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Update Changelog_2.1.0.md
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# **Version 2.1.0**
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###### **Version 2.1.0**
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### Please use Spigot or Paper!
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##### Please use Spigot or Paper!
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* **mcMMO is now built against Spigot-API instead of Bukkit**
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mcMMO is now built against Spigot-API instead of Bukkit
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### New Level Scaling
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New Level Scaling
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* mcMMO now features an optional 1-100 scaling mode!
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* This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
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* The two scaling modes are the same, the changes are completely cosmetic!
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* Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
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mcMMO now features an optional 1-100 scaling mode!
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### WorldGuard Support
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This is on by default for new installs, if you are upgrading mcMMO you will be put into Retro Mode instead (1-1000) scaling.
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The two scaling modes are the same, the changes are completely cosmetic!
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Skill Requirements in the config file will be multiplied by 10 if you are using Retro mode unless the setting has Retro in its name, keep this in mind if you need to edit anything!
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World Guard Support
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* Added support for WorldGuard regions!
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* `mcmmo` region flag turns on or off a players ability to use anything related to mcMMO other than commands
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* `mcmmo-xp` region flag turns on or off a player's ability to gain XP
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* These flags default to on unless you specify otherwise
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Added support for Worldguard regions!
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### World Blacklist
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"mcmmo" region flag turns on or off a players ability to use anything related to mcMMO other than commands
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"mcmmo-xp" region flag turns on or off a players ability to gain XP
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These WG flags default to on unless you specify otherwise
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World Blacklist
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* You can now disable mcMMO completely for specific worlds via `world_blacklist.txt` in /plugins/mcMMO/
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* This file appears once mcMMO has been run at least once
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* Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
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You can now disable mcMMO completely for specific worlds via world_blacklist.txt in /plugins/mcMMO/
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### Rank System
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This file appears once mcMMO has been run at least once
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Every line of this file should be the name of a world where you don't want mcMMO to be enabled!
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Rank System
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* Skills that are not yet unlocked will show up as `???` until learned
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* Many skills now make use of a rank system!
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* Rank level requirements are modified in `skillranks.yml`
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* Woodcutting's Double Drop subskill is now named Harvest Lumber
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* Archery's Skill Shot now uses a rank system
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* Swords' Bleed now uses a rank system
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* Swords' Counter Attack now uses a rank system
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* Axe's Axe Mastery now uses a rank system
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* Axe's Impact now uses a rank system
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* Herbalism's Farmer's Diet now uses a rank system
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* Herbalism's Green Thumb now uses a rank system
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* Shake now uses a rank system
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* Flux Mining now uses a rank system
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* Removed traps from fishing
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* Dodge now uses a rank system
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* Arrow Retrieval now uses a rank system
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* Axes' Critical Strikes now uses a rank system
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* Axes' Greater Impact now uses a rank system
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* Taming's Beast Lore now uses a rank system
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* Taming's Gore now uses a rank system
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* Taming's Call of the Wild now uses a rank system
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* Taming's Pummel now uses a rank system
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* Green Thumb now uses a rank system
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* Farmer's Diet & Fisherman's Diet now use a rank system
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Skills that are not yet unlocked will show up as ??? until learned
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### mcMMO Chat Alerts
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Many skills now make use of a rank system!
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Rank level requirements are modified in skillranks.yml
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Woodcutting's Double Drop subskill is now named Harvest Lumber
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Archery's Skill Shot now uses a rank system
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Swords' Bleed now uses a rank system
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Swords' Counter Attack now uses a rank system
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Axe's Axe Mastery now uses a rank system
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Axe's Impact now uses a rank system
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Herbalism's Farmer's Diet now uses a rank system
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Herbalism's Green Thumb now uses a rank system
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Shake now uses a rank system
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Flux Mining now uses a rank system
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Removed traps from fishing
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Dodge now uses a rank system
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Arrow Retrieval now uses a rank system
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Axes' Critical Strikes now uses a rank system
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Axes' Greater Impact now uses a rank system
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Taming's Beast Lore now uses a rank system
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Taming's Gore now uses a rank system
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Taming's Call of the Wild now uses a rank system
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Taming's Pummel now uses a rank system
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Green Thumb now uses a rank system
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Farmer's Diet & Fisherman's Diet now use a rank system
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mcMMO Chat Alerts
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* mcMMO no longer spams your chat!
