impact now uses a rank system
* Herbalism's Farmer's Diet now uses a rank system
* Herbalism's Green Thumb now uses a rank system
* Shake now uses a rank system
* Flux Mining now uses a rank system
* Removed traps from fishing
* Dodge now uses a rank system
* Arrow Retrieval now uses a rank system
* Axes' Critical Strikes now uses a rank system
* Axes' Greater Impact now uses a rank system
* Taming's Beast Lore now uses a rank system
* Taming's Gore now uses a rank system
* Taming's Call of the Wild now uses a rank system
* Taming's Pummel now uses a rank system
* Green Thumb now uses a rank system
* Farmer's Diet & Fisherman's Diet now use a rank system
Volume and Pitch of sounds can now be configured in the new sounds.yml file ### mcMMO Chat Alerts
Super Ability Changes
Skill Super Abilities now use a rank system, the default rank to unlock is level 5 * mcMMO no longer spams your chat!
Activating Super abilities plays a sound (other plays can hear this) * Most messages are sent to your action bar instead!
Ability Lengths now have a default skill cap at which they stop increasing in length * Completely configurable! You can have mcMMO spam your chat again if you want!
Setting the cap to 0 removes it! * You can configure it so that messages will be sent to your action bar AND your chat system!
Configurable in advanced.yml (endurance perks extend this limit) * Improved some of the messages sent to the player regarding the Chimaera Wing
Skills ### Localization File
mcMMO now notifies you when you progress in a skill!
Excavation Treasure Hunter is renamed to Archaeology
Readying a tool for a super ability now plays a sound
Skill Unlock Notifications have sounds
Stripping wood and right clicking on stripped wood will no longer ready your Axe
Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
Tool alerts now are sent to the Action Bar
Super Ability activation alerts are now sent to the Action Bar
Almost all Skill-related messages are now sent to the Action Bar
Added some missing information to skill stats
Swords no longer require blocking with a shield to trigger counter attacks
Sword's Bleed has been renamed to Rupture
Sword's Rupture no longer has an internal hard coded limit
Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
Sword's Rupture now ticks four times as fast
Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
Sword's Rupture will now deal lethal damage
Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
Sword's Rupture now has a max chance to proc of 33% instead of 70%
Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
Sword's Rupture no longer triggers invincibility frames when damaging your opponent
Sword's Rupture now plays a sound
Taming's Gore now uses Rupture Rank 1 for its DoT calculations
Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
Rolling now plays a sound (Graceful Roll has a different sound :) )
Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
Some skill level rank requirements have changed
Experience
Skills now start at level 1 (configurable in advanced.yml)
Starting an XP event will now use the title API (toggle this in advanced.yml)
The XP values of fish are now based on their rarity and have been drastically changed
Coral (blocks) now give Mining XP
Coral (plants) now give Herbalism XP
Blue Ice now gives Mining XP
Dolphins now give combat XP
Drowned mobs now count towards combat XP
Added missing mushroom blocks for XP
You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (experience.yml)
Bug Fixes
Fixed the bug where mob names would be replaced by hearts * The descriptions of a few skills have changed
Fixed a bug where Rupture would apply an incorrect amount of bleed ticks * Locale files now support & codes for colors and formatting!
Fixed bug where XP rate could be a negative number * Added locale strings for new Woodcutting abilities
Fixed a bug where you could set a players levels into the negative and bad things would happen * Added locale strings for mcchatspy command
Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown * Added locale strings for JSON integration
* Added locale strings for Taming's Pummel SubSkill
Plugin Compatibility * Added locale strings for Unarmed's Block Cracker SubSkill
* Removed localizations with the following codes for being almost empty: `id`, `HR_hr`, `et_EE`, `lv`, `lt`, `no`, `pl_PL`, `pt_PT`, `tr_TR`
* Removed redundant information from some skill names and descriptions `en_US` (other locales will need to be updated)
* SubSkill locale keys are now located at `{ParentSkill}.SubSkill.SubSkillName`
* Super Abilities no longer have `(ABILITY)` in their `Skill.Effect` strings
mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility ### UI
Exploit Fixes
Prevented exploits involving blocks made from entities (snowmen, etc..) * Certain elements of mcMMO's UI have been restyled
Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse) * Skills can now be clicked on and hovered over for more information!
