Added options to disable various sound effects.

Fixes #1577
This commit is contained in:
GJ 2013-10-31 09:03:29 -04:00
parent 93d586592e
commit 41da32cd1b
7 changed files with 41 additions and 10 deletions

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@ -9,6 +9,7 @@ Key:
Version 1.4.08-dev Version 1.4.08-dev
+ Added the possibility to gain experience when using Fishing "Shake" + Added the possibility to gain experience when using Fishing "Shake"
+ Added config options to disable various sound effects
= Fixed bug with toggle commands not properly displaying the success message. = Fixed bug with toggle commands not properly displaying the success message.
= Fixed IllegalArgumentException caused by an empty Fishing treasure category = Fixed IllegalArgumentException caused by an empty Fishing treasure category

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@ -219,6 +219,8 @@ public class Config extends AutoUpdateConfigLoader {
public boolean getMatchOfflinePlayers() { return config.getBoolean("Commands.Generic.Match_OfflinePlayers", false); } public boolean getMatchOfflinePlayers() { return config.getBoolean("Commands.Generic.Match_OfflinePlayers", false); }
public boolean getLevelUpSoundsEnabled() { return config.getBoolean("General.LevelUp_Sounds", true); }
/* Mob Healthbar */ /* Mob Healthbar */
public MobHealthbarType getMobHealthbarDefault() { public MobHealthbarType getMobHealthbarDefault() {
try { try {
@ -316,6 +318,7 @@ public class Config extends AutoUpdateConfigLoader {
public int getChimaeraCooldown() { return config.getInt("Items.Chimaera_Wing.Cooldown", 240); } public int getChimaeraCooldown() { return config.getInt("Items.Chimaera_Wing.Cooldown", 240); }
public int getChimaeraWarmup() { return config.getInt("Items.Chimaera_Wing.Warmup", 5); } public int getChimaeraWarmup() { return config.getInt("Items.Chimaera_Wing.Warmup", 5); }
public int getChimaeraRecentlyHurtCooldown() { return config.getInt("Items.Chimaera_Wing.RecentlyHurt_Cooldown", 60); } public int getChimaeraRecentlyHurtCooldown() { return config.getInt("Items.Chimaera_Wing.RecentlyHurt_Cooldown", 60); }
public boolean getChimaeraSoundEnabled() { return config.getBoolean("Items.Chimaera_Wing.Sound_Enabled", true); }
/* Particles */ /* Particles */
public boolean getAbilityActivationEffectEnabled() { return config.getBoolean("Particles.Ability_Activation", true); } public boolean getAbilityActivationEffectEnabled() { return config.getBoolean("Particles.Ability_Activation", true); }
@ -399,6 +402,8 @@ public class Config extends AutoUpdateConfigLoader {
/* Repair */ /* Repair */
public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); } public boolean getRepairAnvilMessagesEnabled() { return config.getBoolean("Skills.Repair.Anvil_Messages", true); }
public boolean getRepairAnvilPlaceSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Placed_Sounds", true); }
public boolean getRepairAnvilUseSoundsEnabled() { return config.getBoolean("Skills.Repair.Anvil_Use_Sounds", true); }
public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); } public Material getRepairAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Anvil_Material", "IRON_BLOCK")); }
public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); } public Material getSalvageAnvilMaterial() { return Material.matchMaterial(config.getString("Skills.Repair.Salvage_Anvil_ID", "GOLD_BLOCK")); }
public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); } public boolean getSalvageTools() { return config.getBoolean("Skills.Repair.Salvage_tools", true); }
@ -420,6 +425,7 @@ public class Config extends AutoUpdateConfigLoader {
public boolean getBirchDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Birch", true); } public boolean getBirchDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Birch", true); }
public boolean getSpruceDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Spruce", true); } public boolean getSpruceDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Spruce", true); }
public boolean getJungleDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Jungle", true); } public boolean getJungleDoubleDropsEnabled() { return config.getBoolean("Double_Drops.Woodcutting.Jungle", true); }
public boolean getTreeFellerSoundsEnabled() { return config.getBoolean("Skills.Woodcutting.Tree_Feller_Sounds", true); }
/* AFK Leveling */ /* AFK Leveling */
public boolean getAcrobaticsPreventAFK() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); } public boolean getAcrobaticsPreventAFK() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); }

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@ -561,7 +561,10 @@ public class McMMOPlayer {
return; return;
} }
if (Config.getInstance().getLevelUpSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.LEVEL_UP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH); player.playSound(player.getLocation(), Sound.LEVEL_UP, Misc.LEVELUP_VOLUME, Misc.LEVELUP_PITCH);
}
player.sendMessage(LocaleLoader.getString(StringUtils.getCapitalized(skillType.toString()) + ".Skillup", levelsGained, getSkillLevel(skillType))); player.sendMessage(LocaleLoader.getString(StringUtils.getCapitalized(skillType.toString()) + ".Skillup", levelsGained, getSkillLevel(skillType)));
} }