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* Most messages are sent to your action bar instead!
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* Completely configurable! You can have mcMMO spam your chat again if you want!
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* You can configure it so that messages will be sent to your action bar AND your chat system!
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* Improved some of the messages sent to the player regarding the Chimaera Wing
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mcMMO no longer spams your chat!
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### Localization File
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Most messages are sent to your action bar instead!
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Completely configurable! You can have mcMMO spam your chat again if you want!
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You can configure it so that messages will be sent to your action bar AND your chat system!
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Improved some of the messages sent to the player regarding the Chimaera Wing
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Localization File
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* The descriptions of a few skills have changed
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* Locale files now support & codes for colors and formatting!
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* Added locale strings for new Woodcutting abilities
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* Added locale strings for mcchatspy command
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* Added locale strings for JSON integration
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* Added locale strings for Taming's Pummel SubSkill
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* Added locale strings for Unarmed's Block Cracker SubSkill
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* Removed localizations with the following codes for being almost empty: `id`, `HR_hr`, `et_EE`, `lv`, `lt`, `no`, `pl_PL`, `pt_PT`, `tr_TR`
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* Removed redundant information from some skill names and descriptions `en_US` (other locales will need to be updated)
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* SubSkill locale keys are now located at `{ParentSkill}.SubSkill.SubSkillName`
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* Super Abilities no longer have `(ABILITY)` in their `Skill.Effect` strings
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The descriptions of a few skills have changed
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### UI
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Locale files now support & codes for colors and formatting!
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Added locale strings for new Woodcutting abilities
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Added locale strings for mcchatspy command
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Added locale strings for JSON integration
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Added locale strings for Taming's Pummel SubSkill
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Added locale strings for Unarmed's Block Cracker SubSkill
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Removed localizations with the following codes for being almost empty: id, HR_hr, et_EE, lv, lt, no, pl_PL, pt_PT, tr_TR
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Removed redundant information from some skill names and descriptions en_US (other locales will need to be updated)
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SubSkill locale keys are now located at {ParentSkill}.SubSkill.SubSkillName
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Super Abilities no longer have (ABILITY) in their Skill.Effect strings
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UI
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* Certain elements of mcMMO's UI have been restyled
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* Skills can now be clicked on and hovered over for more information!
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* Added links to mcMMO related websites to various commands
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* Customizeable and optional XP Bars
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* Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
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* Added option to disable the new URL links to `config.yml`
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Certain elements of mcMMO's UI have been restyled
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### Sounds
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Skills can now be clicked on and hovered over for more information!
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Added links to mcMMO related websites to various commands
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Customizeable and optional XP Bars
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Added the tagline "Overhaul Era" to various locations until 3.0.0 comes out
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Added option to disable the new URL links to config.yml
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Sounds
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* Volume and Pitch of sounds can now be configured in the new `sounds.yml` file
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Volume and Pitch of sounds can now be configured in the new sounds.yml file
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### Super Ability Changes
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Super Ability Changes
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* Skill Super Abilities now use a rank system, the default rank to unlock is level 5
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* Activating Super abilities plays a sound (other plays can hear this)
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* Ability Lengths now have a default skill cap at which they stop increasing in length
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* Setting the cap to 0 removes it!
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* Configurable in `advanced.yml` (endurance perks extend this limit)
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Skill Super Abilities now use a rank system, the default rank to unlock is level 5
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### Skills
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Activating Super abilities plays a sound (other plays can hear this)
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Ability Lengths now have a default skill cap at which they stop increasing in length
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Setting the cap to 0 removes it!
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Configurable in advanced.yml (endurance perks extend this limit)
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Skills
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* mcMMO now notifies you when you progress in a skill!
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* Excavation Treasure Hunter is renamed to Archaeology
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* Readying a tool for a super ability now plays a sound
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* Skill Unlock Notifications have sounds
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* Stripping wood and right clicking on stripped wood will no longer ready your Axe
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* Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
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* Tool alerts now are sent to the Action Bar
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* Super Ability activation alerts are now sent to the Action Bar
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* Almost all Skill-related messages are now sent to the Action Bar
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* Added some missing information to skill stats
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* Swords no longer require blocking with a shield to trigger counter attacks
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* Sword's Bleed has been renamed to Rupture
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* Sword's Rupture no longer has an internal hard coded limit
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* Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
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* Sword's Rupture now ticks four times as fast
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* Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
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* Sword's Rupture will now deal lethal damage
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* Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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* Sword's Rupture now has a max chance to proc of 33% instead of 70%
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* Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer!