Tridents will no longer be considered unarmed * Added links to mcMMO related websites to various commands
* Customizeable and optional XP Bars
Parties * Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
* Added option to disable the new URL links to `config.yml`
Parties can now have size limits (configurable in config.yml), party size is unlimited by default ### Sounds
You can now turn on Friendly Fire for parties in config.yml
Party member list will only include members of the party that you can see (aren't vanished)
Scoreboards
Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
Added toggle to disable all scoreboards (previously you had to disable them one by one)
You can turn them back on in config.yml
You can have XP bars and scoreboards on at the same time
MySQL
Added support for SSL for MySQL/MariaDB in config.yml (On by default) * Volume and Pitch of sounds can now be configured in the new `sounds.yml` file
mcMMO no longer spams your console if you are not using SSL for your MySQL server
You can now inspect offline players
When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
Admins
Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
The Debug stick can now tell you about properties of a block related to Excavation
API
I've written a more detailed guide on API changes at http://api.mcmmo.org ### Super Ability Changes
Added many missing SubSkills to SubSkillType class
Moved a lot of methods from SkillCommand to SkillUtils
SkillType is now PrimarySkillType
SecondarySkill is now SubSkillType
AbilityType is now SuperAbilityType
SecondaryAbilityEvent is now SubSkillEvent
SubSkillType has had many helpful methods added to it
GREEN_THUMB_PLANT & GREEN_THUMB_BLOCK are replaced by GREEN_THUMB
Permissions
Removed all mob health bar permissions, this is no longer a per-player setting. * Skill Super Abilities now use a rank system, the default rank to unlock is level 5
Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others * Activating Super abilities plays a sound (other plays can hear this)
Added mcmmo.commands.mmoinfo for the new mmoinfo/mcinfo command * Ability Lengths now have a default skill cap at which they stop increasing in length
Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon * Setting the cap to 0 removes it!
Call of the wild now uses mcmmo.ability.taming.callofthewild instead of mcmmo.ability.taming.callofthewild.all * Configurable in `advanced.yml` (endurance perks extend this limit)
Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
Fast Food Service permission node renamed to mcmmo.ability.taming.fastfoodservice
Counter Attack permission node renamed to mcmmo.ability.swords.counterattack
Arrow Deflect permission node renamed to mcmmo.ability.unarmed.arrowdeflect
Iron Arm Style permission node renamed to mcmmo.ability.unarmed.ironarmstyle
Commands
Added new info command /mmoinfo or /mcinfo ### Skills
Added toggle command /mcchatspy
'/mcMMO help' no longer displays the other/special commands category to players lacking permissions
Removed the mobhealthbar command, this is no longer a per-player setting.
Misc Config Changes
Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier) * mcMMO now notifies you when you progress in a skill!
Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier) * Excavation Treasure Hunter is renamed to Archaeology
Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle * Readying a tool for a super ability now plays a sound
Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect * Skill Unlock Notifications have sounds
Swords.Counter in advanced.yml is now Swords.CounterAttack * Stripping wood and right clicking on stripped wood will no longer ready your Axe
Archery.Retrieve in advanced.yml is now Archery.ArrowRetrieval * Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
Axes.CriticalHit in advanced.yml is now Axes.CriticalStrikes * Tool alerts now are sent to the Action Bar
Archery's Skill Shot now uses RankDamageMultiplier for its damage bonus calculations * Super Ability activation alerts are now sent to the Action Bar
Axe's Axe mastery now uses RankDamageMultiplier for its damage bonus calculations * Almost all Skill-related messages are now sent to the Action Bar
* Added some missing information to skill stats
Misc Changes * Swords no longer require blocking with a shield to trigger counter attacks
* Sword's Bleed has been renamed to Rupture
* Sword's Rupture no longer has an internal hard coded limit
* Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
* Sword's Rupture now ticks four times as fast
* Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
* Sword's Rupture will now deal lethal damage
* Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
* Sword's Rupture now has a max chance to proc of 33% instead of 70%
* Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer!
* The base damage for Bleed has been increased as well (update your `advanced.yml` admins)
* Sword's Rupture no longer triggers invincibility frames when damaging your opponent
* Sword's Rupture now plays a sound
* Taming's Gore now uses Rupture Rank 1 for its DoT calculations
* Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
* Rolling now plays a sound (Graceful Roll has a different sound :) )
* Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
* Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
* Some skill level rank requirements have changed
Removed everything involving the kraken ### Experience
Code cleanup in a lot of places... unfortunately there is still much left to do!