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@ -21,6 +21,7 @@ import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.HiddenConfig; import com.gmail.nossr50.config.HiddenConfig;
import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.player.McMMOPlayer;
import com.gmail.nossr50.datatypes.skills.AbilityType; import com.gmail.nossr50.datatypes.skills.AbilityType;
@ -32,7 +33,6 @@ import com.gmail.nossr50.runnables.StickyPistonTrackerTask;
import com.gmail.nossr50.skills.excavation.ExcavationManager; import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager; import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager; import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.Repair;
import com.gmail.nossr50.skills.smelting.SmeltingManager; import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.woodcutting.WoodcuttingManager; import com.gmail.nossr50.skills.woodcutting.WoodcuttingManager;
import com.gmail.nossr50.util.BlockUtils; import com.gmail.nossr50.util.BlockUtils;
@ -112,7 +112,7 @@ public class BlockListener implements Listener {
mcMMO.getPlaceStore().setTrue(blockState); mcMMO.getPlaceStore().setTrue(blockState);
} }
if (Repair.anvilMessagesEnabled && BlockUtils.isMcMMOAnvil(blockState)) { if (BlockUtils.isMcMMOAnvil(blockState)) {
UserManager.getPlayer(player).getRepairManager().placedAnvilCheck(blockState.getType()); UserManager.getPlayer(player).getRepairManager().placedAnvilCheck(blockState.getType());
} }
} }
@ -301,7 +301,7 @@ public class BlockListener implements Listener {
* *
* We don't need to check permissions here because they've already been checked for the ability to even activate. * We don't need to check permissions here because they've already been checked for the ability to even activate.
*/ */
if (mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && BlockUtils.isLog(blockState)) { if (mcMMOPlayer.getAbilityMode(AbilityType.TREE_FELLER) && BlockUtils.isLog(blockState) && Config.getInstance().getTreeFellerSoundsEnabled()) {
player.playSound(blockState.getLocation(), Sound.FIZZ, Misc.FIZZ_VOLUME, Misc.getFizzPitch()); player.playSound(blockState.getLocation(), Sound.FIZZ, Misc.FIZZ_VOLUME, Misc.getFizzPitch());
} }
} }

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@ -49,9 +49,14 @@ public class RepairManager extends SkillManager {
return; return;
} }
if (Repair.anvilMessagesEnabled) {
player.sendMessage(Repair.getAnvilMessage(anvilType)); player.sendMessage(Repair.getAnvilMessage(anvilType));
}
if (Config.getInstance().getRepairAnvilPlaceSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
togglePlacedAnvil(anvilType); togglePlacedAnvil(anvilType);
} }
@ -141,7 +146,9 @@ public class RepairManager extends SkillManager {
applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType()))); applyXpGain((float) ((getPercentageRepaired(startDurability, newDurability, repairable.getMaximumDurability()) * repairable.getXpMultiplier()) * ExperienceConfig.getInstance().getRepairXPBase() * ExperienceConfig.getInstance().getRepairXP(repairable.getRepairMaterialType())));
// BWONG BWONG BWONG // BWONG BWONG BWONG
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
// Repair the item! // Repair the item!
item.setDurability(newDurability); item.setDurability(newDurability);
@ -165,7 +172,10 @@ public class RepairManager extends SkillManager {
Misc.dropItems(location, new ItemStack(Repair.getRepairAndSalvageItem(item)), Repair.getRepairAndSalvageQuantities(item) * item.getAmount()); Misc.dropItems(location, new ItemStack(Repair.getRepairAndSalvageItem(item)), Repair.getRepairAndSalvageQuantities(item) * item.getAmount());
if (Config.getInstance().getRepairAnvilUseSoundsEnabled()) {
player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH);
}
player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess")); player.sendMessage(LocaleLoader.getString("Repair.Skills.SalvageSuccess"));
} }
else { else {

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@ -134,10 +134,15 @@ public final class ChimaeraWing {
player.updateInventory(); player.updateInventory();
mcMMOPlayer.actualizeChimeraWingLastUse(); mcMMOPlayer.actualizeChimeraWingLastUse();
mcMMOPlayer.setTeleportCommenceLocation(null); mcMMOPlayer.setTeleportCommenceLocation(null);
if (Config.getInstance().getStatsTrackingEnabled()) { if (Config.getInstance().getStatsTrackingEnabled()) {
MetricsManager.chimeraWingUsed(); MetricsManager.chimeraWingUsed();
} }
if (Config.getInstance().getChimaeraSoundEnabled()) {
player.playSound(location, Sound.BAT_TAKEOFF, Misc.BAT_VOLUME, Misc.BAT_PITCH); player.playSound(location, Sound.BAT_TAKEOFF, Misc.BAT_VOLUME, Misc.BAT_PITCH);
}
player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass")); player.sendMessage(LocaleLoader.getString("Item.ChimaeraWing.Pass"));
} }

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@ -26,6 +26,8 @@ General:
Verbose_Logging: false Verbose_Logging: false
# Should mcMMO over-write configs to update, or make new ones ending in .new? # Should mcMMO over-write configs to update, or make new ones ending in .new?
Config_Update_Overwrite: true Config_Update_Overwrite: true
# Play level-up sounds
LevelUp_Sounds: true
# #
# Settings for the mcMMO scoreboards # Settings for the mcMMO scoreboards
@ -170,6 +172,7 @@ Items:
Use_Cost: 1 Use_Cost: 1
Recipe_Cost: 5 Recipe_Cost: 5
Item_Name: FEATHER Item_Name: FEATHER
Sound_Enabled: true
# #
# Settings for Parties # Settings for Parties
@ -257,6 +260,8 @@ Skills:
Repair: Repair:
Level_Cap: 0 Level_Cap: 0
Anvil_Messages: true Anvil_Messages: true
Anvil_Placed_Sounds: true
Anvil_Use_Sounds: true
Anvil_Material: IRON_BLOCK Anvil_Material: IRON_BLOCK
Salvage_Anvil_Material: GOLD_BLOCK Salvage_Anvil_Material: GOLD_BLOCK
Salvage_tools: true Salvage_tools: true
@ -291,6 +296,7 @@ Skills:
Block_Cracker: Block_Cracker:
SmoothBrick_To_CrackedBrick: true SmoothBrick_To_CrackedBrick: true
Woodcutting: Woodcutting:
Tree_Feller_Sounds: true
Level_Cap: 0 Level_Cap: 0
# #