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* The base damage for Bleed has been increased as well (update your `advanced.yml` admins)
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* Sword's Rupture no longer triggers invincibility frames when damaging your opponent
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* Sword's Rupture now plays a sound
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* Taming's Gore now uses Rupture Rank 1 for its DoT calculations
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* Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
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* Rolling now plays a sound (Graceful Roll has a different sound :) )
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* Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
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* Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
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* Some skill level rank requirements have changed
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mcMMO now notifies you when you progress in a skill!
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### Experience
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Excavation Treasure Hunter is renamed to Archaeology
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Readying a tool for a super ability now plays a sound
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Skill Unlock Notifications have sounds
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Stripping wood and right clicking on stripped wood will no longer ready your Axe
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Added new skill 'Understanding The Art' which adds nothing new but tracks previously hidden benefits of raising a skill
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Tool alerts now are sent to the Action Bar
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Super Ability activation alerts are now sent to the Action Bar
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Almost all Skill-related messages are now sent to the Action Bar
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Added some missing information to skill stats
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Swords no longer require blocking with a shield to trigger counter attacks
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Sword's Bleed has been renamed to Rupture
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Sword's Rupture no longer has an internal hard coded limit
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Sword's Serrated Strikes now uses your Rupture rank to determine the damage/ticks for its bleed effect.
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Sword's Rupture now ticks four times as fast
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Sword's Rupture now refreshes bleed duration instead of adding duration when applying bleed to the same target
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Sword's Rupture will now deal lethal damage
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Sword's Rupture now reaches its max proc chance at level 20 (200 in Retro)
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Sword's Rupture now has a max chance to proc of 33% instead of 70%
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Sword's Rupture now deals 50% more damage at above Rank 3 and can last much longer! The base damage for Bleed has been increased as well (update your advanced.yml admins)
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Sword's Rupture no longer triggers invincibility frames when damaging your opponent
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Sword's Rupture now plays a sound
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Taming's Gore now uses Rupture Rank 1 for its DoT calculations
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Furnaces now give XP to the last person to modify their inventory instead of the first person to open them
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Rolling now plays a sound (Graceful Roll has a different sound :) )
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Acrobatics' Roll exploit detection was tweaked to still allow for Roll to trigger even if it rewards no XP
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* Skills now start at level 1 (configurable in advanced.yml)
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Acrobatics' Roll & Gracefull Roll are now considered the same skill (both mechanics are still there)
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* Starting an XP event will now use the title API (toggle this in `advanced.yml`)
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Some skill level rank requirements have changed
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* The XP values of fish are now based on their rarity and have been drastically changed
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* Coral (blocks) now give Mining XP
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* Coral (plants) now give Herbalism XP
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* Blue Ice now gives Mining XP
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* Dolphins now give combat XP
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* Drowned mobs now count towards combat XP
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* Added missing mushroom blocks for XP
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* You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (`experience.yml`)
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Experience
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### Bug Fixes
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Skills now start at level 1 (configurable in advanced.yml)
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* Fixed the bug where mob names would be replaced by hearts
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Starting an XP event will now use the title API (toggle this in advanced.yml)
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* Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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The XP values of fish are now based on their rarity and have been drastically changed
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* Fixed bug where XP rate could be a negative number
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Coral (blocks) now give Mining XP
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* Fixed a bug where you could set a players levels into the negative and bad things would happen
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Coral (plants) now give Herbalism XP
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* Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
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Blue Ice now gives Mining XP
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Dolphins now give combat XP
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Drowned mobs now count towards combat XP
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Added missing mushroom blocks for XP
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You can now set guaranteed minimum values for XP gained if diminishing returns are enabled, this value defaults to 5% (experience.yml)
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Bug Fixes
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### Plugin Compatibility
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Fixed the bug where mob names would be replaced by hearts
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* mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
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Fixed a bug where Rupture would apply an incorrect amount of bleed ticks
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Fixed bug where XP rate could be a negative number
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Fixed a bug where you could set a players levels into the negative and bad things would happen
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Fixed an edge case bug where Blast Mining wouldn't inform the player that it was on cooldown
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Plugin Compatibility
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### Exploit Fixes
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mcMMO now fires new custom events relating to changes it makes to player scoreboards, plugin authors can listen to these events to improve compatibility
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* Prevented exploits involving blocks made from entities (snowmen, etc..)
