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Steel Arm Style can now be customized in advanced.yml
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@ -1,4 +1,5 @@
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Version 2.1.144
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Steel Arm Style damage is now customizable in advanced.yml (make sure to set override to true)
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Fixed a bug where Deflect worked against non-arrow projectiles
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Fixed a bug where Deflect was checked twice, resulting in two chances to deflect effectively
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Fixed a bug where Roll wouldn't award XP when fall height was over a certain amount
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@ -9,6 +10,7 @@ Version 2.1.144
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NOTES:
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I seem to consistently find old bugs in mcMMO, this deflect bug where it was checked twice, who knows how many years its been in mcMMO, I didn't check but its probably between 5-7.
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I was waiting to make Steel Arm Customizable for the config update (due in the future), but enough people ask for it that I decided to do the extra work to put it into 2.1.XX
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Version 2.1.143
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mcMMO now tracks super ability boosted items through persistent metadata
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@ -981,6 +981,11 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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/* UNARMED */
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public boolean isSteelArmDamageCustom() { return config.getBoolean("Skills.Unarmed.SteelArmStyle.Damage_Override", false); }
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public double getSteelArmOverride(int rank, double def) {
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String key = "Rank_" + rank;
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return config.getDouble("Skills.Unarmed.SteelArmStyle.Override." + key, def);
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}
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public boolean getDisarmProtected() { return config.getBoolean("Skills.Unarmed.Disarm.AntiTheft", false); }
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/* WOODCUTTING */
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@ -156,12 +156,20 @@ public class UnarmedManager extends SkillManager {
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public double getSteelArmStyleDamage() {
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double rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
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double bonus = 0;
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if(rank >= 18)
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bonus = 1 + rank - 18;
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return bonus + 0.5 + (rank / 2);
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double finalBonus = bonus + 0.5 + (rank / 2);
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if(AdvancedConfig.getInstance().isSteelArmDamageCustom()) {
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return AdvancedConfig.getInstance().getSteelArmOverride(RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE), finalBonus);
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} else {
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return finalBonus;
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}
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}
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/**
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@ -543,11 +543,32 @@ Skills:
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Standard: 100
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RetroMode: 1000
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IronArmStyle:
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SteelArmStyle:
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# BonusMin: Minimum bonus damage for unarmed
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# BonusMax: Maximum bonus damage for unarmed
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# IncreaseLevel: Bonus damage increases every increase level
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IncreaseLevel: 10
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Damage_Override: false
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Override:
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Rank_1: 1
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Rank_2: 1.5
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Rank_3: 2.0
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Rank_4: 2.5
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Rank_5: 3.0
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Rank_6: 3.5
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Rank_7: 4.0
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Rank_8: 4.5
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Rank_9: 5.0
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Rank_10: 5.5
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Rank_11: 6.0
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Rank_12: 6.5
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Rank_13: 7.0
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Rank_14: 7.5
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Rank_15: 8.0
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Rank_16: 8.5
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Rank_17: 9.0
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Rank_18: 10.5
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Rank_19: 12.0
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Rank_20: 13.5
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#
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# Settings for Woodcutting
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###
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