Numerous tweaks + failsafes added to Loading/Saving of players

This commit is contained in:
nossr50
2019-04-10 01:52:34 -07:00
parent f1204f8a2a
commit 426b1304e2
7 changed files with 67 additions and 19 deletions

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@ -7,6 +7,15 @@ Key:
! Change
- Removal
Version 2.1.40
Added new locale string "Profile.Loading.FailureNotice"
Added new locale string "Profile.Loading.FailurePlayer"
mcMMO no longer gives up forever if a player profile fails to load and the player is still online
mcMMO will attempt to save a profile up to 10 times now, previously it would only try one time.
Player data for mcMMO is now loaded 3 seconds after a player connects in order to give any ongoing save tasks from other servers a small grace period to finish. This will mostly be useful to Bungee servers.
NOTES: I received reports from some users saying that saving and loading was failing could fail and not recover, I have implemented some fail safes to greatly reduce the the odds of that happening.
Version 2.1.39
Salvaging an item should now only play the item break sound (was playing the anvil sound simultaneously before)
Fixed bug where Tall_Grass was not giving full XP