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* Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
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* Tridents will no longer be considered unarmed
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Exploit Fixes
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### Parties
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Prevented exploits involving blocks made from entities (snowmen, etc..)
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* Parties can now have size limits (configurable in `config.yml`), party size is unlimited by default
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Chimaera Wing now tracks cooldowns between sessions for players (no more disconnect abuse)
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* You can now turn on Friendly Fire for parties in `config.yml`
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Tridents will no longer be considered unarmed
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* Party member list will only include members of the party that you can see (aren't vanished)
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Parties
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### Scoreboards
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Parties can now have size limits (configurable in config.yml), party size is unlimited by default
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* Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
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You can now turn on Friendly Fire for parties in config.yml
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* Added toggle to disable all scoreboards (previously you had to disable them one by one)
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Party member list will only include members of the party that you can see (aren't vanished)
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* You can turn them back on in `config.yml`
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* You can have XP bars and scoreboards on at the same time
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Scoreboards
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### MySQL
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Scoreboards are now disabled by default since most of their functionality is handled better by XP bars.
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* Added support for SSL for MySQL/MariaDB in config.yml (On by default)
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Added toggle to disable all scoreboards (previously you had to disable them one by one)
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* mcMMO no longer spams your console if you are not using SSL for your MySQL server
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You can turn them back on in config.yml
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* You can now inspect offline players
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You can have XP bars and scoreboards on at the same time
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* When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
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MySQL
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### Admins
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Added support for SSL for MySQL/MariaDB in config.yml (On by default)
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* Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
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mcMMO no longer spams your console if you are not using SSL for your MySQL server
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* The Debug stick can now tell you about properties of a block related to Excavation
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You can now inspect offline players
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When converting from MySQL to flatfile mcMMO will now properly include all users in the conversion process
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Admins
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### API
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Added ability for admins to spy on party chat (off unless toggled on) /mcchatspy
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* Detailed guide to API changes is available at http://api.mcmmo.org
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The Debug stick can now tell you about properties of a block related to Excavation
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* Added many missing `SubSkills` to `SubSkillType` class
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* Moved a lot of methods from `SkillCommand` to `SkillUtils`
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* `SkillType` is now `PrimarySkillType`
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* `SecondarySkill` is now `SubSkillType`
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* `AbilityType` is now `SuperAbilityType`
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* `SecondaryAbilityEvent` is now `SubSkillEvent`
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* `SubSkillType` has had many helpful methods added to it
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* `GREEN_THUMB_PLANT` & `GREEN_THUMB_BLOCK` are replaced by `GREEN_THUMB`
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API
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### Permissions
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I've written a more detailed guide on API changes at http://api.mcmmo.org
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* Removed all mob health bar permissions, this is no longer a per-player setting.
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Added many missing SubSkills to SubSkillType class
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* Added permission node `mcmmo.commands.mcchatspy` & `mcmmo.commands.mcchatspy.others`
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Moved a lot of methods from SkillCommand to SkillUtils
|
* Added `mcmmo.commands.mmoinfo` for the new `mmoinfo`/`mcinfo` command
|
||||||
SkillType is now PrimarySkillType
|
* Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
|
||||||
SecondarySkill is now SubSkillType
|
* Call of the wild now uses `mcmmo.ability.taming.callofthewild` instead of `mcmmo.ability.taming.callofthewild.all`
|
||||||
AbilityType is now SuperAbilityType
|
* Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
|
||||||
SecondaryAbilityEvent is now SubSkillEvent
|
* Fast Food Service permission node renamed to `mcmmo.ability.taming.fastfoodservice`
|
||||||
SubSkillType has had many helpful methods added to it
|
* Counter Attack permission node renamed to `mcmmo.ability.swords.counterattack`
|
||||||
GREEN_THUMB_PLANT & GREEN_THUMB_BLOCK are replaced by GREEN_THUMB
|
* Arrow Deflect permission node renamed to `mcmmo.ability.unarmed.arrowdeflect`
|
||||||
|
* Iron Arm Style permission node renamed to `mcmmo.ability.unarmed.ironarmstyle`
|
||||||
|
|
||||||
Permissions
|
### Commands
|
||||||
|
|
||||||
Removed all mob health bar permissions, this is no longer a per-player setting.
