Fixing styling on Herbalism

This commit is contained in:
nossr50 2019-01-21 10:56:28 -08:00
parent c86012027e
commit 42312349e1
2 changed files with 22 additions and 13 deletions

View File

@ -135,31 +135,39 @@ public class HerbalismCommand extends SkillCommand {
List<String> messages = new ArrayList<String>();
if (canGreenTerra) {
messages.add(LocaleLoader.getString("Herbalism.Ability.GTe.Length", greenTerraLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", greenTerraLengthEndurance) : ""));
messages.add(getStatMessage(SubSkillType.HERBALISM_GREEN_TERRA, greenTerraLength)
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", greenTerraLengthEndurance) : ""));
//messages.add(LocaleLoader.getString("Herbalism.Ability.GTe.Length", greenTerraLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", greenTerraLengthEndurance) : ""));
}
if (canGreenThumbBlocks || canGreenThumbPlants) {
messages.add(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", greenThumbChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", greenThumbChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.HERBALISM_GREEN_THUMB, greenThumbChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", greenThumbChanceLucky) : ""));
//messages.add(LocaleLoader.getString("Herbalism.Ability.GTh.Chance", greenThumbChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", greenThumbChanceLucky) : ""));
}
if (canGreenThumbPlants) {
messages.add(LocaleLoader.getString("Herbalism.Ability.GTh.Stage", greenThumbStage));
messages.add(getStatMessage(true, true,SubSkillType.HERBALISM_GREEN_THUMB, String.valueOf(greenThumbStage)));
}
if (canFarmersDiet) {
messages.add(LocaleLoader.getString("Herbalism.Ability.FD", farmersDietRank));
messages.add(getStatMessage(false, true, SubSkillType.HERBALISM_FARMERS_DIET, String.valueOf(farmersDietRank)));
}
if (hasHylianLuck) {
messages.add(LocaleLoader.getString("Herbalism.Ability.HylianLuck", hylianLuckChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", hylianLuckChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.HERBALISM_HYLIAN_LUCK, hylianLuckChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", hylianLuckChanceLucky) : ""));
}
if (canShroomThumb) {
messages.add(LocaleLoader.getString("Herbalism.Ability.ShroomThumb.Chance", shroomThumbChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", shroomThumbChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.HERBALISM_SHROOM_THUMB, shroomThumbChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", shroomThumbChanceLucky) : ""));
}
if (canDoubleDrop) {
messages.add(LocaleLoader.getString("Herbalism.Ability.DoubleDropChance", doubleDropChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
messages.add(getStatMessage(SubSkillType.HERBALISM_DOUBLE_DROPS, doubleDropChance)
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", doubleDropChanceLucky) : ""));
}
return messages;

View File

@ -245,33 +245,34 @@ Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!!
Fishing.Ability.TH.Poison=[[GRAY]]Something doesn't smell quite right...
Fishing.SkillName=FISHING
#HERBALISM
Herbalism.Ability.DoubleDropChance=Double Drop Chance: [[YELLOW]]{0}
Herbalism.Ability.FD=Farmer''s Diet: [[YELLOW]]Rank {0}
Herbalism.Ability.GTe.Length=Green Terra Length: [[YELLOW]]{0}s
Herbalism.Ability.GTe.NeedMore=You need more seeds to spread Green Terra.
Herbalism.Ability.GTh.Chance=Green Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.GTh.Fail=**GREEN THUMB FAIL**
Herbalism.Ability.GTh.Stage=Green Thumb Stage: [[YELLOW]] Crops grow in stage {0}
Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
Herbalism.Ability.HylianLuck=Hylian Luck Chance: [[YELLOW]]{0}
Herbalism.Ability.Lower=[[GRAY]]You lower your Hoe.
Herbalism.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Hoe.
Herbalism.Ability.ShroomThumb.Chance=Shroom Thumb Chance: [[YELLOW]]{0}
Herbalism.Ability.ShroomThumb.Fail=**SHROOM THUMB FAIL**
Herbalism.SubSkill.GreenTerra.Name=Green Terra
Herbalism.SubSkill.GreenTerra.Description=Spread the Terra, 3x Drops
Herbalism.SubSkill.GreenTerra.Stat=Green Terra Duration
Herbalism.SubSkill.GreenThumb.Name=Green Thumb
Herbalism.SubSkill.GreenThumb.Description=Auto-Plants crops when harvesting
Herbalism.SubSkill.GreenThumb.Stat=Green Thumb Chance
Herbalism.SubSkill.GreenThumb.Stat.Extra=Green Thumb Stage: [[GREEN]] Crops grow in stage {0}
Herbalism.Effect.4=Green Thumb (Blocks)
Herbalism.SubSkill.GreenThumb.Description.2=Make bricks mossy, or make grass grow
Herbalism.SubSkill.FarmersDiet.Name=Farmer's Diet
Herbalism.SubSkill.FarmersDiet.Description=Improves hunger restored from farmed foods
Herbalism.SubSkill.FarmersDiet.Stat=Farmer's Diet: [[GREEN]]Rank {0}
Herbalism.SubSkill.DoubleDrops.Name=Double Drops
Herbalism.SubSkill.DoubleDrops.Description=Double the normal loot
Herbalism.SubSkill.DoubleDrops.Stat=Double Drop Chance
Herbalism.SubSkill.HylianLuck.Name=Hylian Luck
Herbalism.SubSkill.HylianLuck.Description=Gives a small chance of finding rare items
Herbalism.SubSkill.HylianLuck.Stat=Hylian Luck Chance
Herbalism.SubSkill.ShroomThumb.Name=Shroom Thumb
Herbalism.SubSkill.ShroomThumb.Description=Spread mycelium to dirt & grass
Herbalism.SubSkill.ShroomThumb.Stat=Shroom Thumb Chance
Herbalism.HylianLuck=[[GREEN]]The luck of Hyrule is with you today!
Herbalism.Listener=Herbalism:
Herbalism.SkillName=HERBALISM