* Skills now start at level 1 (configurable in advanced.yml)
* Starting an XP event will now use the title API (toggle this in `advanced.yml`)
* The XP values of fish are now based on their rarity and have been drastically changed
* Coral (blocks) now give Mining XP
* Coral (plants) now give Herbalism XP
* Blue Ice now gives Mining XP
* Dolphins now give combat XP
* Drowned mobs now count towards combat XP
* Added missing mushroom blocks for XP
* You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (`experience.yml`)
### Bug Fixes
* Fixed the bug where mob names would be replaced by hearts
* Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
* Fixed bug where XP rate could be a negative number
* Fixed a bug where you could set a players levels into the negative and bad things would happen
* Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
### Plugin Compatibility
* mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
### Exploit Fixes
* Prevented exploits involving blocks made from entities (snowmen, etc..)
* Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
* Tridents will no longer be considered unarmed
### Parties
* Parties can now have size limits (configurable in `config.yml`), party size is unlimited by default
* You can now turn on Friendly Fire for parties in `config.yml`
* Party member list will only include members of the party that you can see (aren't vanished)
### Scoreboards
* Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
* Added toggle to disable all scoreboards (previously you had to disable them one by one)
* You can turn them back on in `config.yml`
* You can have XP bars and scoreboards on at the same time
### MySQL
* Added support for SSL for MySQL/MariaDB in config.yml (On by default)
* mcMMO no longer spams your console if you are not using SSL for your MySQL server
* You can now inspect offline players
* When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
### Admins
* Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
* The Debug stick can now tell you about properties of a block related to Excavation
### API
* Detailed guide to API changes is available at http://api.mcmmo.org
* Added many missing `SubSkills` to `SubSkillType` class
* Moved a lot of methods from `SkillCommand` to `SkillUtils`
* `SkillType` is now `PrimarySkillType`
* `SecondarySkill` is now `SubSkillType`
* `AbilityType` is now `SuperAbilityType`
* `SecondaryAbilityEvent` is now `SubSkillEvent`
* `SubSkillType` has had many helpful methods added to it
* `GREEN_THUMB_PLANT` & `GREEN_THUMB_BLOCK` are replaced by `GREEN_THUMB`
### Permissions
* Removed all mob health bar permissions, this is no longer a per-player setting.
* Added permission node `mcmmo.commands.mcchatspy` & `mcmmo.commands.mcchatspy.others`
* Added `mcmmo.commands.mmoinfo` for the new `mmoinfo`/`mcinfo` command
* Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
* Call of the wild now uses `mcmmo.ability.taming.callofthewild` instead of `mcmmo.ability.taming.callofthewild.all`
* Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
* Fast Food Service permission node renamed to `mcmmo.ability.taming.fastfoodservice`
* Counter Attack permission node renamed to `mcmmo.ability.swords.counterattack`
* Arrow Deflect permission node renamed to `mcmmo.ability.unarmed.arrowdeflect`
* Iron Arm Style permission node renamed to `mcmmo.ability.unarmed.ironarmstyle`
### Commands
* Added new info command `/mmoinfo` or `/mcinfo`
* Added toggle command `/mcchatspy`
* `/mcMMO help` no longer displays the other/special commands category to players lacking permissions
* Removed the `mobhealthbar` command, this is no longer a per-player setting.
### Misc Config Changes
* Removed `SkillShot`'s `IncreaseLevel` & `IncreasePercentage` (replaced by `RankDamageMultiplier`)
* Removed `AxeMastery`'s `MaxBonus` & `MaxBonusLevel` (replaced by `RankDamageMultiplier`)
* `Unarmed.IronArm` in `advanced.yml` is now `Unarmed.IronArmStyle`
* `Unarmed.Deflect` in `advanced.yml` is now `Unarmed.ArrowDeflect`
* `Swords.Counter` in `advanced.yml` is now `Swords.CounterAttack`
* `Archery.Retrieve` in `advanced.yml` is now `Archery.ArrowRetrieval`
* `Axes.CriticalHit` in `advanced.yml` is now `Axes.CriticalStrikes`
* Archery's Skill Shot now uses `RankDamageMultiplier` for its damage bonus calculations
* Axe's Axe mastery now uses `RankDamageMultiplier` for its damage bonus calculations
### Misc Changes
* Removed everything involving the kraken
* Code cleanup in a lot of places... unfortunately there is still much left to do!