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Steel Arm Style can now be customized in advanced.yml
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@ -981,6 +981,11 @@ public class AdvancedConfig extends AutoUpdateConfigLoader {
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/* UNARMED */
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public boolean isSteelArmDamageCustom() { return config.getBoolean("Skills.Unarmed.SteelArmStyle.Damage_Override", false); }
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public double getSteelArmOverride(int rank, double def) {
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String key = "Rank_" + rank;
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return config.getDouble("Skills.Unarmed.SteelArmStyle.Override." + key, def);
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}
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public boolean getDisarmProtected() { return config.getBoolean("Skills.Unarmed.Disarm.AntiTheft", false); }
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/* WOODCUTTING */
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@ -156,12 +156,20 @@ public class UnarmedManager extends SkillManager {
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public double getSteelArmStyleDamage() {
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double rank = RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE);
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double bonus = 0;
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if(rank >= 18)
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bonus = 1 + rank - 18;
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return bonus + 0.5 + (rank / 2);
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double finalBonus = bonus + 0.5 + (rank / 2);
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if(AdvancedConfig.getInstance().isSteelArmDamageCustom()) {
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return AdvancedConfig.getInstance().getSteelArmOverride(RankUtils.getRank(getPlayer(), SubSkillType.UNARMED_STEEL_ARM_STYLE), finalBonus);
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} else {
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return finalBonus;
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}
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}
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/**
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