|
* Added new info command `/mmoinfo` or `/mcinfo`
|
||||||
Added permission node mcmmo.commands.mcchatspy & mcmmo.commands.mcchatspy.others
|
* Added toggle command `/mcchatspy`
|
||||||
Added mcmmo.commands.mmoinfo for the new mmoinfo/mcinfo command
|
* `/mcMMO help` no longer displays the other/special commands category to players lacking permissions
|
||||||
Added permission nodes for Harvest Lumber, Splinter, Nature's Bounty, and Bark Surgeon
|
* Removed the `mobhealthbar` command, this is no longer a per-player setting.
|
||||||
Call of the wild now uses mcmmo.ability.taming.callofthewild instead of mcmmo.ability.taming.callofthewild.all
|
|
||||||
Replaced the old Double Drop permission node for woodcutting with a new Harvest Lumber permission node
|
|
||||||
Fast Food Service permission node renamed to mcmmo.ability.taming.fastfoodservice
|
|
||||||
Counter Attack permission node renamed to mcmmo.ability.swords.counterattack
|
|
||||||
Arrow Deflect permission node renamed to mcmmo.ability.unarmed.arrowdeflect
|
|
||||||
Iron Arm Style permission node renamed to mcmmo.ability.unarmed.ironarmstyle
|
|
||||||
|
|
||||||
Commands
|
### Misc Config Changes
|
||||||
|
|
||||||
Added new info command /mmoinfo or /mcinfo
|
* Removed `SkillShot`'s `IncreaseLevel` & `IncreasePercentage` (replaced by `RankDamageMultiplier`)
|
||||||
Added toggle command /mcchatspy
|
* Removed `AxeMastery`'s `MaxBonus` & `MaxBonusLevel` (replaced by `RankDamageMultiplier`)
|
||||||
'/mcMMO help' no longer displays the other/special commands category to players lacking permissions
|
* `Unarmed.IronArm` in `advanced.yml` is now `Unarmed.IronArmStyle`
|
||||||
Removed the mobhealthbar command, this is no longer a per-player setting.
|
* `Unarmed.Deflect` in `advanced.yml` is now `Unarmed.ArrowDeflect`
|
||||||
|
* `Swords.Counter` in `advanced.yml` is now `Swords.CounterAttack`
|
||||||
|
* `Archery.Retrieve` in `advanced.yml` is now `Archery.ArrowRetrieval`
|
||||||
|
* `Axes.CriticalHit` in `advanced.yml` is now `Axes.CriticalStrikes`
|
||||||
|
* Archery's Skill Shot now uses `RankDamageMultiplier` for its damage bonus calculations
|
||||||
|
* Axe's Axe mastery now uses `RankDamageMultiplier` for its damage bonus calculations
|
||||||
|
|
||||||
Misc Config Changes
|
### Misc Changes
|
||||||
|
|
||||||
Removed SkillShot's IncreaseLevel & IncreasePercentage (replaced by RankDamageMultiplier)
|
* Removed everything involving the kraken
|
||||||
Removed AxeMastery's MaxBonus & MaxBonusLevel (replaced by RankDamageMultiplier)
|
* Code cleanup in a lot of places... unfortunately there is still much left to do!
|
||||||
Unarmed.IronArm in advanced.yml is now Unarmed.IronArmStyle
|
|
||||||
Unarmed.Deflect in advanced.yml is now Unarmed.ArrowDeflect
|
|
||||||
Swords.Counter in advanced.yml is now Swords.CounterAttack
|
|
||||||
Archery.Retrieve in advanced.yml is now Archery.ArrowRetrieval
|
|
||||||
Axes.CriticalHit in advanced.yml is now Axes.CriticalStrikes
|
|
||||||
Archery's Skill Shot now uses RankDamageMultiplier for its damage bonus calculations
|
|
||||||
Axe's Axe mastery now uses RankDamageMultiplier for its damage bonus calculations
|
|
||||||
|
|
||||||
Misc Changes
|
|
||||||
|
|
||||||
Removed everything involving the kraken
|
|
||||||
Code cleanup in a lot of places... unfortunately there is still much left to do!
|
|
||||||
|
Loading…
Reference in New Issue
Block a user