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2.1.117
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parent
eff1ce102f
commit
441125dbd1
@ -1,3 +1,8 @@
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Version 2.1.117
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Fixed a rare http error when polling Mojang for UUIDs
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Fixed a bug that allowed duping
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Version 2.1.116
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Version 2.1.116
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Fixed directional plants not maintaining their direction when replanted
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Fixed directional plants not maintaining their direction when replanted
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2
pom.xml
2
pom.xml
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<modelVersion>4.0.0</modelVersion>
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<modelVersion>4.0.0</modelVersion>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<groupId>com.gmail.nossr50.mcMMO</groupId>
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<artifactId>mcMMO</artifactId>
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<artifactId>mcMMO</artifactId>
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<version>2.1.117-SNAPSHOT</version>
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<version>2.1.117</version>
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<name>mcMMO</name>
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<name>mcMMO</name>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<url>https://github.com/mcMMO-Dev/mcMMO</url>
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<scm>
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<scm>
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@ -147,7 +147,7 @@ public class MiningManager extends SkillManager {
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ores.add(blockState);
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ores.add(blockState);
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}
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}
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//Server bug that allows beacons to be duped when yield is set to 0
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//Server bug that allows beacons to be duped when yield is set to 0
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else if(blockState.getType() != Material.BEACON) {
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else if(blockState.getType() != Material.BEACON && blockState.getType() != Material.SHULKER_BOX) {
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debris.add(blockState);
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debris.add(blockState);
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}
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}
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}
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}
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@ -43,12 +43,18 @@ public final class ParticleEffectUtils {
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return;
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return;
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}
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}
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if(location.getWorld() == null)
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return;
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location.getWorld().playEffect(location, Effect.MOBSPAWNER_FLAMES, 1);
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location.getWorld().playEffect(location, Effect.MOBSPAWNER_FLAMES, 1);
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}
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}
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public static void playSmokeEffect(Location location) {
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public static void playSmokeEffect(Location location) {
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World world = location.getWorld();
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World world = location.getWorld();
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if(world == null)
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return;
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// Have to do it this way, because not all block directions are valid for smoke
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// Have to do it this way, because not all block directions are valid for smoke
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH_EAST);
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
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world.playEffect(location, Effect.SMOKE, BlockFace.SOUTH);
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