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Temporary fix to make Roll gain XP again
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@ -231,16 +231,16 @@ public class Roll extends AcrobaticsSubSkill implements RandomChance {
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SoundManager.sendCategorizedSound(player, player.getLocation(), SoundType.ROLL_ACTIVATED, SoundCategory.PLAYERS);
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//player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Text"));
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if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, true), XPGainReason.PVE);
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}
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//}
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return modifiedDamage;
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}
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else if (!isFatal(player, damage)) {
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if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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//if (!SkillUtils.cooldownExpired((long) mcMMOPlayer.getTeleportATS(), Config.getInstance().getXPAfterTeleportCooldown())) {
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SkillUtils.applyXpGain(mcMMOPlayer, getPrimarySkill(), calculateRollXP(player, damage, false), XPGainReason.PVE);
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}
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//}
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}
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lastFallLocation = player.getLocation();
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